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[REQUEST] Toggle/Filter for accessing items in bank while crafting.

Vlos
Vlos
Ok, This is a request either for an addon or for ESO team to add a "toggle" box/checkmark or what ever to allow me to turn off specific actions accessing Bank while crafting.

Reason for Request:
The issue I am asking for this is because how many times have you dropped an item in your bank that you want to research next (or save) and then accidentially deconstruct it. There is no way to "save/hold" items which I can't accidentially deconstruct.

Solution Options:
First would be simply stating (by name or some indicator) where an item resides when viewing it from the crafting menus. Is it in my current inventory or in my bank. If it's in the bank then I know to take precautions because I store stuff in there I am trying to hold onto for researching.

Second would be to put toggle that only allows me to deconstruct items from my local inventory (this could again be a possible filter on the crafting items). It would allow me to see what is local in my pack as compared to in the bank.

Mainly I see the need for such in deconstructing only, but even when crafting, maybe I want to save some specific matierals (or I have materials in my bank) and a player just gave me mats (in my pack), so i want to make sure I don't use my bank materials when crafting the item. So again by having some filter or toggle I could easily see what I have.

You could also possibly apply this to Guild banks as well. So crafters (with permissions setup) could access the guild bank for crafting.
  • rtx
    rtx
    ✭✭✭
    You can sell items you want to keep, destroy everyting you don't want to keep and use the magnificient buyback option.
  • Kangas
    Kangas
    ✭✭✭
    Right idea, but embedding the solution in the bank system is too restrictive.

    What we have is a lack of information we need to make crafting decisions:
    1. Did I already research this item/type?
    2. Was I just wearing this item before I swapped into my +inspiration gear?
    3. Am I saving this item for some other reason? To research for a friend... to give to a friend... to sell...

    Having to make the same decisions over and over about the same exact items of gear is what makes the crafting system far more time consuming and tedious than it needs to be.

    Solution by adding info:
    • Any item you have already researched should have an icon on it just like those that show as "in your bank"
    • Add more categories besdies "trash" like "keep" or "decon" or "research"

    You can achieve what OP suggests by making "keep" category unable to be deconned.

    The crafting system would need to show these icons in all situations. Right now it is fairly inconsistent what you see in various views of crafting.
    For example you don't get to mouse over an item and see what item you have worn that is similar.

    Remove/Integrate Inspiration Gear
    I would be for doing away with the +inspiration gear system so that you don't have to swap gear all the time when you craft. And so that you can actually compare gear with what you are wearing/wielding rather than with your current worn +inspiration gear. Inspiration gear causes more issues like not knowing which item is your selected "best" item that you don't want to deconstruct because you are now wearing a crappy +inspiration version.


  • Vlos
    Vlos
    rtx wrote: »
    You can sell items you want to keep, destroy everyting you don't want to keep and use the magnificient buyback option.
    That seems a bit of a hack. Also when I have the stuff in the bank, it's hard to sell.

    I like the second posters ideas on having indicators if something is already researched/known for a specific item/trait combo - this would be ideal.

  • Vlos
    Vlos
    Kangas wrote: »
    Right idea, but embedding the solution in the bank system is too restrictive.

    Remove/Integrate Inspiration Gear
    I would be for doing away with the +inspiration gear system so that you don't have to swap gear all the time when you craft. And so that you can actually compare gear with what you are wearing/wielding rather than with your current worn +inspiration gear. Inspiration gear causes more issues like not knowing which item is your selected "best" item that you don't want to deconstruct because you are now wearing a crappy +inspiration version.
    Note: Inspiration Gear only gives you a bonus on "Deconstructing" that specific item. It does not give you a bonus when deconstructing other items. You can easily see this when you deconstruct similar items of same level. You get a LOT more XP for deconstructing that specific item.

    I guess it's sort of like the "Ornate" trait, where an item when sold will give you more money. This one gives you more XP when deconstructed.

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