Necrotech_Master wrote: »the major maim from the ice staff taunt also lasts like 10 or 15 seconds, and something pretty common most tanks run nowadays
the warden gate primary use is the enemy teleport, not the debuffs
not sure what you mean by poison effect
Necrotech_Master wrote: »the biggest problem with using the gate in pve is that a lot of enemies are immune to the teleport, which also means they are immune to the debuffs (the debuffs dont apply unless an enemy gets teleported)
i agree that the maim is too short, but i would argue more that maim is a pretty useless debuff for that skill to begin with, i would rather it do like major vuln to make the enemy take more dmg after you teleport them because they are disoriented (which makes more sense thematically)
but in terms of PVE, the gate will not work on anything that is immune to cc, which is every elite or boss type enemy
Necrotech_Master wrote: »the major maim from the ice staff taunt also lasts like 10 or 15 seconds, and something pretty common most tanks run nowadays
the warden gate primary use is the enemy teleport, not the debuffs
not sure what you mean by poison effect
El_Borracho wrote: »Between warden and sorcerers, warden has a superior toolkit for tanking. By far. To the point that difference wouldn't even be a consideration if I were building a new tank, because as @Necrotech_Master pointed out, you can just use Frost Clench.
For PVP, I'd rather have the teleport than the extra 6 seconds, but I could have both if I wanted to with Clench.