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Melee builds vs Ranged builds in veteran or further end game content
DISCLAIMER: I am NOT asking for a nerf of any build! Just sharing some observations and asking what the community thinks about it.
When I do veteran trial/dungeons or sometimes even attempting hard mode dungeons I usually do it with pugs or with some luck I can motivate some guildies. What I observe here is that - appart from the tank for obvious reasons - ranged builds are by far a majority.
I on my side prefer to play melee and sometimes I am a bit envious of the ranged players as they tend - at least it looks to me like this - to be able to avoid some of the damages coming from fights when it is melee or aoe centered around a boss simply because they can stand away from the boss and still do excellent damage. They surely have the advantage to chose their position and still do the same amount of damage (apart from very few skills that scale with distance) while melee players are bound to the target.
ATTENTION: I DON'T ask to nerf damage output for ranged builds. But why not increase melee weapon damage a bit (not excessively though) to compensate for the higher risk taken? At least if that melee risk is not just my perception. That is why I'd like to see if other players share this perception or not. Thank you!
Final question: Please don't flame. Again: I don't ask for a nerf of ranged builds.
Edited by AnduinTryggva on March 16, 2024 11:42AM