Zodiarkslayer wrote: »Nightblade is fine. Just need to use the right abilities.
Survivability is good this patch. MagBlade got a rework of siphoning strikes, to have increased auto healing. You can still use it as a sustain tool.
Sustain is actually so good that you can run BiStat food or TriStat. And that in turn helps survivability.
Agreed, it wasn't easy for a long time, but this patch it is.
I wouldn't call NB "the" best class in PvP, but they are in a place, that suits them splendidly.JustLovely wrote: »Magblade is currently the strongest class in the game for PvP ...
🤨 ... 🤔master_vanargand wrote: »Your opinion is only valid in solo PvE. [...]
solo PvE is all too easy to be worth discussing ...
It would appear someone deemed it worth discussing after all.I could solo WB on it .. now i am struggling a non dlc vet dung. ...
This notion is ridiculous. Noone is bullying anyone here. It's just that people can have different opinions. It's quite normal. And totally acceptable.master_vanargand wrote: »...
Anyone who thinks this is "okay" is just having fun bullying NB.
JustLovely wrote: »Magblade is currently the strongest class in the game for PvP. They have the strongest burst damage and the strongest burst heal in the game, plus cloak and access to more major and minor buffs than any other class.
Zodiarkslayer wrote: »
Zodiarkslayer wrote: »
Solo PvE is becoming easier and easier for the last few years. Almost every character can solo non-DLC WBs, it was a different situation 4 years ago. Solo PvE is not worth discussing anymore as with pale order, oakensoul and everything solo is easy.
every character can solo non-DLC WBs
Zodiarkslayer wrote: »Zodiarkslayer wrote: »
Solo PvE is becoming easier and easier for the last few years. Almost every character can solo non-DLC WBs, it was a different situation 4 years ago. Solo PvE is not worth discussing anymore as with pale order, oakensoul and everything solo is easy.
Wrong. This is simply untrue and biased.
The entire Necrom chapter has been largely criticized for its increased difficulty.
The final Boss fight of the zone story was initially a much criticised mess, because some players couldn't defeat it. It turned out to be a mechanic they didn't understand. But there was more.
The WBs are a step up from High Isle. Some have lengthy invulnerability phases and crazy one hit mechanics.
There is Bastion Nymic, which had to be toned down several notches in difficulty, because a lot of players had problems defeating the seekers to even enter the Bastion itself. Let alone get anywhere within, because the Bastion was clearly a veteran DLC Dungeon turned public dungeon.
And then there is Infinite Archive, with is intended and designed as a difficulty crawl.
What we had over the last three to four years was a ridiculous amount of power creep, because of all the stuff that has been added and altered. Sets first and foremost. Many more buffs are available now, through several attempts to "balance" the game. And then there is a new class, which is, to put it mildly, over performing.
When one changes perspective one sees things more clearly.