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Could dungeon replacements be reworked?

Kite42
Kite42
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The game doesn't seem to have a very satisfactory way of finding replacements for people who drop out or get kicked from dungeons.

I'm sure we've all been annoyed when someone drops and it takes forever to find a replacement. Or, you have been drafted in and can't port to anyone, so you run 5km only to see 'activity complete' appear and it's all over. Unsatisfactory.

A couple of days ago was my first time in one of the new dungeons (daedra chick from MA that digs the barons who move like Jagger). 'Tank' runs in and dies, isn't present for the next 50%, reappears, dies, gets vote kicked. I hope there was no family emergency, but now we have no tank. Next guy just bugs out so it looks like a loss. Fortunately, the last person bat-phones a guildie who tanks us through the end.

Sometimes I just want the transmutes. I'd like to be able to flag myself as available to fill a hole, in exchange for having some minimum role requirements (eg healing staff for healer, 1H for tank) and the game can just throw me into the party wherever they are. Fast and direct. I'll gear up from my assistant.

What do you think?
  • Dragonnord
    Dragonnord
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    Believe me a healing staff on a player means nothing, same as a 1h sword on a tank means nothing either.

    Also, ZOS can't control players skills, pace, afks, urgencies, unavailability, etc.
     
    Edited by Dragonnord on March 22, 2024 12:12PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • Kite42
    Kite42
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    They show willing, and I think would be enough.

    However, the key issue is just to get people to the front line faster
  • Dragonnord
    Dragonnord
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    Kite42 wrote: »
    They show willing, and I think would be enough.

    However, the key issue is just to get people to the front line faster

    ZOS implemented portals (they didn't exist before), you just use them and 95% of times you port directly or really close to your team.

    They also implemented "join fight", so if your team starts a boss or are already fighting, you are automatically ported to them.
     
    Edited by Dragonnord on March 22, 2024 12:19PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • chessalavakia_ESO
    chessalavakia_ESO
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    Kite42 wrote: »
    The game doesn't seem to have a very satisfactory way of finding replacements for people who drop out or get kicked from dungeons.

    I'm sure we've all been annoyed when someone drops and it takes forever to find a replacement. Or, you have been drafted in and can't port to anyone, so you run 5km only to see 'activity complete' appear and it's all over. Unsatisfactory.

    A couple of days ago was my first time in one of the new dungeons (daedra chick from MA that digs the barons who move like Jagger). 'Tank' runs in and dies, isn't present for the next 50%, reappears, dies, gets vote kicked. I hope there was no family emergency, but now we have no tank. Next guy just bugs out so it looks like a loss. Fortunately, the last person bat-phones a guildie who tanks us through the end.

    Sometimes I just want the transmutes. I'd like to be able to flag myself as available to fill a hole, in exchange for having some minimum role requirements (eg healing staff for healer, 1H for tank) and the game can just throw me into the party wherever they are. Fast and direct. I'll gear up from my assistant.

    What do you think?

    From the dungeons I've done, the most common leaver is the tank and they generally leave when they get a dungeon they think would be long.

    So, I'd question what % of the population would actually be cool with doing backfill if it meant most of the time they'd be playing as a tank on a long dungeon.

    You'd also hit the issue that the people that would do the backfill would also likely be people that would queue for tank which would likely slow down your queues.

    One of the things that restrains people somewhat from kicking in dungeons is knowing they aren't getting a backfill anytime soon.

    If they think that they will people may be more likely to kick.
  • Adremal
    Adremal
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    Ran a dungeon some days ago where I was in the queue for 40 minutes, only to pop in and seeing the tank immediately throwing a tantrum at the healer for "not having enough CP to queue for a vet dungeon" and leaving. Took another 30 minutes to get another tank - a fake tank - who died miserably on the first boss and left as well. At that point the other DPS left too. After another... I dunno how much, I have two screens and was watching a show, two guys finally popped in and we got the thing done.
    There are many issues with the class system being unable to force roles as to prevent fake tanks from showing up, and that may not be fixable, but incentives could be added. "Queue as a tank, get more rewards" - sounds familiar? It works. A commendation system, perhaps with rewards? Works too. A system that rewards veteran players to engage and help newer player - again perhaps with reward? Guess what that also works. And while there's always a reward factor, these system managed to create an environment that's far more pleasant than that found in ESO PuGs, I'm sorry to say. Getting someone throwing a tantrum, or at the very least behaving rudely, is rather commonplace here. In that other game I'm referencing it happens extremely rarely, and my guess is that it has mostly to do with positive reinforcement systems.
  • Soarora
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    I think that the system needs to be checked to make sure unfinished groups are filling first. Apart from that, realistically, the best that can be done is find friends/guildies to fill, run with friends/guildies, or set up companions for each role.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • VaxtinTheWolf
    VaxtinTheWolf
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    A few more check boxes would be nice.

    ☐ Fill In-Progress Groups (Defaults to looking for new Dungeon instances).

    ☑ Quest Focused (Honor System reliant, but you'll match with others intending on exploring all of the NPCs dialogue).

    ☐ Disable Role Enforcement (Roll dice and get what you get. Suitable for Normal Dungeons at this point).
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • katanagirl1
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    It would be great to queue up for full dungeon if you have the pledge, and a filler role just to get transmutes.

    However, it would narrow the queue down even more and take longer for full dungeons to queue for sure, since most would choose the filler role.

    The problem seems to be the pool from which group members are picked, it must be tiny. I don’t queue as much anymore but the same players keep joining, almost as bad as BGs.

    At any given moment there has to be thousands of players queueing for a particular pledge, for example. Widen the search and different queues might be possible, but not the way it is now.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • KapiteinBoterham
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    Had a dungeon run today where a DPS left and a new DPS just never joined. I play plenty of co-op games where if someone leaves another player takes their place.

    So weird that this doesn't happen in ESO. One person has the power to ruin a run just by leaving.
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