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its time to put away all the little pasive agressives in the game

Kavreiss
Kavreiss
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Topping the chart, at least for me, is the situation where some enemy chases you down and keeps you from mounting so you cant mount and run away but then they start attacking you once they catch up to you but if you try to fight them back they turn and run away.

Clearly they shouldn't get an option to run away when you dont get the same option. If they hit you and you hit them back, they should be obligated to stay and fight OR if they still try to flee, then they should not be immune to your damage.

THe second on the list is the cant mount in combat nonsense. As per the above mentioned passive agressive nonsense, if they can flee from combat regardless of if you try to fight, so should you be able to and mount if desired because thats the best way to flee combat really - burn up the horses stamina and not your own.

After 5 years of playing this game on and off i'm really fed up with both of those circumstances
  • Necrotech_Master
    Necrotech_Master
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    the tethering was put in place so you couldnt round up a whole maps worth of enemies that would chase you to the ends of the earth and farmed lol

    the best way to prevent an enemy being tethered is to either kill it right away instead of ignoring it, or put a dot on the enemy and as soon as it reaches tether range it deaggros without attacking you

    i usually never have problems with enemies doing this unless im blatantly ignoring them and running past them
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    active player since april 2014

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  • GuuMoonRyoung
    GuuMoonRyoung
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    the tethering was put in place so you couldnt round up a whole maps worth of enemies that would chase you to the ends of the earth and farmed lol

    ZOS could just implement a mechanic that would increase every mob damage depending on the number of mobs you have aggroed. For example, if you have aggroed 5 mob at once, each one gets 50% damage boost. Several games tried this before and failed but for a different reason, those games were mob farming games that had no quests to get xp from. Farming mob was the only way to get xp efficiently.

    Such is not the case for ESO, so ZOS could easily implement this type of system and get away with it.
  • Kavreiss
    Kavreiss
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    the tethering was put in place so you couldnt round up a whole maps worth of enemies that would chase you to the ends of the earth and farmed lol

    the best way to prevent an enemy being tethered is to either kill it right away instead of ignoring it, or put a dot on the enemy and as soon as it reaches tether range it deaggros without attacking you

    i usually never have problems with enemies doing this unless im blatantly ignoring them and running past them

    you mean like when i stop after a month or so when i gather up all the survey maps and the treasure maps for 7 accounts and it's maps for two days solid and i'm doing over 200 of them in total.. yeah i would def be trying to ignore those pests botherig me
  • loosej
    loosej
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    Yeah the tether thing gets really annoying at times. If they want to interrupt my survey/skyshard collecting, they better finish what they started.
  • ArchMikem
    ArchMikem
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    The distances just need to be equal. Once you've traveled outside their combat range they should just give up and turn around. Instead they chase you further than the radius they're allowed to fight you.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • Idinuse
    Idinuse
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    Topping the chart, at least for me, is the situation where some enemy chases you down and keeps you from mounting so you cant mount and run away but then they start attacking you once they catch up to you but if you try to fight them back they turn and run away.

    Clearly they shouldn't get an option to run away when you dont get the same option. If they hit you and you hit them back, they should be obligated to stay and fight OR if they still try to flee, then they should not be immune to your damage.

    THe second on the list is the cant mount in combat nonsense. As per the above mentioned passive agressive nonsense, if they can flee from combat regardless of if you try to fight, so should you be able to and mount if desired because thats the best way to flee combat really - burn up the horses stamina and not your own.

    After 5 years of playing this game on and off i'm really fed up with both of those circumstances

    After 10 years of playing this game, I too am really fed up with the above.

    PS:
    I will give them HUGE credit for making Cyrodiil sieges and repair kits stackable and unified repair kits (biggest QoL in years if not ever for us PvP:ers) AND easing up on the Magicka Sorcerer life. LOVE for that!
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  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Yes and yes. There have been multiple occasions where I ran past a mob and then tried to interact with something only to have to wait for the aggroed mob to catch up and realize ‘oops, too far away!’ before I could do what I originally intended to do.

    I also spent a fair amount of time just this evening with the stuck in combat bug, so some way around that would be great too.
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  • TaSheen
    TaSheen
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    I really haven't had too many issues with this sort of thing, but I do think it's a silly mechanic.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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