So I've had this weird and wacky idea that the more I think about it, the less weird and wacky it becomes. Having been playing since Beta I've seen a lot of good players come and go. Unfortunately I would say I've now seen more players go than come. One of the biggest gripes amongst my social circle that don't play anymore is that the game just isn't challenging enough. You can only do the same dungeons and trials so many times before they become stale and the overland content is nowhere near challenging enough to be entertaining. Now I know this last bit is a bit like beating a dead horse and there have been countless threads on it. I get it, it's tough to balance content around "end game" players and new players. But that's where the idea of a NG+ curse comes into play.
Introduce a curse to the game to manage these pain points in a similar fashion to battle spirit, except the curse can be cleansed (like vampire/werewolf) if necessary. I think you could take it as far as tieing it to rewards by completing storyline quests while cursed and maybe even increasing the effects of the curse as you collect more of the rewards.
This is just a fairly basic idea of the concept of the curse to convey the idea and I'm sure this community could add better ideas for possible effects of the curse.
But to get started let's say that:
The curse causes all incoming damage to be quadrupled.
The curse breaks your bonds to soul gems preventing you from being resurrected outside of a wayshrine
The curse consumes all your armor's durability on death.
The curse consumes x stamina when sprinting.
I'm sure there's a ton more options that could be applied to make overland content more difficult and entertaining. This is something that could be easily scaled and expanded on too by adding unique achievements for completing delves, public dungeons and even 4 man dungeons while being cursed.
Formally SirDopey, lost forum account during the great reset.....