AnduinTryggva wrote: »That is insane. Cyro will be ballgroups only...
There should be a "Barrier Detonation" ability that causes a spell feedback, making the Target take as much damage as the shield blocks. Using a dmg shield in PvP should be a risk, of the chance it'll blow up in your face.
Have enemy shields touching each other go boom like the shields on the first boss in dreadsail reef
There should be a "Barrier Detonation" ability that causes a spell feedback, making the Target take as much damage as the shield blocks. Using a dmg shield in PvP should be a risk, of the chance it'll blow up in your face.
Have enemy shields touching each other go boom like the shields on the first boss in dreadsail reef
I'm kinda imagining a curse type ability you place on someone. If the target casts a damage shield within a certain time it instead explodes on them.
Maybe a few years ago a few 1vXers made it look like we are in system 2, but now we are clearly in system 1 where numbers define the outcome and most 1vXer either enter Cyrodiil only in group or not at all now and as a solo player you are usually doomed as soon as you only see a group, because they see you too and will immediately attack and chase you until you‘re dead. Nobody can win against a dozen or more people in open fight and to win against even half of that they must be incredible bad and even a few Years ago it wasn‘t possible.dk_dunkirk wrote: »It seems to me that there are 2 ways to build your PVP system in an MMO. 1) Make it so it works something like a medieval war, where numbers basically define the outcome. This is lore-friendly to ESO, in the context of a war for the capital city with siege engines and farms and logging camps and castles and the like. 2) Make it so that one person who really, really knows how to exploit every combination of every passive, stat, skill, set, trait, boon, poison, buff, CP ability, and curse -- and has practiced your combat system's unique quirk (with weaving and cancellation) to perfection over thousands of hours -- to be able to take on a dozen or more people, and still win.
We all know which system we have. Thanks. I hate it.
So I love these changes. Anything that pushes PVP into such an untenable situation so as to cause all the casuals to just forget about it and stay away, leaving no one for the pros to beat up on is great. I joined a PVP guild to run in IC. There's been several times when I've run in the pack of 2 full groups together, and watch us still get steamrolled by bombers and doorhumpers over and over. It's so frustrating that I've quit trying. Hopefully, these sets push the whole thing over, and force significant reworking of the entire system.