smackinhippies wrote: »I think the trait it replaced, prosperous, had more use to it..
smackinhippies wrote: »I think the trait it replaced, prosperous, had more use to it..
smackinhippies wrote: »I think the trait it replaced, prosperous, had more use to it..
Impen was actually better for gold farming cuz it reduced repair costs.
smackinhippies wrote: »smackinhippies wrote: »I think the trait it replaced, prosperous, had more use to it..
Impen was actually better for gold farming cuz it reduced repair costs.
Ha, I never thought about that. I always assumed it meant your armor wouldn't break down from player damage, only npc damage.
smackinhippies wrote: »smackinhippies wrote: »I think the trait it replaced, prosperous, had more use to it..
Impen was actually better for gold farming cuz it reduced repair costs.
Ha, I never thought about that. I always assumed it meant your armor wouldn't break down from player damage, only npc damage.
Your armor doesn’t break down from damage taken from other players anyhow. It breaks down from your PvE deaths (to mobs/the environment) and from gaining xp from kills. I seem to recall breaking a piece of gear while turning in master writs once, but it isn’t frequent for me. Maybe the degradation is so low I don’t notice it, or maybe that was a bug.
tsaescishoeshiner wrote: »Even when sustain was a bigger issue, Invigorating wasn't used. Even in PvP, where both mag and stam recovery are important, invigorating isn't really used. I think it's just low numbers.
For example, using 7 Divines with the Atronach Stone gives you 300 Magicka Recovery, which is then buffed by other sources to reach up to 400 or more in practice.
7 Invigorating gives you less than 80 tri-stat recovery, so 240 total before buffs, which is not great, and health recovery doesn't really count because it's not an important part of most builds.
the1andonlyskwex wrote: »tsaescishoeshiner wrote: »Even when sustain was a bigger issue, Invigorating wasn't used. Even in PvP, where both mag and stam recovery are important, invigorating isn't really used. I think it's just low numbers.
For example, using 7 Divines with the Atronach Stone gives you 300 Magicka Recovery, which is then buffed by other sources to reach up to 400 or more in practice.
7 Invigorating gives you less than 80 tri-stat recovery, so 240 total before buffs, which is not great, and health recovery doesn't really count because it's not an important part of most builds.
Your numbers are super wrong. Seven invigorating is 112 x 3 stats, while seven divines with the Atronach stone is 197 x 1 stat, and both benefit from all of the same other buffs.
I seem to recall breaking a piece of gear while turning in master writs once, but it isn’t frequent for me. Maybe the degradation is so low I don’t notice it, or maybe that was a bug.
I seem to recall breaking a piece of gear while turning in master writs once, but it isn’t frequent for me. Maybe the degradation is so low I don’t notice it, or maybe that was a bug.
You get a good chunk of Experience with Master Writs, especially during Exp Doubling Events stacked with Scrolls. I have Wrecked my entire Armor set doing a pile of Master Writs.