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Does Altmer Spell Recharge Passive Work During Heavy Attacks?

RedFireDisco
RedFireDisco
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SO, it says 5% damage reduction while channeling skills. Does this include shock staff heavies?

Does anyone definitively know?
  • LunaFlora
    LunaFlora
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    lightning staff heavy attack is a channel so it should be included

    edit: i overlooked that it says skills and heavy attacks aren't skills.
    Edited by LunaFlora on March 24, 2024 10:23AM
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  • UntilValhalla13
    UntilValhalla13
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    It says skill, specifically.
  • virtus753
    virtus753
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    Has anyone actually tested this, though? Tooltips aren’t reliable.

    Light and heavy attacks used to work for proccing Soul Lock back when that specifically required a “weapon ability.” It was like that for years.

    ETA: Spell Recharge also procs off of mounting, although I don’t think a lot of people would consider that an “ability” if asked.
    Edited by virtus753 on March 24, 2024 4:38PM
  • LunaFlora
    LunaFlora
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    virtus753 wrote: »
    Has anyone actually tested this, though? Tooltips aren’t reliable.

    Light and heavy attacks used to work for proccing Soul Lock back when that specifically required a “weapon ability.” It was like that for years.

    ETA: Spell Recharge also procs off of mounting, although I don’t think a lot of people would consider that an “ability” if asked.

    how would we test it?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • virtus753
    virtus753
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    LunaFlora wrote: »
    virtus753 wrote: »
    Has anyone actually tested this, though? Tooltips aren’t reliable.

    Light and heavy attacks used to work for proccing Soul Lock back when that specifically required a “weapon ability.” It was like that for years.

    ETA: Spell Recharge also procs off of mounting, although I don’t think a lot of people would consider that an “ability” if asked.

    how would we test it?

    Duel would be easiest.

    Ideally no gear or CP other than a lightning staff on one player and any other weapon on the other. Definitely at least avoid the 2% less damage taken from players and any slotted CP. If the lightning staff user has any armor rating, avoid any glyphs that might proc Sundered.

    Need to keep the power low enough so you don’t fry each other but high enough that you can tell a 5% difference.

    Players have 10% damage reduction by nature even naked. I would think the 5% from the Altmer passive would stack additively but am not sure.

    Have the person without a lightning staff light attack the lightning staff user first to get a baseline. Then have them repeat it while the lightning staff user channels the heavy.

    ETA: I put this on my list of things to test, but I’m not at my computer at the moment.

    Also, be careful of weapon passives. Light attacking with a bow benefits from Hawkeye, if that’s taken, for example. If using a bow, dump the passive or be sure not to light attack too frequently.
    Edited by virtus753 on March 24, 2024 5:23PM
  • virtus753
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    Well, my partner isn't home, my cat insists on working on his mouse parse, and it isn't really feasible to duel my alt account (since that requires controlling both accounts at the same time, which is a no no).

    But the quickest dirtiest test I could think of resulted in my Altmer taking 1364 from an alit's Bite while not channeling a lightning heavy and 1296 while channeling one. That's exactly a 5% damage reduction I am otherwise unable to account for.

    Repeatable with Resto.

    Will try a cleaner test when I get the chance.

    On a related note, activating a Heavy Attack with Lightning and Resto also procs the resource restoration from Spell Recharge.

    So it seems these channeled heavies work for both purposes with this passive.
    Edited by virtus753 on March 24, 2024 5:44PM
  • LunaFlora
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    virtus753 wrote: »
    Well, my partner isn't home, my cat insists on working on his mouse parse, and it isn't really feasible to duel my alt account (since that requires controlling both accounts at the same time, which is a no no).

    But the quickest dirtiest test I could think of resulted in my Altmer taking 1364 from an alit's Bite while not channeling a lightning heavy and 1296 while channeling one. That's exactly a 5% damage reduction I am otherwise unable to account for.

    Repeatable with Resto.

    Will try a cleaner test when I get the chance.

    On a related note, activating a Heavy Attack with Lightning and Resto also procs the resource restoration from Spell Recharge.

    So it seems these channeled heavies work for both purposes with this passive.

    awesome that they do work.
    thanks for testing!
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • virtus753
    virtus753
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    LunaFlora wrote: »
    virtus753 wrote: »
    Well, my partner isn't home, my cat insists on working on his mouse parse, and it isn't really feasible to duel my alt account (since that requires controlling both accounts at the same time, which is a no no).

    But the quickest dirtiest test I could think of resulted in my Altmer taking 1364 from an alit's Bite while not channeling a lightning heavy and 1296 while channeling one. That's exactly a 5% damage reduction I am otherwise unable to account for.

    Repeatable with Resto.

    Will try a cleaner test when I get the chance.

    On a related note, activating a Heavy Attack with Lightning and Resto also procs the resource restoration from Spell Recharge.

    So it seems these channeled heavies work for both purposes with this passive.

    awesome that they do work.
    thanks for testing!

    Sure thing! I do want to repeat that cleaner test, but I didn't know this before and was interested to find out.
  • RedFireDisco
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    virtus753 wrote: »
    Well, my partner isn't home, my cat insists on working on his mouse parse, and it isn't really feasible to duel my alt account (since that requires controlling both accounts at the same time, which is a no no).

