Hello,
Subsequent post is going to be some of my personal thoughts and ideas in regard of heavy attacks in the game. I am posting these primarily as a room for discussion, and because if I never voice it, there is no way of expecting anything in this subject to change.
I do not enjoy using heavy attacks on most weapons out there. I am not talking here about builds focused around them, I am speaking of mechanics of heavy attack itself. The two weapons I did try using heavy attacks with, that I didn't mind, was lightning destruction staff, and bow. Former, because it was not following the typical scheme of very slow charge up to deliver one hit, but instead a channeled multi-hit attack, and bow, because whole charge up thing, made visual and thematic sense to me with a bow. I did not try restoration staves heavy quite yet, but from what I have read they share the channeled HA lightning staves enjoy, so I guess I could enjoy that one too.
But with dual wield, one handed and shield, two handed weapon, they are all regardless of type of weapon used (sword/dagger/axe/mace etc) they all do that awkward wind up for a big hit, that just feels incredibly awkward to me.
What I would love if it could happen, is if there was a possibility, to have instead some charged multihit heavy attacks on melee weapons akin to lightning staves. Dual wield could use basically same animation as skyrims dual heavy attack, for 2h weapons, there is alot out of treatises on zweihander combat that could fit there very nicely. Such option could be included with following theme of lightning staves - trying the altered heavy to the specific weapon subtype equipped (in case of dual wield, in main hand), which would be probably easier solution, but I aknowledge that some players out there may like current wind up heavies, and for that reason, I think it would be better idea (but more work intensive) to allow to select channeled vs charged heavy attacks for all the weapons. Including destruction stave,s where charged heavy lightning attack could be charging for a very big lightning bolt, and channeled versions of fire and ice staves would be akin to frostbite/flames spells (once again pulling on skyrim here, but not because I want ESO to be skyrim, but because it is simply the closest reference for animation style I can come up with).
What do you all think about it fellow users? would you be more inclined to use more heavy attacks on your daily basis if you could pick between channeled multi-strike heavies over current wind up mechanics?