Wouldn't that only limit guild halls to guilds with pvp presence? Not all guilds have PVP teams or interest in PVP
kringled_1 wrote: »What 7 day campaign? Afaik the only campaign that's 7 day is the U50.
Duke_Falcon wrote: »kringled_1 wrote: »What 7 day campaign? Afaik the only campaign that's 7 day is the U50.
I play on the PS5 and we have a 30 day campaign called Gray Host, as well as a 7 day campaign call Black Reach. Combat rules are the same for both, except one is Faction Locked and one is not. The Faction locked one has all the population though.
A couple years back there was a non faction locked 30 day campaign & a locked one, the non-locked one was dead, while the faction locked one saw all the action. I think if ZoS faction locks the 7 day, it'll see more action, especially if there's an open world Guild Hall to put your name on for Clout.
Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
Duke_Falcon wrote: »I'll guess I'll have to check, I didn't realize Blackreach became a 30 day.
Dragonnord wrote: »Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
"It's just a player house..." you say.
So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?
Sorry, but big no!
Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
Carcamongus wrote: »Dragonnord wrote: »Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
"It's just a player house..." you say.
So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?
Sorry, but big no!
I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
This is far too limited to PvP. Instead of making it a competition for APs or trial scoring, why not actually add to the game a guild hall function that allows, for example, for banners with the guild's heraldry to be displayed, increased limits for furnishings and visitors, etc. If the guild so wishes, it can allow access to non-members through some sort of guild hall finder. To enhance visibility, albeit by a tiny fraction, each month the devs could select 10 halls at random to be featured on a post on the official website. This way, all kinds of guilds can benefit from this function.
I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.
However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.
If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.
Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.
Duke_Falcon wrote: »I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.
However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.
If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.
Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.
I'm not saying get rid of the existing trader system at all. Keep it, it works.
I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.
However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.
If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.
Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.
Carcamongus wrote: »Dragonnord wrote: »Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
"It's just a player house..." you say.
So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?
Sorry, but big no!
I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.
g0thiCiCecReaM wrote: »I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.
However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.
If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.
Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.
They added guild halls to Everquest 2 quite a long time ago, guild members had to contribute to buying them. The guild hall attached to the guild itself and not the primary residence of a single character. It's actually pretty awesome. People could place furniture/decorate and maintain ownership of the items. The guild hall mechanics in EQ2 should totally be added to ESO, it would really make a huge difference.
I agree though putting them in Cyrodiil would be not so great though, not everyone likes the pvp.
I like the idea of guild halls being something the guild earns in-game rather than just bought in the crown store (although maybe that could be an option as well), and I think my ideal would be to have several which are unlocked in different ways.
So there could be one (or more) unlocked by playing together in Cyrodiil, but then also ones unlocked in Battlegrounds, ones from trials, or dungeons, and at least one with minimal requirements for small/casual guilds. That way the hall could reflect the guilds interests and achievements. The specific requirements could be tailored to each activity (and maybe different halls from the same content type could have slightly different requirements) but each would require multiple guild members playing together to unlock.Carcamongus wrote: »Dragonnord wrote: »Duke_Falcon wrote: »I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
"It's just a player house..." you say.
So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?
Sorry, but big no!
I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.
Not only that, it also means the 'guild hall' and everything in it belongs to that player. If they ever leave the guild, or simply choose to change the access permissions on that house the rest of the guild loses their hall. It doesn't matter how much "effort, gold, real money, time, materials, will and love" the rest of the guild has put into it, the house only has 1 owner and everyone else is simply a guest.
It might not be a problem if the guild is very focused around the leader and will cease to function if they ever leave, as long as the leader is also the owner of the guild hall house. But two of my guilds have survived a change of leader where one of the senior officers took over and each time we had to start over building up a 'guild hall'. Other times we lost the hall because it wasn't the leaders house and the person who owned it left the guild or didn't want the responsibility any more.
Based on that experience I think it would be much better if the guild hall genuinely belonged to the guild and all the time and resources the members put into building it up didn't amount to gifting furnishings to one player who then has sole control over whether the guild is allowed to use them. I suspect it would make more guild members willing to donate towards it as well.
g0thiCiCecReaM wrote: »I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.
However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.
If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.
Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.
They added guild halls to Everquest 2 quite a long time ago, guild members had to contribute to buying them. The guild hall attached to the guild itself and not the primary residence of a single character. It's actually pretty awesome. People could place furniture/decorate and maintain ownership of the items. The guild hall mechanics in EQ2 should totally be added to ESO, it would really make a huge difference.
I agree though putting them in Cyrodiil would be not so great though, not everyone likes the pvp.