    But the quickest dirtiest test I could think of resulted in my Altmer taking 1364 from an alit's Bite while not channeling a lightning heavy and 1296 while channeling one. That's exactly a 5% damage reduction I am otherwise unable to account for.

    Repeatable with Resto.

    Will try a cleaner test when I get the chance.

    On a related note, activating a Heavy Attack with Lightning and Resto also procs the resource restoration from Spell Recharge.

    So it seems these channeled heavies work for both purposes with this passive.

    Absolute legend
  • Shadowbinder7
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    I know racial passives are already technically unfairly biased (making dd roles and even the other roles for each class “racist” in optimisation of builds pve and pvp).

    However does nobody think this particular passive is a bit too much?

    Bearing in mind altmer already are top in the rest of their passive bonuses (unlike say Redguard) why should Altmer sorcerers (crystal frags), Altmer templars (jabs, beam) and altmer arcanists (beam) get an extra 5% reduction to damage taken that is separate to minor protection, while the other mag classes as altmer get nothing from this passive.

    It’s an exceedingly flawed, biased, unfair system ZOS and I get the feeling this is known by the devs but it has just been allowed to slide.

    It is one thing making different races good at different things.

    But synergising a certain race with a certain class this way is totally unfair I think others would agree.

    Please can we get this address or at least some kind of appropriate answer to this ZOS? Update 42 PTS patch nites released and still years later this topic has not been addressed
  • heaven13
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    I know racial passives are already technically unfairly biased (making dd roles and even the other roles for each class “racist” in optimisation of builds pve and pvp).

    However does nobody think this particular passive is a bit too much?

    Bearing in mind altmer already are top in the rest of their passive bonuses (unlike say Redguard) why should Altmer sorcerers (crystal frags), Altmer templars (jabs, beam) and altmer arcanists (beam) get an extra 5% reduction to damage taken that is separate to minor protection, while the other mag classes as altmer get nothing from this passive.

    It’s an exceedingly flawed, biased, unfair system ZOS and I get the feeling this is known by the devs but it has just been allowed to slide.

    It is one thing making different races good at different things.

    But synergising a certain race with a certain class this way is totally unfair I think others would agree.

    Please can we get this address or at least some kind of appropriate answer to this ZOS? Update 42 PTS patch nites released and still years later this topic has not been addressed

    Synergizing races with classes have been a thing for forever, and not just with altmer. There’s a reason a lot of orcs are sorcerers. There (used to be) a reason most vampires were dark elves.
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  • virtus753
    virtus753
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    I know racial passives are already technically unfairly biased (making dd roles and even the other roles for each class “racist” in optimisation of builds pve and pvp).

    However does nobody think this particular passive is a bit too much?

    Bearing in mind altmer already are top in the rest of their passive bonuses (unlike say Redguard) why should Altmer sorcerers (crystal frags), Altmer templars (jabs, beam) and altmer arcanists (beam) get an extra 5% reduction to damage taken that is separate to minor protection, while the other mag classes as altmer get nothing from this passive.

    It’s an exceedingly flawed, biased, unfair system ZOS and I get the feeling this is known by the devs but it has just been allowed to slide.

    It is one thing making different races good at different things.

    But synergising a certain race with a certain class this way is totally unfair I think others would agree.

    Please can we get this address or at least some kind of appropriate answer to this ZOS? Update 42 PTS patch nites released and still years later this topic has not been addressed

    I'm not sure heavy attacks being covered by Spell Recharge substantially changes the question for me of whether the passive as a whole is balanced. That seems like a question and discussion all its own.
  • Shadowbinder7
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    heaven13 wrote: »
    I know racial passives are already technically unfairly biased (making dd roles and even the other roles for each class “racist” in optimisation of builds pve and pvp).

    However does nobody think this particular passive is a bit too much?

    Bearing in mind altmer already are top in the rest of their passive bonuses (unlike say Redguard) why should Altmer sorcerers (crystal frags), Altmer templars (jabs, beam) and altmer arcanists (beam) get an extra 5% reduction to damage taken that is separate to minor protection, while the other mag classes as altmer get nothing from this passive.

    It’s an exceedingly flawed, biased, unfair system ZOS and I get the feeling this is known by the devs but it has just been allowed to slide.

    It is one thing making different races good at different things.

    But synergising a certain race with a certain class this way is totally unfair I think others would agree.

    Please can we get this address or at least some kind of appropriate answer to this ZOS? Update 42 PTS patch nites released and still years later this topic has not been addressed

    Synergizing races with classes have been a thing for forever, and not just with altmer. There’s a reason a lot of orcs are sorcerers. There (used to be) a reason most vampires were dark elves.

    Yeah I know. Doesn’t make it fair or fun though

    I feel disadvantaged my third alt was an altmer necromancer while another was a Breton Templar, and another Dunmer sorcerer.

    No races should have noticeable combat advantage (offensive or defensive) over the other tbh. It’s something that really should change

    Right ZOS devs?
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