It would be nice if armor scaled to your level. I think removing the lower tiers of materials would be bad because people would get mad, but converting them into rubedite doesn’t work either. So, there would have to be a new use for them. Maybe decorative furnishings or craftable accessories?
Necrotech_Master wrote: »...the other reason i doubt they will remove gear levels is that stuff like mythics requires cp160 to use, as they are gear items, if you removed the level requirement you could slot up a lvl 3 toon with fully kitted out trials gear + mythic, which would likely destroy all balance they had in the sub 50 cyro (they already have problems with people specifically making new toons, twinking them out with top end gold gear, including obtaining sub-50 monster sets from IC (the only possibly place right now you can get monster sets under lvl 50)
Necrotech_Master wrote: »the gear "gets worse" stat wise because its lower lvl gear, if you are cp160 you shouldnt be using a lvl 40 item anymore
theres plenty you can do with gear below lvl 50, and it does heavily matter if you are actually trying to min-max sub 50 pvp, or if you are trying to optimize your xp gains, or play with different gear sets to try it out while your lvling
i dont really see a huge reason to remove levels on gear necessarily because the 1-50 game is pretty short especially if your just powerleveling to begin with
the other reason i doubt they will remove gear levels is that stuff like mythics requires cp160 to use, as they are gear items, if you removed the level requirement you could slot up a lvl 3 toon with fully kitted out trials gear + mythic, which would likely destroy all balance they had in the sub 50 cyro (they already have problems with people specifically making new toons, twinking them out with top end gold gear, including obtaining sub-50 monster sets from IC (the only possibly place right now you can get monster sets under lvl 50)
Necrotech_Master wrote: »the gear "gets worse" stat wise because its lower lvl gear, if you are cp160 you shouldnt be using a lvl 40 item anymore
theres plenty you can do with gear below lvl 50, and it does heavily matter if you are actually trying to min-max sub 50 pvp, or if you are trying to optimize your xp gains, or play with different gear sets to try it out while your lvling
i dont really see a huge reason to remove levels on gear necessarily because the 1-50 game is pretty short especially if your just powerleveling to begin with
the other reason i doubt they will remove gear levels is that stuff like mythics requires cp160 to use, as they are gear items, if you removed the level requirement you could slot up a lvl 3 toon with fully kitted out trials gear + mythic, which would likely destroy all balance they had in the sub 50 cyro (they already have problems with people specifically making new toons, twinking them out with top end gold gear, including obtaining sub-50 monster sets from IC (the only possibly place right now you can get monster sets under lvl 50)
It's also a substantial part of the game if you're not power-levelling, and are interested in progression throughout your character development and not just interested in the meta set in "endgame". It shouldn't be interfered with.
The PROBLEM is that there is no way to conveniently turn a level 1 item into a level 160 item.
you might have a preferred set piece with good roll that could take you ACTUAL WEEKS to farm at a higher level..
RIP my god-roll sanctuary resto farm. pls add a reforging tab to craft benches.
SilverBride wrote: »Interesting idea. But would this mean all lower level crafting mats would be removed, because there would no longer be a need for them?
Necrotech_Master wrote: »the gear "gets worse" stat wise because its lower lvl gear, if you are cp160 you shouldnt be using a lvl 40 item anymore
theres plenty you can do with gear below lvl 50, and it does heavily matter if you are actually trying to min-max sub 50 pvp, or if you are trying to optimize your xp gains, or play with different gear sets to try it out while your lvling
i dont really see a huge reason to remove levels on gear necessarily because the 1-50 game is pretty short especially if your just powerleveling to begin with
the other reason i doubt they will remove gear levels is that stuff like mythics requires cp160 to use, as they are gear items, if you removed the level requirement you could slot up a lvl 3 toon with fully kitted out trials gear + mythic, which would likely destroy all balance they had in the sub 50 cyro (they already have problems with people specifically making new toons, twinking them out with top end gold gear, including obtaining sub-50 monster sets from IC (the only possibly place right now you can get monster sets under lvl 50)
Item levels are a means for game designers to steer player progression. Instead of taking this away and upending the crafting system in the process, I would - if at all - suggest adding a way to upgrade item levels at a crafting station, similar to how you upgrade item quality today.
Alternatively an optional level skip for alts after the account reaches champion points could achieve the same. Similar to how you can choose to skip the tutorial.
Necrotech_Master wrote: »the gear "gets worse" stat wise because its lower lvl gear, if you are cp160 you shouldnt be using a lvl 40 item anymore
theres plenty you can do with gear below lvl 50, and it does heavily matter if you are actually trying to min-max sub 50 pvp, or if you are trying to optimize your xp gains, or play with different gear sets to try it out while your lvling
i dont really see a huge reason to remove levels on gear necessarily because the 1-50 game is pretty short especially if your just powerleveling to begin with
the other reason i doubt they will remove gear levels is that stuff like mythics requires cp160 to use, as they are gear items, if you removed the level requirement you could slot up a lvl 3 toon with fully kitted out trials gear + mythic, which would likely destroy all balance they had in the sub 50 cyro (they already have problems with people specifically making new toons, twinking them out with top end gold gear, including obtaining sub-50 monster sets from IC (the only possibly place right now you can get monster sets under lvl 50)
It's also a substantial part of the game if you're not power-levelling, and are interested in progression throughout your character development and not just interested in the meta set in "endgame". It shouldn't be interfered with.
Back in the days when this game was being developed, it was expected by the Devs that players would take months to get to Level 50. Then they found out people play MMORPGs like an MMORPG. Players were leveling in days or weeks. Especially Alts.
One of the things sacrificed on the Alter of Leveling was Material Ranks. Shame, as the lower tier materials are the best for the dyes. And, the original racial styles would change at various tiers. I frequently make outfits in lower level material tiers. For example, Argonian Medium at level 30 is one of the most attractive female armors, especially dyed a Teal color. Simply Exquisite.
Necrotech_Master wrote: »The PROBLEM is that there is no way to conveniently turn a level 1 item into a level 160 item.
you might have a preferred set piece with good roll that could take you ACTUAL WEEKS to farm at a higher level..
RIP my god-roll sanctuary resto farm. pls add a reforging tab to craft benches.
with the game nowadays you just recreate in what trait you want, no need to farm
not to mention theres not really a thing like "god rolls" in this game as all stat pieces are pretty fixed based on the quality of the piece, getting a drop in the right trait was basically the "best" you could hope for (before reconstruction was a thing)
DrNukenstein wrote: »It would be nice if armor scaled to your level. I think removing the lower tiers of materials would be bad because people would get mad, but converting them into rubedite doesn’t work either. So, there would have to be a new use for them. Maybe decorative furnishings or craftable accessories?
I don't think anyone would get mad at freeing up 9 skill points and consolidating materials.... Unless they're playing the dwarven ore market.
Avran_Sylt wrote: »That seems more like an opinion on outfit/dye variations, which we do have access to in the outfitting station (I use the lower tier material dyes myself for some outfits too). And for all intents and purposes the light/medium/heavy designations for new motifs can act as Lvl 1/30/50 variations. Even if that leveling system never changed I highly doubt they'd have kept up with 9 different outfit variations for a single motif over 3.
It would be nice if armor scaled to your level. I think removing the lower tiers of materials would be bad because people would get mad, but converting them into rubedite doesn’t work either. So, there would have to be a new use for them. Maybe decorative furnishings or craftable accessories?