Hello all,
I just wanted to give my thoughts to the community and the Devs on Siphoning Strikes and Leeching Attacks. To summarize, I mostly like the change and the aim to remove the minutia from gameplay.
However, I do have 1 request: could we possibly have a better way to track charges on skills, such as Spectral Bow and the Siphoning Strikes Morph? Right now they, and others like them, show their charges on our "Permanent" buffs. To be frank, I typically do not keep my Permanent Buffs turned on because there are a bunch on there that I don't need to clog up my buff bar because I know they are there. I know this isn't a big deal, and I know some addons could probably do this, but I have had issues with addons in the past so I don't really like being reliant on them. Even Spectral Bow happens often enough that you can basically time it, and the fact it makes a sound effect makes it even easier to manage without turning on your permanent buffs. Siphoning Stikes, however doesn't do this. It makes keeping track of it a bit difficult.
As for the comparison between the morphs, I am starting to think that if it weren't for the micromanaging of Siphoning Strikes, it would be the superior.
Here is the way I am looking at it: Over the course of 10 seconds, each morph will generate resources as long as you are consistently doing damage.
The base form will just heal you for around 1400 per hit, and activating it will sacrifice 4000 health for 2000 of each resource (totaling 4000). This skill essentially treats health in equal value to resources.
Leeching Attacks will heal you for a total of approximately 14000 hp, while restoring a total of 4000 resources (magicka and stamina), totaling 18000 resources. Activating it will then give a total of 5200 resources at the cost of 4000 health. If you do this at the 10 seconds mark, you would have gained 10000 hp but gained 9200 resources, totaling 19200 resources.
With Siphong Strikes it's a bit different. With the increased healing per hit, it will heal for a total of 19000 hp, but with no resources gain. However, with its 10 charges making it free, it will also restore 4000 resources (2000 of each) and cost no health, totaling 23000 resources.
Even if you decide to just not use the active on either morph, Siphoning Strikes still restores 19000 health while Leeching Attacks restores a total of 18000 (14000hp + 2000 mag + 2000 stam). It just puts Siphoning Strikes in the lead if you treat health in equal value to resources. This particularly important in PvP where resources are worth half as much because you do 1/2 the damage and healing, but the health cost of skills remains the same, making the 4k health cost that much more potent.
However, I think the only thing keeping them in balance with eachother is because we know that healing skills exchange significantly less resources for a lot more health. One Such example is Healthy Offering exchanging Magicka for almost 3 times as much health. Even in PvP where healing and damage is reduced by 1/2, it may still push them closer to balance. I have been playing around with both and I mostly feel like Leeching Attacks feels better in PvE while Siphoning Strikes WOULD feel better in PvP if the charges were easier to track.
What does the rest of the playerbase think?