Necrotech_Master wrote: »
the dungeons i know of that at minimum require a tank player would be like scriveners, earthen root enclave, where the bosses have ramping conal dmg attacks that will kill full dps players on normal and kill companion tanks (who are too dumb to block)
valenwood_vegan wrote: »Necrotech_Master wrote: »
the dungeons i know of that at minimum require a tank player would be like scriveners, earthen root enclave, where the bosses have ramping conal dmg attacks that will kill full dps players on normal and kill companion tanks (who are too dumb to block)
Just sayin, I solo even these on normal without a companion. I do have to use a slightly modified version of my usual dps build, with extra HoT's and/or shields. But there's really not much on normal that *requires* a full tank spec, imo.
Necrotech_Master wrote: »ive done both of those dungeons on normal in a 2 dps 2 companion (1 heal 1 tank) group, the companions are well, not entirely great lol
the dungeons i know of that at minimum require a tank player would be like scriveners, earthen root enclave, where the bosses have ramping conal dmg attacks that will kill full dps players on normal and kill companion tanks (who are too dumb to block)
technically speaking all of the dungeons are designed for the 1 tank, 1 heal, 2 dps setup, but for normal dungeons thats not really needed for most any of them