You want to make PVP enjoyable and are able to write sentences as you intended, so you probably wouldn't make it past the interview.Agreed. Wish I were part of ZOS staff to implement some ideas to make PVP more enjoyable for everyone instead of what we have now (software engineer here). But then again, the higher ups may block my proposals or try to pervert them into something that require to spend lots of crowns.
You want to make PVP enjoyable and are able to write sentences as you intended, so you probably wouldn't make it past the interview.Agreed. Wish I were part of ZOS staff to implement some ideas to make PVP more enjoyable for everyone instead of what we have now (software engineer here). But then again, the higher ups may block my proposals or try to pervert them into something that require to spend lots of crowns.
AnduinTryggva wrote: »Since half an hour about 20+ dc players try to throw out an ep ball group out of a home keep.
This is absolutely ridiculous.
Not one single ep player died judging from chat messages, despite many many sieges inside firing at that ball group.
This is simply ridiculous.
Stacking of altruistic skills and buffs needs to be capped. irrespective of what it does.
There's a big difference between a coordinated group and what's essentially an exploit - 12 players stacking echoing vigor and a dedicated healer or two stacking shields and heals. The group could essentially just stand there and heal through a nuclear bomb. I've seen 50+ players, with siege, pile onto a group like that and their health bars didn't drop. None of them. Absolutely invincible.
Literally the only thing to do is wait for them to get bored and log out. It's ridiculous, and Zenimax should have fixed it ages ago.
Snake in the Stars was our salvation, alas, it wasn't meant to be. A slightly toned down version of the original PTS Snake in the Stars would have gone a long way to combating ball groups. That was an unfortunate nerfing.
I imagine Snake with a lower cool down combined with Oakenfathers could do a good job of sniping out members of a ball group in an organized team without wrecking all co-ordinated group play.
AnduinTryggva wrote: »I fear that they refrain from doing it because the PvP uses exactly the same system as PvE and if they limit heal stacking in PvP they also automatically limit it in PvE which would break the entire PvE concept. Changing the link between PvP and PvE damage and heal system would topple everything developed up to now.
It's much better to just ignore a ballgroup.
ForumBully wrote: »Ballgroups are just a glaring example of a bad mechanic in action and it's unfathomable why ZOS has allowed it to last so long.