I tested out sacrificial bones and its morph and needless to say, it's awful. It's slow, not reliable and it's only usable in battle which is kinda stupid in my opinion so i came up with ideas to fix that with a bonus.
First of all give the necromancer blastbones back but change the magicka morph into something worthwhile
Here's a list
Elemental Skull (Ricochet Skull retrain)
Changes damage type and the Final Shot gains a new effect depending on the element of Destruction Staff equipped, and bounces to other nearby enemies up to 2 times
Fire: The final shot deals damage overtime which increases the longer it stays on the target
Lightning: The final shot always inflicts minor vulnerability to your enemy and other targets nearby
Frost: Creates explosions of ice around the main target it hits causing damage to other enemies around the damaged target
Enchanted Blastbones (sacrificial bones replacement)
The skeleton summoned gains a new effect and changes damage type depending on what element of destruction staff currently equipped
Fire: Always inflicts the burning status effect and after 2 seconds summons a skeletal pyromancer for 10 seconds.
Lightning: The explosion sets enemies off-balance and summons a lightning bolt at the targets location after 5 seconds of exploding causing extra damage
Frost: The skeleton creates desecrated ground upon exploding for 10 seconds, dealing damage overtime and slowing down targets. deals more damage the longer desecrated ground lasts.
Edited by SjornParadox52 on April 14, 2024 8:41PM