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Battleground Achievements need a rework

Zibji
Zibji
Soul Shriven
Battleground achievements in the player vs player tab of the journal should be reworked to better align with the changes made to this game mode over the years.

Specifically, the accumulative achievements for all game modes are comically excessive and counterintuitive to the current playstyle of these modes. These numbers should be lowered to better align with the change made to being able to select your BG game mode some years ago. Much like imperial city scamps, murkmire prepper, and larceny achievements were changed as the game evolved.

Example, needing 500 defensive executioner medals for a specific achievement. The flag game modes are not designed to reward defensive play, instead you should move between capture points if your goal is to win. To farm these medals, I would have to stay at a captured flag, pray that my teammates also stay at the flag, and be the lucky one who gets the last tick of damage on an opponent as they die. Currently this has to be done 500 times. In most cases, your teammates will run to the next capture point (as they should if they want to win) and then I am alone trying to defend a flag as multiple enemies come my way (refer back to the flag rotation method mentioned above). If you are extremely lucky, you can get two or three of these medals in a game. You will not get lucky often. Also, at least on my platform, you play the same 20 or so players regardless of MMR. Put plainly, these achievements are a nightmare.

The achievements Walk it Off, Grand Standard Guardian, and Grand Relic Guardian no longer make mathematical sense after the changes that were made to BG’s and present an unrealistic need for farming in one of the games least populated modes.
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