Currently the penetration passive on Light armour makes it the go-to for penetration, which means for optimal penetration on most classes in dungeons you want light armour. Regardless of Stamina or Magicka class.
My stamina characters run Order's Wrath + a Trial set in dungeons, with Order's Wrath being light armour just for penetration. Using a pen set like TFS is a DPS loss. So here's my suggestion:
Light Armour- Concentration - New:
- Increase your Maximum Magicka by 0.25%/0.5% for each piece of light armour equipped. Similar to Medium Armour's "Agility", but not as strong.
(Maximum penetration from this passive at max rank is: 6937)Undaunted- Undaunted Ferocity (Passive) - New:
- Increase your Physical and Spell penetration by 3500/7000.
- Unlocked at Undaunted Level 8 and 10.
Reason being is sustain issues doing so and it doesn't entirely feel right. Currently in Raids the meta is to run full medium armour as well, for Crit damage and Weapon/Spell damage.
Cons:
Could make Medium Armour BIS in dungeons.
Overpenetration in Raids if this passive works there.
Probably kill off pen sets.
Pros:
Better passive for light armour that gains a more direct combat benefit, even though penetration is important, in this suggestion that passive still exists, but elsewhere.
Unity for Magicka/Stam DD's to gain penetration.
Can actually run Medium armour in dungeons on my Stamina Characters without hindering myself.
Maybe more opportunity for tanks to wear other sets, other than penetration sets/tremorscale?
Other:
Fix the "Looking for group buff" updating Weapon/Spell damage values of characters over CP 160, but have no actual effect. It's misleading, or just make it work for us who are CP 160+
Edited by Blackbird_V on April 6, 2024 5:16PM Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.