There are some game-fun breaking bugs that have persisted for a long time. Please consider this as a formal request to have these addressed and this is my attempt to help document them for the right team ( pinging
@ZOS_GinaBruno in the hopes that she will pass this on to the right folks). We would greatly appreciate a word on timelines as well, as many of us are getting increasingly frustrated.
The combat bug has a few different symptoms and effects:
- When you die in combat, the effects that were on you at the time of your death persist through reviving. This is more notable when taking a camp or resurrecting at a keep. These include some debuffs, active effects and procs such as Curse, Inev Det, Talons, and many damage over time effects and debuffs. Taking damage from one of these after resurrecting will often keep you in combat until you die again (with Curse being the worst in my experience).
- When you're in combat with an opposing player who dies and resurrects, maintaining your own applied debuffs and effects on them due to this bug, the game keeps you in combat as long as that player is still alive. It will also keep players in your group in combat, and those out of group who maintain effects and HoTs on you.
- Sometimes the persisting effect is a hard CC like Streak (you can see the persistent status in character screen), in which case you can't sprint, can't bash, can't break free, and every time you try it goes through the break free animation without accomplishing anything other than draining your stamina. The method to eliminate this status is entering Cheesemongers (a PvE zone) then exit back to Cyrodiil, and then you have to pray to the daedra that you'll be able to port back into Cyrodiil (and not get stuck in a 2 hour queue).
- Note that with any of the combat-relevant bugs, the portal to Cheesemongers disapears. You can still take it, but the visual circle isn't there - an indication that you're bugged and are asking for trouble if you go back out and fight without clearing them (some of them are just UI, but many do maintain statuses).
The solution to this (other than fixing the actual issue) is at the time of death or any time you take transit, wipe all effects from the character other than their food/drink, and re-apply passives from gear/skills. It would also be nice to be able to mount in combat. If I mount in the middle of a fight and die, that's my own fault. Until the combat bugs are fixed, this is among the biggest irritation for most (other than the Streak bug). Alternatively, change the combat state so that if you haven't taken damage, done damage, received actual healing (not overheal) or done actual healing in 20 seconds, change state to out of combat.
Gap closing bugs:
- Wardens can drop a gate outside a door, then move inside and any opponents standing on the gate will teleport into a keep/outpost.
- Silver leash and chains can be cast on someone who is not on contiguous ground (up/down stairs, across a D-ring gap, or on rocks) and the cast will stun them but not pull them.
- Flame reach and Javelin are able to knock people under ground when they move on stairs.
- Meteors and volcanic runes are able to knock people into the ceiling when they move through archways. Just place the runs in the arch and watch as however many players get stuck unable to do anything until they're out of combat (which per the first point above could be hours).
- Silver leash is able to desync players if cast while in the air (jumping down from a low height). It often takes about 20 seconds for them to come back from the strange position way up in the air, and by that time they're usually dead.
- Meteor is able to desync players if cast while they are over an open grate (like upstairs inside a keep), on stairs, or in other areas where relative position to the floor is in flux. If you time it to hit them as they jump off a ledge (like going third floor gate house to second floor wall), many can be desynced at the same time.
I don't have a suggestion on this one other than re-working the logic on most gap closers.
There are many, many, many more bugs, but these two types are (in my opinion) the worst ones that prevent many of us from enjoying our time in Cyrodiil.