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HM Starter Option for Related Dungeons

Vulkunne
Vulkunne
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ZOS,

So I know you all have your hands full dealing with more important things right now however I wanted to make a suggestion for a rainy day when the Team has more time to hopefully review:

Is there any way sometime in the future we could please have an option to enable Hard Mode on a dungeon prior to entering? The reason being some players don't realize this is an option and others just don't care when it takes like 5 to 10 seconds to activate the scroll. Now on some runs Hard Mode may be undesirable, like Depths of Malatar and on others its a waste not to use it such as on Fungal Grotto I.

I know its not the end of the world if Hard Mode is missed on easier dungeon runs however its getting to be quite frustrating trying to slow some people down and get them to stop aggroing things and listen so we can activate the scroll. I'm serious like 3 of us will be waiting by the scroll and this 1 guy just pulls the boss and doesn't care. Then if there's some new shoulder piece out I want I may end up short a key (or more over time).

Its really really annoying and frustrating and one reason I have learned to hate doing pledges. Again, I know its not always feasible to run Hard Mode however would be nice if we could select our dungeon run and turn this on so the group forming can see its enabled and can opt in or out or just take the grab bag.

Thanks again for your consideration of this feedback request.
Edited by Vulkunne on April 17, 2024 1:55AM
Today Victory is mine. Long Live the Empire.
  • frogthroat
    frogthroat
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    Would be great. So many times during pledges it's like like start killing end boss... oh right, hm. Wipe, read scroll, kill boss. And especially in easier dungeons like the FG1, it may take ages before tank dies so you can reset and read the scroll.
  • El_Borracho
    El_Borracho
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    This is brilliant. I want this. I want this now.
  • fizl101
    fizl101
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    Important though would be the ability to turn it off again while inside the dungeon. Can you imagine getting to the last boss and just getting stuck because the hard mode is beyond the reach of the team at that point
    Soupy twist
  • GeneralGrundmann
    GeneralGrundmann
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    fizl101 wrote: »
    Important though would be the ability to turn it off again while inside the dungeon. Can you imagine getting to the last boss and just getting stuck because the hard mode is beyond the reach of the team at that point

    Time to git gud! ;)
  • fizl101
    fizl101
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    fizl101 wrote: »
    Important though would be the ability to turn it off again while inside the dungeon. Can you imagine getting to the last boss and just getting stuck because the hard mode is beyond the reach of the team at that point

    Time to git gud! ;)

    Or preferably before they get stuck lol
    Soupy twist
  • alpha_synuclein
    alpha_synuclein
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    Nice idea, but will be difficult to merge it with those conditional HMs from some older dungeons (like deadroths in BC2 or the ghost thing in CoH2).
  • El_Borracho
    El_Borracho
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    Nice idea, but will be difficult to merge it with those conditional HMs from some older dungeons (like deadroths in BC2 or the ghost thing in CoH2).

    No doubt, but I think this could easily be managed with the dungeons that require scrolls. Or just apply it to the base dungeons, which should be run on hard mode every time they are a pledge
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