El_Borracho wrote: »Redguards have not been useful since the race passives overhaul several years ago. They were once a top race for stamina DDs
DrNukenstein wrote: »I think stam sustain, W/S damage (54-129 more than what dark elve's get) and decreased cost for roll and break free would be a great fit for redguard.
When I think "martial expert" in ESO I think better stamina economy without any actual investment in stamina economy.
ClevererHail6 wrote: »
I think you’re spot on with the investment part. I still think that only break free and roll dodge is too niche because Imperial gets reduction in ALL abilities.
If someone has a PTS test they can post that would helpful too. That goes a long way in making changes.
ClevererHail6 wrote: »Yes. How skills now scale based on highest stat
StarOfElyon wrote: »These are some tweaks I would like to see made to the Redguards's passives. Hopefully, they will be seen as reasonable among the devs. They keep in mind the Redguards's reputation for endurance (stamina return) and discipline (reduced ability cost)."The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik'r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik'r as a test of endurance and discipline. Only the strongest survive." https://elderscrollsonline.wiki.fextralife.com/Redguard
PASSIVES:
Wayfarer - Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
*Martial Training - Reduces the stamina cost of your abilities by 6%. Reduces the effectiveness of snares applied to you by 15%.Redguards need help as a stamina sustain race. Reduced stamina cost across the board seems fitting.
Conditioning - Increases your Max Stamina by 2000.
*Adrenaline Rush - Increases your stamina recovery by 130. When you deal or take damage, you restore 248 Stamina. This effect can occur once every 3 seconds.A big problem with the old version of this passive is that it was way too active, requiring you to spend resources to get resources back. It causes problems when you're not in a position to deal damage. No damage; no sustain. This change makes the "adrenaline rush" passive more "passive" and is still tied to being in combat. This also reinforces their reputation for endurance, "the ability to withstand hardship or adversity."
One could argue that the racial passives don't make that much of a difference...but if that is the case, why have them at all.