ESO_player123 wrote: »I clean the chests and do not leave any trash for other people to clean after me. But that is just my approach because I personally find it irritating to make a detour for a chest only to find it containing someone's leftovers.
cyberjanet wrote: »ESO_player123 wrote: »I clean the chests and do not leave any trash for other people to clean after me. But that is just my approach because I personally find it irritating to make a detour for a chest only to find it containing someone's leftovers.
Yes, when you don't take the loot, you deprive everyone after you of the chest.
But hey, as long as you're OK, why not? It's not like you can just drop the stuff you don't need and give someone else a chance after all.
Why should one care about chest farmers? Missed this one find another. For casual players occasionally found a chest their spawn time just about right.
spartaxoxo wrote: »cyberjanet wrote: »ESO_player123 wrote: »I clean the chests and do not leave any trash for other people to clean after me. But that is just my approach because I personally find it irritating to make a detour for a chest only to find it containing someone's leftovers.
Yes, when you don't take the loot, you deprive everyone after you of the chest.
But hey, as long as you're OK, why not? It's not like you can just drop the stuff you don't need and give someone else a chance after all.
That is not correct. The chest will respawn regardless if it is fully looted.
spartaxoxo wrote: »cyberjanet wrote: »ESO_player123 wrote: »I clean the chests and do not leave any trash for other people to clean after me. But that is just my approach because I personally find it irritating to make a detour for a chest only to find it containing someone's leftovers.
Yes, when you don't take the loot, you deprive everyone after you of the chest.
But hey, as long as you're OK, why not? It's not like you can just drop the stuff you don't need and give someone else a chance after all.
That is not correct. The chest will respawn regardless if it is fully looted.
Here is proof of a metal node's normal respawn time, and the extended respawn time if it's only partially looted:
https://www.youtube.com/watch?v=81HU7nFNLvc
I'm not about to sit around and test other nodes, treasure chests and heavy sacks. But I assume they all have similar respawn mechanics.
ShadowPaladin wrote: »Here is proof of a metal node's normal respawn time, and the extended respawn time if it's only partially looted:
https://www.youtube.com/watch?v=81HU7nFNLvc
I'm not about to sit around and test other nodes, treasure chests and heavy sacks. But I assume they all have similar respawn mechanics.
I can verify that what you have tested is the same for world treasure chests. If you loot them completely a new chest will spawn at one of the chest locations within a few min. If you do not loot it completely, it will take quite some time until it despawns and the normal spawn timer kicks in.
To all others...
The best solution for this whole *why I don't loot nodes and chests completely* and *you should loot them* discussion is that the devs code a *FORCED* auto-loot for those two things (nodes & chests), which the player can not turn off. With that all players would always loot nodes and chests completely !
Zodiarkslayer wrote: »@Redguards_Revenge
I don't get it ...
You see free stuff lying around and
...
walk away? 🤦♂️
Are you sure you are playing the right kind of game for you? 😉
ShadowPaladin wrote: »The best solution for this whole *why I don't loot nodes and chests completely* and *you should loot them* discussion is that the devs code a *FORCED* auto-loot for those two things (nodes & chests), which the player can not turn off. With that all players would always loot nodes and chests completely !
smallhammer wrote: »The loot in the chests are a joke. The loot, of course, should not only yield better quality items, but amount of gold too, the more advanced the lockes are to pick.
Having said that; the loot in chests, and almost everything, is ridiculous. It's the same things over and over. Lazy!
spartaxoxo wrote: »cyberjanet wrote: »ESO_player123 wrote: »I clean the chests and do not leave any trash for other people to clean after me. But that is just my approach because I personally find it irritating to make a detour for a chest only to find it containing someone's leftovers.
Yes, when you don't take the loot, you deprive everyone after you of the chest.
But hey, as long as you're OK, why not? It's not like you can just drop the stuff you don't need and give someone else a chance after all.
That is not correct. The chest will respawn regardless if it is fully looted.
Blackbird_V wrote: »There are only a few chests active in a zone/small area at one time, and in order for a chest to respawn, the currently opened chest must despawn.
spartaxoxo wrote: »Blackbird_V wrote: »There are only a few chests active in a zone/small area at one time, and in order for a chest to respawn, the currently opened chest must despawn.
Yes. You have to wait a little for it to respawn. But they will respawn. Leaving loot does NOT prevent respawn. It will despawn on its own.
Blackbird_V wrote: »spartaxoxo wrote: »Blackbird_V wrote: »There are only a few chests active in a zone/small area at one time, and in order for a chest to respawn, the currently opened chest must despawn.
Yes. You have to wait a little for it to respawn. But they will respawn. Leaving loot does NOT prevent respawn. It will despawn on its own.
Thing is if you're farming chests, that despawn timer is quite long, at around 5 minutes.
[snip]
I don't think anything will ever change with either chests or the associated player behaviour.
Not even this unending defence of this poor practice.
I'm pretty sure that all this is working as ZOS intends, where a partially looted chest despawns after about 5 minutes.
No one that plays this game has an infinite inventory space. And the game does not revolve around me. If I get to a chest, and someone has already opened it and partially looted it, I get over it. I take what is left, and move on to look for another chest.
Hapexamendios wrote: »What are people carrying around that they have so little space? Even on my characters with multiple builds, tanks and healers, I don't have a problem even though I'm carrying enough armor for 4-5 different builds.
Recipes, companion items, furniture, museum pieces, potions, poisons, master writs, resource surveys, odd gear you're waiting to research, treasure maps, random food and bev that's not your level, lockpicks, soul gems, unfilled soul gems, crown store buts and bobs, xp scrolls, leniency scrolls, fragments, rune boxes, style pages.
My ferry is coming in, but that'll get you started on a list of stuff people find themselves carrying.
I'm pretty sure that all this is working as ZOS intends, where a partially looted chest despawns after about 5 minutes.
No one that plays this game has an infinite inventory space. And the game does not revolve around me. If I get to a chest, and someone has already opened it and partially looted it, I get over it. I take what is left, and move on to look for another chest.
The real problem with partial looting of anything is twofold:The net result is that it takes longer for any of us to get what we do want.
- It takes twice as many players to finish looting a node/chest
- It delays the creation of a new node/chest