This is a concept idea for a larger future update:
It would be cool if Aedra/Daedra worship was a bit more tangible for players in game. I get that you can get the look and RP as whatever you like, but I was thinking of either a buff or skill line based system. I will explain how I roughly imagine both of these systems and afterwards I'll give some suggestions regarding the benefits they could offer. I'll explain it with the Aedra/Daedra concept, but of course other religious concepts are imaginable (e.g. Ancestors).
1. Buff system: Fulfill quests/offer tribute to gain the favour of XY. Receive a permament buff. (Explanation: This is the bare-bones variant.)
2. Skill-Line system: You receive a placeholder skill-line. All skills are locked blanks until you dedicate to a Patron, be it Aedric or Daedric. Swapping your faith resets all progress and can be done only via a ritual (or armory).
Progressing through the ranks could offer semi-generic titles like "Follower/Servant/Acolyte/Harbinger of...". More long term oriented related achievements could offer a more pompous set of Titles, like "Saint" or "Infernal General" or thematic things like this. There could also be "Sanctums/Temples/Covens" for each faith, with rank-locked vendors (offering cosmetics, furnishing or variants of food/drink/potion recipes) or even generic followers ("Priestess of Kyne").
On the combat side I would suggest small, but thematically appropriate effects. It is important that this does not throw another wrench into the gears of balancing. Some examples for the
Buff approach:
Selfless Devotee of Mara: Your receive 2 % more healing from your spouse. Your heals are 2 % more effective on your spouse.
True Servant of Molag Bal: Your vampire lord appearance now has Wings and all Vampire abilities deal 2% more damage and cost 2% less resources. Your damage taken from followers of Meridia is increased by 2%.
And one example for the
Skill-Line based approach, with Sheogorath theme:
1. Welcome to the Family: Unlocks the Wayshrine in the Shivering Isles Sanctum in ...*. Other followers of Sheogorath will offer their services to you. (Explanation: Baseline Trait)
2. Colorful Demise (passive): Unlocks the chance to play additional (mad) finisher animations, regardless of damage type. (Explanations: Rare chance of turning your enemy into cheese, a goat or butterflies when triggering a finisher animation.
3. Mad Logic (passive): You are becoming as unpredicatable as the Mad God himself. When you deal damage, grant yourself 1 % mitigation against the damage type you used. This buff can occur every 10 s and lasts for 15 s**.
*Placeholder for either an existing lore location or a completely new place
**Of course active abilities could also be implemented here, but that would be considerably more difficult to balance, as they would compete for bar space.
This system should be as non-invasive as possible. There shouldn't be dozens of quest NPCs shoving their pamphlet into your pockets or screaming at you in major cities. Followers could be placed in existing places of worship or new/small temples. They should be distinguishable enough so that the player can seek them out and get started with the Patron-System. The progression would of course most easily be implemented via quests (repeatable and maybe a Mini-Storyline), achievements or tribute/donations. Or even various acts (Stolen from the Companion System).
Some further thoughts & ideas:
- Multiple religions could be thinkable (with limited number (e.g. 2) or by type (e.g. one racial, one shared general)), but conflicting faiths could inflict severe penalties to the progress in another line, making some combinations impossible (e.g. Aedric+Daedric Patron)
- Introducing Group Duels as PvP-feature of the Update. Prove your worth to your Patron!
- Addition of a new battleground PvP map. The layout is always the same, but it is actually a GvG map (not GvGvG). The map style has the look of the defending teams Patron (e.g. Mephala, using existing assets), while the attackers try to breach the defense. Conceptualised as really short hit or miss map, where you can strategize with your team for one all-or-nothing push. Can be part of the general queue, but pops only if homogenous (patron-wise) teams can be formed. Entices grouping up and working together with your fellow cultists, as they will never be your opponents (except when using alts of course).
- Generic ToT-Deck ("Shackles of Devotion") with Card-Skins from your chosen Patron (+Patron-Icon in the Match). (Explanation: Mora could still keep his existing deck. He is smart enough to sponsor 2 Decks.)
- Players that do not wish to dedicate to a Patron should also not be denied a small unlockable benefit, so that it doesn't become a mandatory min-maxing decision, but it shouldn't come for free and also be linked to some type of quest/achievement/faction system (e.g. specific cultural/racial factions like Ancestor Worship for Dunmer or Errantry/Knighlty Vows for Bretons). Example: "By Sweat and Blood: The gods have given you nothing, and nothing they shall receive from you. You serve no higher power and you are the master of your own fate. Gain 100 points for a resource stat of your choice (Health, Magicka, Stamina) and 25 pointsof the related recovery stat."
- As hinted at above, swapping could be done via a Reset-Ritual or by attaching negative points for your current Patron upon pursuing another Patron.
- (might be extended based on feedback)
Edit: Dealing with cofllicting, pre-existing content (Base game references to keep it mostly spoiler free):
It would be too much effort to retroactively fit existing content to work with this system. But I think this is actually less of a problem than it seems if you take the following aspects into account:
- A character might not be intending to play certain conflicting content or to devote to a Patron that he is actively campaining against. In this case there is no problem at all, if this is the concept for that specific character.
- Joining of a cult could be chronologically before or after a relevant story chapter. Maybe your character changed his mind? Maybe circumstances forced him to act?
- The machinations of Aedra and Daedra are far too complex to be understood by mortals. Maybe stopping the Planemeld is part of an even bigger plot by the Lord of Schemes, with you as its supreme agent. (Explanation: Progress with a Patron should not be penalized by doing hard to avoid story and world content, only actively pursuing another conflicting Patron should pay you negative progress.)
- Deceiving your Patron can also be part of the RP experience. Maybe a unique one-time quest could be offered by Meridian followers to complete the base game storyline, yielding much more Progress towards Meridia and subtracting a hefty chunk of Molag Bal Progress.
- Of course it would be awesome if your actions could be acknowledged by NPCs in dialogue or banter. If you have brought a crushing defeat to your Patron before, they could have a line for that, but also acknowledge that you came around again, or that your goals elude them (similar to city guard banter system).
What do you think? Am I missing something? Is this something you would like to see? What is good and what is bad about it? There are a lot of details to flesh out and I think we can get creative here. I didn't want to make a full-concept, I was rather thinking everyone who feels inspired could post what they imagine for their favorite Patron, so that all is written in good faith. I might also add that for myself later.
I would be glad to hear your ideas and maybe even what the Mods/Devs think!