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Player level affect on difficulty too severe?

rideh
rideh
Title is a bit dramatic but I think there are opportunities for tuning here.

Player situation: You play a dungeon 2+ levels outside of targeted dungeon level and notice significant impact to difficulty.

I believe this is due to a mechanic against higher level mobs that causes you to miss more and crit less and against lower level mobs that allows more hits and higher crit percentage. The damage received is the same, at lower level you get crit on more often and at higher level less. This is all pretty standard mechanic however i think the ramps are a bit too intense.

My experience as a healer: Group has gained no notable skills or gear changes while leveling 4-5 times. Experience in the dungeon at the low end is arduous (and fun, i like the challenge) as damage is very spiky, damage is slow and creativity is required. 4-5 levels higher you go back to the same dungeon content and I literally dont have to heal on most encounters and dps as it is faceroll easy.

Situations where i experienced this:
T1 dungeon group at lvl 10-11 - hard content
T1 dungeon group at lvl 13 - content moderately easy
T1 dungeon group at lvl 15+ - i can solo many encounters
T2 dungeon group at lvl 16 - close attention to boss mechanics and you can prevail
T2 dungeon group at lvl 18 - content requires intermittent attention
T2 dungeon group at lvl 20+ - you can ignore mechanics and danger and smash buttons

Maybe its more impactful at low levels and as we get higher it will be more flexible but it really seems the dungeons are only interesting as a "check-in" before moving onto new zones/content. Re-playability is low due to reduced difficulty.
  • xhrit
    xhrit
    ✭✭✭
    There are veteran versions of all the dungeons scaled to be hard for endgame characters. The normal versions are easy, just to train you how to do dungeons.
  • Kraven
    Kraven
    ✭✭✭✭✭
    The T1 really are the most simple dungeons. They're kind of a way for the game to say "hey this isn't your same old dungeons!" Forcing the players to learn that their chosen role is approached differently than past titles. They certainly get much more...interesting.

    Need proof?
    https://www.youtube.com/user/CravingMoar
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • rideh
    rideh
    I'm nearly VR2 now and the content has gotten much harder.. Really happy about this.
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