Vvardenfell World Boss tips

Desiato
Desiato
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Here is the system I used to consistently farm 2-3 world bosses every 5-6 minutes in Vvardenfell. I averaged 22-25 per hour.

CXUm17l.png

In the image above, I have highlighted the world bosses I focused on. Item 1 was the main world boss which I timed. Item 2 was the secondary world boss which I usually cycled with wb 1. 3 and 4 were bosses I did when 1 and 2 were poorly synced.

The respawn timer for each boss is currently 5 minutes. However, they each take different amounts of time to kill, preventing a consistently reliable rotation.

I chose Missir-Dadalit Egg Mine as my main boss camp. After it died, I started the stopwatch on my phone and moved on to Salothan's Council.

If I was able to defeat wb 2 soon after wb 1, I would quickly transit to wb 3 to see if I could kill it before wb 1 respawned. wb 4 was a contingency boss if 1, 2 and 3 were spawning around the same time.

Generally speaking, wb 2 usually took a little more time to kill than wb 1, so eventually they would spawn at around the same time for a few kills. When this happened I switched to 3 or 4 between kills of wb 1.

In order to make it back to wb 1 before it spawned, I would want to start travelling by mount before the 4 minute mark. After that, I would fast transit by clicking on the wayshrine on the map.

If the timing permitted it, I would travel to wayshrines using my mount, but sometimes I had to fast travel. Do not use transit addons when doing multiple bosses as they may place you in a different instance with different timers.

When it was busy, the bosses usually died within 10-20 seconds, making it easy to maintain a high rate and stay in sync. When it was less busy, wb 1 might take up to 30 seconds to kill and I sometimes had to solo wb 2 which took about a minute. I don't recall ever having to solo wb 1, there always seemed to be at least a couple of other players there.

I preferred doing this over waiting and it doubled my rewards and chances at a rare page.
spending a year dead for tax reasons
  • NoTimeToWait
    NoTimeToWait
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    You can farm up to 4 bosses in 5 minutes consistently, if you manage to get people call out when the bosses go up, so you know the order in which they go up (not to run there, because you are unlikely to make it in time, but just to note the timing of a respawn). I did that by calling out boss' timings myself each time I got a clear respawn time and then explaining to people why I do that if they asked me in chat. Or if bosses die consistently fast (in 10s or less), you just need to find out the order yourself by visiting each site and waiting for respawn.

    Siren and Alar take the most time to finish. So those I think should be the last ones to consider.

    Between Nilthog, Consort and Council, it all depends on the order, because people kill those fast.
    Then you either go to Alar or Siren, whichever has fewer people, but not too few so that it doesn't take too long.

    Sometimes order shifts, because people take longer to kill a boss on one site compared to other boss sites, so that is a thing to keep in mind, if people don't kill the boss immediately.

    There is an easier way, if you get a group running. First, note the respawn timings of Nilthog, Consort and Council and choose 2 that have the most synchronized spawn time (ideally, separated by 60-90 seconds, but so that the interval wont change much).

    The point is to do those 2 bosses consistently. Then you choose from Siren and Alar a single boss that is better synchronized with the 2 bosses you have chosen before.

    And as a 4th boss you do Wuyuwus (because nobody ever does it, and it is almost always available, but you need to dps him down fast) and tp to the first boss in the loop from there.

    P.S. You should also note the number of people who stay at each spot. The number defines how long it will take for the boss to die after respawn. You would want to make a boss with the highest amount of people camping it your first boss in the loop, since it is guaranteed to have stable respawn times. Also, noting the number of people could let you approximate time it will take for them to kill a boss, so that you can estimate if the interval between the 1st and 2nd boss in a loop will shift and by how much and try to adjust accordingly
    Edited by NoTimeToWait on April 19, 2024 8:10PM
  • Necrotech_Master
    Necrotech_Master
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    You can farm up to 4 bosses in 5 minutes consistently, if you manage to get people call out when the bosses go up, so you know the order in which they go up (not to run there, because you are unlikely to make it in time, but just to note the timing of a respawn). Or if bosses die consistently fast (in 10s or less), you just need to find out the order yourself by visiting each site and waiting for respawn.

    Siren and Alar take the most time to finish. So those I think should be the last ones to consider.

    Between Nilthog, Consort and Council, it all depends on the order, because people kill those fast.
    Then you either go to Alar or Siren, whichever has fewer people, but not too few so that it doesn't take too long.

