This PVP event currently going on has been loads of fun. Unfortunately I was witness to an exploit that is making the battle among factions less than fair. Once a player is killed they should not be able to self revive themselves and continue fighting within a keep that is owned by a competing faction. A simple hot fix for this would be to have a character re-spawn at their home keep if they lose connection for whatever reason. It would be unfortunate that this step would need to be taken, but it surely needs to be done. Just as moving the tree from the keep was done in recent history needed done, this does as well.
Before any respondents reply with 'make sure to report' I did indeed do that, but I also wanted to post a more general discussion about this problem. If you see people taking advantage of this exploit, please report them. Please help ZoS see the importance of fair play in a PVP environment, and how this exploit prevents fair play.
Edited by __Crew__ on February 28, 2024 3:50PM