Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..
GrigorijMalahevich wrote: »This is a feature, not a bug.
The mid ball groups have ruined the game for your average Cyrodiil player and what is currently happening is just karma.
P.S. imagine dying to a single player as a ball group, sounds like a l2p issue tbf.
It sounds like an awful bug, yet I am happy about it existing because there is so little counterplay to big groups stacking in Cyrodiil.
Maybe this could be implemented as a feature? The sets damage itself is quite small.
I'd say just adjust the text to mention it and call it a feature.
Can you provide more information here, such as a screenshot or logs with actual numbers from the current patch (since the latest incremental)?
I cannot reproduce this on the PTS. The damage does not scale regardless of whether I'm hitting one dummy or six or fifteen. If there is a bug such that this set scales, it must have been introduced in the most recent patch. Without specific numbers, though, it won't be possible to figure out what's happening.
Combat Metrics shows the actual values per hit per target. For me it is showing that the damage is not scaling with more targets.
No matter how many dummies I attack at once, I see only three base damage values for Tarnished Nightmare. Almost all hits are 1327, with the occasional 1229 or 1451. I will try to work out the math on this later, but I'm thinking these variations are likely due to the timing of the buff and debuff of Sundered.
These numbers stay at those values no matter how many dummies I attack or how long I keep proccing the set.
I'd be very curious to see the numbers on live right now but haven't kept enough pieces of the set to test it.
Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..GrigorijMalahevich wrote: »This is a feature, not a bug.
The mid ball groups have ruined the game for your average Cyrodiil player and what is currently happening is just karma.
P.S. imagine dying to a single player as a ball group, sounds like a l2p issue tbf.It sounds like an awful bug, yet I am happy about it existing because there is so little counterplay to big groups stacking in Cyrodiil.
Maybe this could be implemented as a feature? The sets damage itself is quite small.I'd say just adjust the text to mention it and call it a feature.
Can you please link or post proof of this set actually scaling on live? It does not on the PTS.
GrigorijMalahevich wrote: »Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..GrigorijMalahevich wrote: »This is a feature, not a bug.
The mid ball groups have ruined the game for your average Cyrodiil player and what is currently happening is just karma.
P.S. imagine dying to a single player as a ball group, sounds like a l2p issue tbf.It sounds like an awful bug, yet I am happy about it existing because there is so little counterplay to big groups stacking in Cyrodiil.
Maybe this could be implemented as a feature? The sets damage itself is quite small.I'd say just adjust the text to mention it and call it a feature.
Can you please link or post proof of this set actually scaling on live? It does not on the PTS.
are you actually asking for an exploit guide? a
Necrotech_Master wrote: »@virtus753 see this thread here, someone posted video of getting hit with a 30k tarnished proc https://forums.elderscrollsonline.com/en/discussion/655246/a-typical-day-of-tarnished-nightmare#latest
Necrotech_Master wrote: »@virtus753 see this thread here, someone posted video of getting hit with a 30k tarnished proc https://forums.elderscrollsonline.com/en/discussion/655246/a-typical-day-of-tarnished-nightmare#latest
Every AoE ability and set should act like this. This is healthy for the current state of cyro and stacking HoT's and shields. I hope it is very much intended and that they continue to add sets like this to discourage huge stacks and ball groups that are ruining the PvP experience for most.
Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..
Turtle_Bot wrote: »Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..
There should be more stuff that discourages ball grouping, but this set is just straight up bugged (to the point it makes OG wrothgar/convergence look balanced by comparison). 53k+ from a single instance of damage from a proc set no less is not ok.
It's not like it's even hard to achieve that damage, you just activate 1 ability then cloak into the middle of a group of enemies and watch them all instantly wipe to a 50k+ proc.
Would be more interesting if any class could reliably do this, but there's only 1 class in the game currently that has an on demand guaranteed critical hit that can proc this unintended interaction with this set.
Also, fun fact, this can be used at range too, so no need to even put yourself at risk by getting close to the group of enemies and the ranged version cannot be avoided/prevented because of how the ability that interacts with this set functions.
Major_Toughness wrote: »Turtle_Bot wrote: »Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..
There should be more stuff that discourages ball grouping, but this set is just straight up bugged (to the point it makes OG wrothgar/convergence look balanced by comparison). 53k+ from a single instance of damage from a proc set no less is not ok.
It's not like it's even hard to achieve that damage, you just activate 1 ability then cloak into the middle of a group of enemies and watch them all instantly wipe to a 50k+ proc.
Would be more interesting if any class could reliably do this, but there's only 1 class in the game currently that has an on demand guaranteed critical hit that can proc this unintended interaction with this set.
Also, fun fact, this can be used at range too, so no need to even put yourself at risk by getting close to the group of enemies and the ranged version cannot be avoided/prevented because of how the ability that interacts with this set functions.
It works with Inevitable morph too. So every class can do it from range.
Turtle_Bot wrote: »Major_Toughness wrote: »Turtle_Bot wrote: »Wow, crazy bug.
There really should be more stuff like that in the game though. Maybe if proxy det actually did that kind of damage, it would discourage some of the behaviors (like ball grouping) that are running rampant and ruining the experience for everybody else..
There should be more stuff that discourages ball grouping, but this set is just straight up bugged (to the point it makes OG wrothgar/convergence look balanced by comparison). 53k+ from a single instance of damage from a proc set no less is not ok.
It's not like it's even hard to achieve that damage, you just activate 1 ability then cloak into the middle of a group of enemies and watch them all instantly wipe to a 50k+ proc.
Would be more interesting if any class could reliably do this, but there's only 1 class in the game currently that has an on demand guaranteed critical hit that can proc this unintended interaction with this set.
Also, fun fact, this can be used at range too, so no need to even put yourself at risk by getting close to the group of enemies and the ranged version cannot be avoided/prevented because of how the ability that interacts with this set functions.
It works with Inevitable morph too. So every class can do it from range.
not every class can guarantee the crit (which is the proc condition for the set).
JerBearESO wrote: »They should cut its base damage in half and just give it the bugged effect at its core. We need more anti ballgroup options but it's too strong at base. A lesser version of plaguebreak that goes off on demand is good
JerBearESO wrote: »They should cut its base damage in half and just give it the bugged effect at its core. We need more anti ballgroup options but it's too strong at base. A lesser version of plaguebreak that goes off on demand is good
Major_Toughness wrote: »Blowing up ball groups just like they do unopposed to the rest of cyrodiil? Don't see an issue tbh.