I'm currently leveling a new Warden for a Frostden build and as a solo player, I'm curious how the Frostden build performs in soloing group dungeons and world bosses?
I'm currently leveling a new Warden for a Frostden build and as a solo player, I'm curious how the Frostden build performs in soloing group dungeons and world bosses?
tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.
tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
moderatelyfatman wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
And here in is the problem with the class right now.
Other classes:
Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.
Warden:
Ice staff only.
moderatelyfatman wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
And here in is the problem with the class right now.
Other classes:
Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.
Warden:
Ice staff only.
I’m not convinced this is true. Ice staves don’t have DPS passives in the first place so the 10% buff to them by the passive surely doesn’t put them that far ahead. Maybe a little bit but the only testing I was able to do was between ice and inferno backbars, where I found ice is only slightly better.
moderatelyfatman wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
And here in is the problem with the class right now.
Other classes:
Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.
Warden:
Ice staff only.
moderatelyfatman wrote: »moderatelyfatman wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
And here in is the problem with the class right now.
Other classes:
Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.
Warden:
Ice staff only.
I’m not convinced this is true. Ice staves don’t have DPS passives in the first place so the 10% buff to them by the passive surely doesn’t put them that far ahead. Maybe a little bit but the only testing I was able to do was between ice and inferno backbars, where I found ice is only slightly better.
Just out of curiosity, what do you use as your spammable on your warden?
moderatelyfatman wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
And here in is the problem with the class right now.
Other classes:
Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.
Warden:
Ice staff only.
moderatelyfatman wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
And here in is the problem with the class right now.
Other classes:
Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.
Warden:
Ice staff only.
Same could be said for Arcanist... Arcanist: Fatecarver only.
But it's pretty much true, without using a Frost staff on Warden and going all-in on a frost build with some frost gear, you're pretty much handicapping yourself. There is a reason why most ratings put Warden down around B- to C tier... and those builds aren't even frost builds... frost builds perform much higher- probably A to A+ tier.
Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.
Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.
There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).
Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.
And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.
If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.
Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.
There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).
Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.
And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.
If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.
The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.
Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.
There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).
Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.
And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.
If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.
Wardens don't get a bonus to frost damage, but they do get a bonus to CHILL damage, which is a guaranteed proc on Frost Reach with the DSA Ice Staff.
. . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
AcadianPaladin wrote: ». . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!
Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.
ESO_Nightingale wrote: »AcadianPaladin wrote: ». . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!
Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.
sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.
ESO_Nightingale wrote: »AcadianPaladin wrote: ». . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!
Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.
sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.
I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.
AcadianPaladin wrote: »@ESO_Nightingale thanks for pointing that out. Could be pretty helpful in my case - maybe. I want ideally run a mild HoT on my tank companion all the time anyway and to spend 1350 mag for 20 seconds of getting 250 mag/sec (and covering my healing requirements) would be great. Trouble/confusion is that I need magicka, not stamina. When full, my mag pool is over 30k and my stam pool is under 15k. So if I have it figured out right, I would only get mag back when my mag pool drops below my rather low stam pool. If that is the case, the passive is not very helpful and Vigor probably suits my needs better since it covers healing for my tank and costs no magicka. Do I have the right of it?
What I wish I had was a stamina costing ice damage skill to help with sustain.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »AcadianPaladin wrote: ». . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!
Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.
sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.
I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.
Netch and light armor are damage losses. You have to run a ton of medium and swap betty for a DoT. I've tried everything i can think of honestly.
Honestly the problem might go away if they made light armor worthwhile in pve for dps, but as is, it's a pretty crap armor type.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »AcadianPaladin wrote: ». . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!
Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.
sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.
I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.
Netch and light armor are damage losses. You have to run a ton of medium and swap betty for a DoT. I've tried everything i can think of honestly.
Honestly the problem might go away if they made light armor worthwhile in pve for dps, but as is, it's a pretty crap armor type.
It's not that bad, really. Not gonna get 120k parse (probably) but 100k is still pretty substantial. It's also great for overland and dungeons where pen is a problem. I'd rather have good sustain and slightly less damage than more damage and suffer.