Running these arenas again for class scraps has reinforced my opinion that SS is easier than FC, due to the simple fact that VH doesn't have anything akin to the bug-ridden, RNG-heavy mess that is arena 7, the vault of umbrage. The VH final boss has a bit of RNG involved, adds might pop up at an inconvenient time, the dremora miniboss might show up first so you have to deal with that annoying fire mage for the rest of the fight, but it's all leagues more managable than multiple mushrooms suddenly spawning under your feet while you're fighting a boss. If it weren't for that, FC would be easier, just a bit more tedious since you can't skip anything.
Necrotech_Master wrote: »Running these arenas again for class scraps has reinforced my opinion that SS is easier than FC, due to the simple fact that VH doesn't have anything akin to the bug-ridden, RNG-heavy mess that is arena 7, the vault of umbrage. The VH final boss has a bit of RNG involved, adds might pop up at an inconvenient time, the dremora miniboss might show up first so you have to deal with that annoying fire mage for the rest of the fight, but it's all leagues more managable than multiple mushrooms suddenly spawning under your feet while you're fighting a boss. If it weren't for that, FC would be easier, just a bit more tedious since you can't skip anything.
the minibosses in VH on the final fight are not random, it depends on which island you port over too during the explosion phase
i generally always try to do the fire mage one last so i dont have to deal with them very long
if you port over to the island near the "coldfire" themed pipes you get the ice mage/lightning strike mechanic
if you port over to the island near the "woodsy" section, you get the minotaur/illusion minotaur mechanic
if you port over to the island near the "lava" section, then you get the fire dremora/fire mage mechanic
you can choose which order you want to do them in
Necrotech_Master wrote: »Running these arenas again for class scraps has reinforced my opinion that SS is easier than FC, due to the simple fact that VH doesn't have anything akin to the bug-ridden, RNG-heavy mess that is arena 7, the vault of umbrage. The VH final boss has a bit of RNG involved, adds might pop up at an inconvenient time, the dremora miniboss might show up first so you have to deal with that annoying fire mage for the rest of the fight, but it's all leagues more managable than multiple mushrooms suddenly spawning under your feet while you're fighting a boss. If it weren't for that, FC would be easier, just a bit more tedious since you can't skip anything.
the minibosses in VH on the final fight are not random, it depends on which island you port over too during the explosion phase
i generally always try to do the fire mage one last so i dont have to deal with them very long
if you port over to the island near the "coldfire" themed pipes you get the ice mage/lightning strike mechanic
if you port over to the island near the "woodsy" section, you get the minotaur/illusion minotaur mechanic
if you port over to the island near the "lava" section, then you get the fire dremora/fire mage mechanic
you can choose which order you want to do them in
Tbh i never even noticed there was anything on the platform othet than the grapple pole and the portal. I'll have to keep an eye out next time, thanks. That also solidifies my point that VH is easier because there's much less RNG involved.
kringled_1 wrote: »The one that has to have the atronach smash a bunch of imps at the same time has a lot of rng in it, at least it seemed so for me. Most of the others were pretty predictable to carry out.