    Sometimes order shifts, because people take longer to kill a boss on one site compared to other boss sites, so that is a thing to keep in mind, if people don't kill the boss immediately.

    i actually preferred sitting at the shipwreck cove WB

    the 2 brief waves of adds help generate some ulti and give you time to pay attention to the game again before the boss is up, instead of the boss being instantly nuked (it was helpful when i was watching something on TV waiting for the boss to spawn)

    in most cases the boss itself was still dead in under 15 seconds if there were at least a dozen people there

    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Desiato
    Desiato
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    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.
    spending a year dead for tax reasons
  • Necrotech_Master
    Necrotech_Master
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    Desiato wrote: »
    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.

    as far as im aware, its always worked this way, i have no idea if it is a bug or not because im pretty sure ive reported on it before and nothing has changed lol

    but the way the synergy works is if you DONT hit the synergy, you will definitely die

    if you DO hit the synergy, you save yourself, but you also create an explosion aoe (approx 6 meters or so) around you that does oblivion dmg to allies (possibly enemies as well, hard to tell cause not a ton of adds), and the best i can tell is this aoe explosion oblivon dmg is scaled on your max hp, so a tank with 40k hp will hit other players significantly harder than a 20k hp dps

    basically, if you want to make sure you dont die, avoid standing near other players before this mechanic starts, or be the quickest to hit your synergy and get out of the way, or play a tank and kill everyone else lol
    Edited by Necrotech_Master on April 19, 2024 8:07PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • NoTimeToWait
    NoTimeToWait
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    Desiato wrote: »
    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.

    I think everyone who hits X creates a wave that will damage all nearby players. And if many players escape in vicinity of each other, it will deal multiplicatively more damage
  • Desiato
    Desiato
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    I didn't look at my death recap because I'm more in the habit of checking Combat Metrics. The only incoming damage event shown there was "Drowned Embrace" for 0 damage.
    spending a year dead for tax reasons
  • Czeri
    Czeri
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    I just camped Salothan council and watched Fallout.

    I had the worst luck with the boss sync in that they all seemed to be respawning at roughly the same time, so travelling between them wasn't saving me from standing around waiting for the spawn.
  • Jaimeh
    Jaimeh
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    That's a nice rotation OP, thanks for sharing. If someone wants to farm multiple WBs and not camp one boss, I think it's easier to pick bosses without adds or weird mechanics (Alar tower boss for example has a lot of add waves and also a mechanic where you have to close a portal for the loot to drop) because the ones with straightforward fights (where they basically wipe quickly after spawning, like the egg mine boss) are easier to align in terms of spawn timing.
  • NoTimeToWait
    NoTimeToWait
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    Czeri wrote: »
    I just camped Salothan council and watched Fallout.

    I had the worst luck with the boss sync in that they all seemed to be respawning at roughly the same time, so travelling between them wasn't saving me from standing around waiting for the spawn.

    It's actually the best case scenario. You can adjust slightly their spawn timings by aggroing the boss and delaying its death slightly by pulling it away. After 10-15 pulls it will be delayed by around a minute and this way you setup yourself a perfect loop (and it's not really detrimental to other players since you don't need to delay anymore after you got to a minute or so interval mark). It's especially easy to do with the Council, since you can usually pull away Salothan, while people are killing other council members
    Edited by NoTimeToWait on April 19, 2024 10:29PM
  • Desiato
    Desiato
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    Czeri wrote: »
    I just camped Salothan council and watched Fallout.

    I had the worst luck with the boss sync in that they all seemed to be respawning at roughly the same time, so travelling between them wasn't saving me from standing around waiting for the spawn.

    It's actually the best case scenario. You can adjust slightly their spawn timings by aggroing the boss and delaying its death slightly by pulling it away. After 10-15 pulls it will be delayed by around a minute and this way you setup yourself a perfect loop (and it's not really detrimental to other players since you don't need to delay anymore after you got to a minute or so interval mark). It's especially easy to do with the Council, since you can usually pull away Salothan, while people are killing other council members

    So it was you pulling Salothan out of my Elemental Rage!! :p
    Czeri wrote: »
    I just camped Salothan council and watched Fallout.

    I had the worst luck with the boss sync in that they all seemed to be respawning at roughly the same time, so travelling between them wasn't saving me from standing around waiting for the spawn.

