They could just use the existing Staff models for a Melee Staff weapon tree. A lot of them already look like Spears and Halberds.
They could just use the existing Staff models for a Melee Staff weapon tree. A lot of them already look like Spears and Halberds.
a few them yea, but definitely not a lot of them.
and even though zos could reuse a few staff styles for spears.
if they want to only add the spear with new styles for it then i doubt they would do it unless they added new styles.
LesserCircle wrote: »I don't understand the "they don't want to design 120+ spear styles for existing motifs" why not just... ignore those motifs? Only make spears of the 10 races and then include them only on the new motifs that get released.
Seriously, and to take the subject even farther.... it's the same way with a spellsword skill line and more staff options. Restoration and destruction staffs use the same models already and one-handed weapons already exist.... there's no actual good reason why the same staffs and the current one-handed weapon models used for the destruction/restoration staff, dual wield, and one-hand+shield can't be used for new weapon lines.EVERY SINGLE TIME I HEAR ABOUT ZOS USING THIS EXCUSE!
They could just use the existing Staff models for a Melee Staff weapon tree. A lot of them already look like Spears and Halberds.
a few them yea, but definitely not a lot of them.
and even though zos could reuse a few staff styles for spears.
if they want to only add the spear with new styles for it then i doubt they would do it unless they added new styles.
My idea though is to theme the tree around doing general Melee abilities with a Staff. Not so much focusing on stabby cut slice, but more so wack-a-mole. Using Staves as blunt weapons.
LesserCircle wrote: »I don't understand the "they don't want to design 120+ spear styles for existing motifs" why not just... ignore those motifs? Only make spears of the 10 races and then include them only on the new motifs that get released.
THIS. EVERY SINGLE TIME I HEAR ABOUT ZOS USING THIS EXCUSE!
No one is saying that a new weapon type has to have a design in every single motif currently in the game. Just make a new one for it and keep adding new ones over time, and add an old style per update or so if desired, or just stick to entirely new styles. It's like, hypertetically, if they added a Dwemer crossbow. It wouldn't quite make sense that, as soon as this brand new, never before seen Dwemer tech that has just been found and put into use, has already got 9 race styles, 20+ guild styles, 10 cult styles, 10 military styles, or however many types of overall themes there are, now would it?
CMDR_Un1k0rn wrote: »LesserCircle wrote: »I don't understand the "they don't want to design 120+ spear styles for existing motifs" why not just... ignore those motifs? Only make spears of the 10 races and then include them only on the new motifs that get released.
THIS. EVERY SINGLE TIME I HEAR ABOUT ZOS USING THIS EXCUSE!
No one is saying that a new weapon type has to have a design in every single motif currently in the game. Just make a new one for it and keep adding new ones over time, and add an old style per update or so if desired, or just stick to entirely new styles. It's like, hypertetically, if they added a Dwemer crossbow. It wouldn't quite make sense that, as soon as this brand new, never before seen Dwemer tech that has just been found and put into use, has already got 9 race styles, 20+ guild styles, 10 cult styles, 10 military styles, or however many types of overall themes there are, now would it?
It's not so much excuse, and more an observation of facts.
I'm also going to point that pretty much nobody has a reason to be opposed to a new weapon. They are simply realistic and consider what we actually have rather than "Hey, that would be cool" could-be's and wahtaboutisms.
"Nobody is saying that a new weapon type has to have a design in every single motif currently in the game."
Nobody... Except, perhaps, ZOS themselves, who like it or not are the key (And frankly only) player here. They've not said that this isn't the reason that they haven't done it, to the best of my knowledge. They've also not said it is, however. This means it might, or might not be why. Your average player has no means to know this. You know what I am saying here.
"It's like, hypertetically (I assume you mean hypotherically here; Correct me if I am mistaken), if they added a Dwemer Crossbow. It wouldn't quite make sense that this brand new... Various motifs"
Key word is hypothetically. You are making a large number of assumptions with little to no regard for how ZOS themselves design the game. It's all what you would do. But you are not the one making the game, so that doesn't actually mean all that much.