the answer is basically none of the good tanks run rnd or pledges, because they know they can easily recruit people for vet hm dailies easily. and randoms people are like 90% of the time garbage.
To elaborate on @BejaProphet's response, here are some examples of my dungeon tanks, aka tank / DD hybrids with taunts, armor debuffs, everything expected from a tank. For example this Arcanist is perfect for vDSA. Here we see him soloing the first two vet Cauldron bosses. Builds are included in the videos or descriptions:
That said, if you are doing random dungeons, even random normals, it can be useful to have a conventional tank setup in your back pocket, either via gear change (Dressing Room addon or the like) or via the armory station / assistant, in case you end up in a particularly hard one. For example the first boss fight in even just normal March of Sacrifices is a bit too hard for a templar with a taunt, though should be no problem with my sorc builds.
BixenteN7Akantor wrote: »At least Oakensoul upped the DPS of many players who really needed more DPS
BixenteN7Akantor wrote: »At least Oakensoul upped the DPS of many players who really needed more DPS
No tank likes holding trash for several minutes watching dps struggle for their life doing god knows what to get such low damage.
the answer is basically none of the good tanks run rnd or pledges, because they know they can easily recruit people for vet hm dailies easily. and randoms people are like 90% of the time garbage.
All the people in this post talking about tanks doing real damage, are missing the real problem. people queuing for rnd or pug dailies, most of the time don't know how to play the game well. whether it is fake dps, where they just spam one skill, or tanks and healers with no group buffs. its not hard to just be on a meta arcanist, slot a taunt, and still do 70% of damage of the group.
there is a large skill gap between 90%of the casual players who think overland is hard enough, and don't care about optimizing, and the 5-10% who are at least wearing cohesive sets that are trying to optimize for the content.
moderatelyfatman wrote: »I've noticed of late a big difference in the CP between tanks and other classes, and I put this down to a real shortage of tanks. It was really obvious last night doing vDirefrost (below) and vCoS during last night's pledges. In CoS the tank had about 400CP whereas the dps and healers were around 2000. In both cases, the tanks did a pretty good job despite their inexperience.
I play tanks in other games but I really don't enjoy tanking in ESO. I think compared to other MMOs, the tanks in ESO do too little damage and I find it very frustrating at times just standing there while the light attack specialist dps whittle away at the boss at a speed slightly exceeding geological erosion.
I think the current tank style is suitable for vet content such as trials where you have a large number of dps and the damage is so high that the tank must go fully defensive. For other content such as dungeons, even HM dlc dungeons, it would be nice if a hybrid tank playstyle was better supported.
If the classic tank is a heavily armored knight, I think of this new hybrid as a barbarian: not quite as tough as a classic tank and not able to put out flat damage like a dps, but operates in well time bursts where they can do both for short periods of time (a bit like how the DK's Corrosive armor works in PvP).
El_Borracho wrote: »No. This game is not Skyrim. There should not be a tank that can also do the damage of a DD as that would make tanks and healers completely obsolete.
@El_BorrachoEl_Borracho wrote: »@moderatelyfatman I still have to disagree. Tanks should be wet noodles in PVE and PVP. The power creep in this game has been out of control for the last 2 years with DDs. While there are some really, really bad DDs you will find in Group Finder, lack of DPS in dungeons is not the issue. With DDs, its more DDs who refuse to learn mechanics and expect to be carried through a vet DLC dungeon, but that is a different topic.
The fix for more tanks is to make tanks necessary in group content. They are not necessary in the vast majority of normal dungeons. Which is why if you want a real tank in a random dungeon, you run a vet dungeon. Random normals at this point are a step above overland world bosses. That's not going to change, and nor should it.
moderatelyfatman wrote: »@El_BorrachoEl_Borracho wrote: »@moderatelyfatman I still have to disagree. Tanks should be wet noodles in PVE and PVP. The power creep in this game has been out of control for the last 2 years with DDs. While there are some really, really bad DDs you will find in Group Finder, lack of DPS in dungeons is not the issue. With DDs, its more DDs who refuse to learn mechanics and expect to be carried through a vet DLC dungeon, but that is a different topic.
The fix for more tanks is to make tanks necessary in group content. They are not necessary in the vast majority of normal dungeons. Which is why if you want a real tank in a random dungeon, you run a vet dungeon. Random normals at this point are a step above overland world bosses. That's not going to change, and nor should it.
I was doing a normal random dungeon on my tank. The dps had about 800CP and this was the group dps...
Yes, I was doing half the party damage. And this is not an isolated incident.
My story is a bit different. I enjoy tanking and have tanked most HM vet dungeons/trials, would say am very experienced. However I still struggle to get into groups because how inflexible group expectations are. Be it organised or pug. From not having the exact gear sets they want to now having the right hp, I get removed from groups because they think I am fake tanking. (26K hp). I am not kidding, I get kick from 50% of groups that I could tank with one eye closed.
You cannot convince me every single group is pushing scores.
(Double ice magicka tank with almalexia body, crimson for pen + monster or mythic of choice).