SilverBride wrote: »No. This would ruin the trade market for selling patterns, etc..
If you're on pc there's an addon, Character Knowledge, which allows you to see who knows what and who needs to learn recipes, motifs, etc.
As far as your suggestion, some might like it, though most who would, would actually prefer a class change. I don't care personally, as I have gazoolas of alts, for which reason I use both Character Knowledge and Leo's Altholic.
Credible_Joe wrote: »If you're on pc there's an addon, Character Knowledge, which allows you to see who knows what and who needs to learn recipes, motifs, etc.
As far as your suggestion, some might like it, though most who would, would actually prefer a class change. I don't care personally, as I have gazoolas of alts, for which reason I use both Character Knowledge and Leo's Altholic.
I've lobbied for class change a few times; that discussion doesn't look like it's going anywhere. This would be my second choice to that as well.
For console, this is the only way I can see to resolve the issues I've described.
Credible_Joe wrote: »SilverBride wrote: »No. This would ruin the trade market for selling patterns, etc..
How? Nothing would be lost or gained; one character would lose knowledge, the other would gain it. People grinding for multiple master crafters would keep going at it, and the casual players won't be married to whichever character has the most crafting knowledge.
Fingolfinn01 wrote: »Multiclass system would be the best way to implement class change. You would not lose your current class rather add another class you can play. Their are players out their who are not playing because they don't want to lose all their stuff that they earned by switching to another class.
Fingolfinn01 wrote: »Multiclass system would be the best way to implement class change. You would not lose your current class rather add another class you can play. Their are players out their who are not playing because they don't want to lose all their stuff that they earned by switching to another class.
What exactly do you lose by switching to a new "main character". Is it the just the fact you get quest starters in every zone? All your guild skills can be unlocked with crowns, acheivements are account wide and it literally takes 2 minutes to log onto your old character to make food/gear. I just don't see what this huge "loss" is by starting another character?
dinokstrunz wrote: »lol its so funny that people want more monetization in this game