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[NECRO] Stalking Blastbones = the most useless skill!

garir_komes_molroy
garir_komes_molroy
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A month has passed since this skill was redesigned, and since that moment necromancers have only Blighted Blastbones left to use, because this is the only skill that somehow does damage, but it does less damage than the old Stalking Blastbones skill. But necromancers have no choice, EVEN in pve necromancers use Blighted Blastbones because Stalking Blastbones became useless in the truest sense, this skill was simply killed, turned into something incomprehensible.
Since the release of patch v9.3.4, I have seen only 1 necromancer who used the new Stalking Blastbones, after a couple of days of testing, he switched to warden :D because necro not only survives very poorly, but he also does much less damage :D
It seems that ZOS want to force players to stop playing necromancer, and with such "improvements" they want to remove the class from the game. I can't explain it any other way. Why not ask the players who understand how the class works, what it needs and add it to the game?
For how long there has been a discussion on the forum on the topic of necromancers, but they remain ignored and this is what happens when ZOS do not listen to the players. Each patch that is changed to other classes is improved, using the example of sorc, the morph Daedric Refuge was redesigned and it became more useful at least somewhere, and for necromancers - bug fixes and it is unclear what the processing of the main skill for damage is based on.
If such "improvements" continue, the necromancer will definitely not have a future, although many people like the idea of the class, but I don't like where such class updates lead him.... :s
What do you think about this, does the necromancer have a future?
Edited by garir_komes_molroy on March 26, 2024 6:25PM
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