Simply put, there aren't enough people engaged with the system to do any of that.
Seriously. BGs were never super popular, but then the solo queue only time period made things even worse. So many people I know who preferred smaller scale PvP quit back then and never came back, not even when Zenimax did finally add the "separate" group queue. It's crazy how many matches I can get back to back with basically all the same players just because so few people queue for them.Simply put, there aren't enough people engaged with the system to do any of that.
Simply put, there aren't enough people engaged with the system to do any of that.
Because most of them have quit over the last few years with ZOS getting rid of DM queue, having solo queue only for nearly a year, not adding any new maps or modes, no reward structure or proper leaderboard, poor balancing, no custom lobbies, and a general disregard towards more serious BG players despite for a long time there being substantial interest in tournaments and gvg play.
Simply put, there aren't enough people engaged with the system to do any of that.
Because most of them have quit over the last few years with ZOS getting rid of DM queue, having solo queue only for nearly a year, not adding any new maps or modes, no reward structure or proper leaderboard, poor balancing, no custom lobbies, and a general disregard towards more serious BG players despite for a long time there being substantial interest in tournaments and gvg play.
I'm going to guess it's a cultural thing, as over here when BG went "whoops, all death match" the queue times went through the roof and you only ended up with the same 8-10 people in each match
Simply put, there aren't enough people engaged with the system to do any of that.
Because most of them have quit over the last few years with ZOS getting rid of DM queue, having solo queue only for nearly a year, not adding any new maps or modes, no reward structure or proper leaderboard, poor balancing, no custom lobbies, and a general disregard towards more serious BG players despite for a long time there being substantial interest in tournaments and gvg play.
I'm going to guess it's a cultural thing, as over here when BG went "whoops, all death match" the queue times went through the roof and you only ended up with the same 8-10 people in each match
Simply put, there aren't enough people engaged with the system to do any of that.
Because most of them have quit over the last few years with ZOS getting rid of DM queue, having solo queue only for nearly a year, not adding any new maps or modes, no reward structure or proper leaderboard, poor balancing, no custom lobbies, and a general disregard towards more serious BG players despite for a long time there being substantial interest in tournaments and gvg play.
I'm going to guess it's a cultural thing, as over here when BG went "whoops, all death match" the queue times went through the roof and you only ended up with the same 8-10 people in each match
And I don't even think K/D/A or damage/healing done is a good way to matchmake BGs.... since some are objective based, it's not rare to see the players with the most damage or kills still lose.
I hate to be that person, but if someone is dying that fast in every encounter then I'd have to say the matchmaking isn't the issue.Which would be fine.
People are not upset about losing, but instant death in every encounter.
I hate to be that person, but if someone is dying that fast in every encounter then I'd have to say the matchmaking isn't the issue.Which would be fine.
People are not upset about losing, but instant death in every encounter.
And I'm just saying.... in point holding games, I can have scores that are like 3/7/2 with less than 500k damage.... but put me in a deathmatch and I can easily do over 1m with 10+ kills. So unless they were to base it off of a certain game mode alone, it wouldn't really average people out well. And even still, where would that put healers or tanky for no reason people who get low everything but are super useful in some match types? Honestly, they'd even be better off using medal score for matchmaking than K/D/A or damage/healing done.
I can't think of a single game that does this much, haha.They need to adjust matching based on relative K/D/A and damage output between players, taking into account of total team strength, and making special adjustment for cloaking NBs, and allocating real healers and real tanks.
And no, not often actually.Have you seen entire team of 4 melted in every 4 vs 4 encounters? Happens a lot. I even had a few encounters of 1 vs 4 or 1 vs 3 and wiped entire team myself in a few seconds, and I'm very, very far from the pros.
SerafinaWaterstar wrote: »I would play BGs far more if other players actually played the objectives & did not treat every match as a Death Match.
Yes, you may have got 20 kills but your team came last as you were supposed to capture the flag. But hey, you do you.
HowlKimchi wrote: »SerafinaWaterstar wrote: »I would play BGs far more if other players actually played the objectives & did not treat every match as a Death Match.
Yes, you may have got 20 kills but your team came last as you were supposed to capture the flag. But hey, you do you.