    It sounds like you might be done, but it in this scenario it might help to zone out and back in again to see if you can get in a different instance with different timers.
    Edited by Desiato on April 20, 2024 3:59AM
    spending a year dead for tax reasons
  • SeaGtGruff
    SeaGtGruff
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    Desiato wrote: »
    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.

    as far as im aware, its always worked this way, i have no idea if it is a bug or not because im pretty sure ive reported on it before and nothing has changed lol

    but the way the synergy works is if you DONT hit the synergy, you will definitely die

    if you DO hit the synergy, you save yourself, but you also create an explosion aoe (approx 6 meters or so) around you that does oblivion dmg to allies (possibly enemies as well, hard to tell cause not a ton of adds), and the best i can tell is this aoe explosion oblivon dmg is scaled on your max hp, so a tank with 40k hp will hit other players significantly harder than a 20k hp dps

    basically, if you want to make sure you dont die, avoid standing near other players before this mechanic starts, or be the quickest to hit your synergy and get out of the way, or play a tank and kill everyone else lol

    No, if your health is high enough and the player who hits the synergy first has max health lower than your max health, you will not necessarily die.

    As I understand it, any synergy-- be it from another player's skills or from a boss such as Songbird-- can only be "claimed" by the first player who activates it; anyone else who tries to activate it will not get the synergy. It's first come, first serve.

    In the case of Songbird's synergy, any player who wasn't able to activate the synergy will receive damage from the synergy, and I think the amount of damage is determined by the max health of whichever player succeeded in activating the synergy.

    Thus, the best strategy-- if you're trying to be thoughtful toward everyone involved in the fight-- is to let the player who has the lowest max health activate the synergy. That isn't likely to happen unless the players got together before the fight, determined who had the lowest max health, and agreed to let that player be the one to activate the synergy. Hence, it's common for at least a few players to get killed by the backlash when the synergy ends, although some players may survive the backlash.
    I've fought mudcrabs more fearsome than me!
  • katanagirl1
    katanagirl1
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    SeaGtGruff wrote: »
    Desiato wrote: »
    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.

    as far as im aware, its always worked this way, i have no idea if it is a bug or not because im pretty sure ive reported on it before and nothing has changed lol

    but the way the synergy works is if you DONT hit the synergy, you will definitely die

    if you DO hit the synergy, you save yourself, but you also create an explosion aoe (approx 6 meters or so) around you that does oblivion dmg to allies (possibly enemies as well, hard to tell cause not a ton of adds), and the best i can tell is this aoe explosion oblivon dmg is scaled on your max hp, so a tank with 40k hp will hit other players significantly harder than a 20k hp dps

    basically, if you want to make sure you dont die, avoid standing near other players before this mechanic starts, or be the quickest to hit your synergy and get out of the way, or play a tank and kill everyone else lol

    No, if your health is high enough and the player who hits the synergy first has max health lower than your max health, you will not necessarily die.

    As I understand it, any synergy-- be it from another player's skills or from a boss such as Songbird-- can only be "claimed" by the first player who activates it; anyone else who tries to activate it will not get the synergy. It's first come, first serve.

    In the case of Songbird's synergy, any player who wasn't able to activate the synergy will receive damage from the synergy, and I think the amount of damage is determined by the max health of whichever player succeeded in activating the synergy.

    Thus, the best strategy-- if you're trying to be thoughtful toward everyone involved in the fight-- is to let the player who has the lowest max health activate the synergy. That isn't likely to happen unless the players got together before the fight, determined who had the lowest max health, and agreed to let that player be the one to activate the synergy. Hence, it's common for at least a few players to get killed by the backlash when the synergy ends, although some players may survive the backlash.

    I personally didn’t have any issue with the synergy, I only saw it once I think. I was on my arcanist and there were usually one or more other arcanists, so the siren died about the time she teleported to the next spot. She was only up long enough for two sets of flails and beam.
    Khajiit Stamblade main
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  • spartaxoxo
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    I set a watch and only increased from 11 to 17 doing it this way, likely a timing thing. Still that's more boxes per hour and more active than doing other tasks at the same time.
    Edited by spartaxoxo on April 20, 2024 4:33PM
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    Desiato wrote: »
    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.

    as far as im aware, its always worked this way, i have no idea if it is a bug or not because im pretty sure ive reported on it before and nothing has changed lol

    but the way the synergy works is if you DONT hit the synergy, you will definitely die

    if you DO hit the synergy, you save yourself, but you also create an explosion aoe (approx 6 meters or so) around you that does oblivion dmg to allies (possibly enemies as well, hard to tell cause not a ton of adds), and the best i can tell is this aoe explosion oblivon dmg is scaled on your max hp, so a tank with 40k hp will hit other players significantly harder than a 20k hp dps

    basically, if you want to make sure you dont die, avoid standing near other players before this mechanic starts, or be the quickest to hit your synergy and get out of the way, or play a tank and kill everyone else lol

    No, if your health is high enough and the player who hits the synergy first has max health lower than your max health, you will not necessarily die.

