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Why is Necromancer so unfocused in their damage type?

GrizzlyTank
GrizzlyTank
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Almost all the classes have just three damage types as part of their kit.

Exceptions being Warden which have 5 (magic, frost, physical, poison and bleed) and for some reason Necromancer which has all eight (magic, fire, frost, shock, physical, bleed, poison and disease).

And it makes me wonder why?
Doesn't this cause a situation where necromancer have a much harder time getting their abilities to synergize unless you got a set bonus that buffs all the magical or physical elements?
And what makes Necromancer of all classes the master of elements, you'd think Sorcerer would be more versatile?

The question would be the same for warden but least they are slightly less affected.
  • moo_2021
    moo_2021
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    to proc the Maarselok set?
  • EF321
    EF321
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    This is the only thing I like about necromancer.
  • haelgaan
    haelgaan
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    Jack of all trades, master of none. Necro DPS is relegated a support role in typical endgame vTrials
  • GrizzlyTank
    GrizzlyTank
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    haelgaan wrote: »
    Jack of all trades, master of none. Necro DPS is relegated a support role in typical endgame vTrials

    Hey, they are also masters of getting slapped by city guards for accidentally using a skill.
  • haelgaan
    haelgaan
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    haelgaan wrote: »
    Jack of all trades, master of none. Necro DPS is relegated a support role in typical endgame vTrials

    Hey, they are also masters of getting slapped by city guards for accidentally using a skill.

    lol, true
  • GusTheWizard
    GusTheWizard
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    Warden only has frost, magic, poison and bleed no physical damage skills. There are very few good sets in the game that require you to use one damage type and necro actually gets benefits from having many different damage types because you can proc a lot of different status effects.
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