This circles back to BG matches not being rewarding enough when you win. Give players a good incentive to win and they will try to win.
SerafinaWaterstar wrote: »HowlKimchi wrote: »SerafinaWaterstar wrote: »I would play BGs far more if other players actually played the objectives & did not treat every match as a Death Match.
Yes, you may have got 20 kills but your team came last as you were supposed to capture the flag. But hey, you do you.
This circles back to BG matches not being rewarding enough when you win. Give players a good incentive to win and they will try to win.
Sadly I doubt that. There are some players who only care about their kill score.
Perhaps if kills do not count if not a DM? That would work.
I think some people just enjoy killing other players because they can. Even for people who stream.... they're more about getting kills, no matter how not even the fight was, than getting wins.SerafinaWaterstar wrote: »Perhaps if kills do not count if not a DM? That would work.
And this sounds terrible considering some of the game modes revolve around having to kill the enemy players to get or take control of the objective.HowlKimchi wrote: »If so, I think a good compromise would be to remove deathmatch entirely, but every other game mode would award points to the team when the team gets a kill. Of course numbers would be adjusted so that kills don't become *the* best way to win in any game mode, but would contribute to it instead.
Simply put, there aren't enough people engaged with the system to do any of that.
SerafinaWaterstar wrote: »I would play BGs far more if other players actually played the objectives & did not treat every match as a Death Match.
Yes, you may have got 20 kills but your team came last as you were supposed to capture the flag. But hey, you do you.
HowlKimchi wrote: »SerafinaWaterstar wrote: »HowlKimchi wrote: »SerafinaWaterstar wrote: »I would play BGs far more if other players actually played the objectives & did not treat every match as a Death Match.
Yes, you may have got 20 kills but your team came last as you were supposed to capture the flag. But hey, you do you.
This circles back to BG matches not being rewarding enough when you win. Give players a good incentive to win and they will try to win.
Sadly I doubt that. There are some players who only care about their kill score.
Perhaps if kills do not count if not a DM? That would work.
If so, I think a good compromise would be to remove deathmatch entirely, but every other game mode would award points to the team when the team gets a kill. Of course numbers would be adjusted so that kills don't become *the* best way to win in any game mode, but would contribute to it instead.
Simply put, there aren't enough people engaged with the system to do any of that.
Because most of them have quit over the last few years with ZOS getting rid of DM queue, having solo queue only for nearly a year, not adding any new maps or modes, no reward structure or proper leaderboard, poor balancing, no custom lobbies, and a general disregard towards more serious BG players despite for a long time there being substantial interest in tournaments and gvg play.
I'm going to guess it's a cultural thing, as over here when BG went "whoops, all death match" the queue times went through the roof and you only ended up with the same 8-10 people in each matchSimply put, there aren't enough people engaged with the system to do any of that.
Because most of them have quit over the last few years with ZOS getting rid of DM queue, having solo queue only for nearly a year, not adding any new maps or modes, no reward structure or proper leaderboard, poor balancing, no custom lobbies, and a general disregard towards more serious BG players despite for a long time there being substantial interest in tournaments and gvg play.
I'm going to guess it's a cultural thing, as over here when BG went "whoops, all death match" the queue times went through the roof and you only ended up with the same 8-10 people in each match
What platform are you on? On PC NA, queues got faster, people came back, and activity looked like it actually started to recover when the DM only experiment was a thing.
HowlKimchi wrote: »SerafinaWaterstar wrote: »HowlKimchi wrote: »SerafinaWaterstar wrote: »I would play BGs far more if other players actually played the objectives & did not treat every match as a Death Match.
Yes, you may have got 20 kills but your team came last as you were supposed to capture the flag. But hey, you do you.
This circles back to BG matches not being rewarding enough when you win. Give players a good incentive to win and they will try to win.
Sadly I doubt that. There are some players who only care about their kill score.
Perhaps if kills do not count if not a DM? That would work.
If so, I think a good compromise would be to remove deathmatch entirely, but every other game mode would award points to the team when the team gets a kill. Of course numbers would be adjusted so that kills don't become *the* best way to win in any game mode, but would contribute to it instead.