    As I understand it, any synergy-- be it from another player's skills or from a boss such as Songbird-- can only be "claimed" by the first player who activates it; anyone else who tries to activate it will not get the synergy. It's first come, first serve.

    In the case of Songbird's synergy, any player who wasn't able to activate the synergy will receive damage from the synergy, and I think the amount of damage is determined by the max health of whichever player succeeded in activating the synergy.

    Thus, the best strategy-- if you're trying to be thoughtful toward everyone involved in the fight-- is to let the player who has the lowest max health activate the synergy. That isn't likely to happen unless the players got together before the fight, determined who had the lowest max health, and agreed to let that player be the one to activate the synergy. Hence, it's common for at least a few players to get killed by the backlash when the synergy ends, although some players may survive the backlash.

    each player gets a synergy there, because its a lockdown mechanic, you use the synergy to break out, its an NPC mechanic, it doesnt follow the same rules as player synergies

    if you dont break out of it by using the synergy you will die (i know ive been on a 40k hp tank and still died because i didnt break out of the synergy)

    each player who uses the synergy does an aoe explosion, roughly 6 meters with the player at the center, other players who are in this radius take oblivon dmg based on the synergy users max hp (again tested this by playing a 40k max hp tank and 1 shotting 18-21k hp dps near me, i have also been on the receiving end too where i was on my dps and was too close to a high hp tank lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    Desiato wrote: »
    i also made a little minigame out of the synergy mechanic to see how many people would die by it (because you *can* kill other players with this and it is registered that way on the death recap lol)

    @Necrotech_Master

    What is the mechanic, exactly? I was baffled after a few deaths seconds after I successfully pressed X to escape. I presumed there was a bug. It only happened with others, never solo.

    as far as im aware, its always worked this way, i have no idea if it is a bug or not because im pretty sure ive reported on it before and nothing has changed lol

    but the way the synergy works is if you DONT hit the synergy, you will definitely die

    if you DO hit the synergy, you save yourself, but you also create an explosion aoe (approx 6 meters or so) around you that does oblivion dmg to allies (possibly enemies as well, hard to tell cause not a ton of adds), and the best i can tell is this aoe explosion oblivon dmg is scaled on your max hp, so a tank with 40k hp will hit other players significantly harder than a 20k hp dps

    basically, if you want to make sure you dont die, avoid standing near other players before this mechanic starts, or be the quickest to hit your synergy and get out of the way, or play a tank and kill everyone else lol

    No, if your health is high enough and the player who hits the synergy first has max health lower than your max health, you will not necessarily die.

    As I understand it, any synergy-- be it from another player's skills or from a boss such as Songbird-- can only be "claimed" by the first player who activates it; anyone else who tries to activate it will not get the synergy. It's first come, first serve.

    In the case of Songbird's synergy, any player who wasn't able to activate the synergy will receive damage from the synergy, and I think the amount of damage is determined by the max health of whichever player succeeded in activating the synergy.

    Thus, the best strategy-- if you're trying to be thoughtful toward everyone involved in the fight-- is to let the player who has the lowest max health activate the synergy. That isn't likely to happen unless the players got together before the fight, determined who had the lowest max health, and agreed to let that player be the one to activate the synergy. Hence, it's common for at least a few players to get killed by the backlash when the synergy ends, although some players may survive the backlash.

    I personally didn’t have any issue with the synergy, I only saw it once I think. I was on my arcanist and there were usually one or more other arcanists, so the siren died about the time she teleported to the next spot. She was only up long enough for two sets of flails and beam.

    depending on how many people show up with high dps, the boss can die before the synergy mechanic is used

    by rough estimates, the synergy mechanic is first used about 30 seconds into the fight (not sure of the timing after that though), if the boss dies faster than that then you wont even see it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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