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Lets introduce Guild Halls into Open World Tamriel

Duke_Falcon
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I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.
  • fizl101
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    Wouldn't that only limit guild halls to guilds with pvp presence? Not all guilds have PVP teams or interest in PVP
    Soupy twist
  • kringled_1
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    What 7 day campaign? Afaik the only campaign that's 7 day is the U50.
  • Danikat
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    Weren't guild traders originally only available in a keep your guild owned? Then other people had to get to the keep to buy from the trader. So it was kind of like a (very limited) guild hall. But I don't think PvP guilds saw being able to trade with other players as much of a reward for owning a keep and no one else wanted to go to Cyrodiil just for shopping so it wasn't that popular and they eventually added traders in PvE zones as well.

    I like the idea of having actual guild halls, but I don't think it should be tied to PvP because there's a lot of guilds which don't do PvP at all. But maybe there could be a few different ones, with different requirements to unlock them.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Tandor
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    If this is intended to relate to PvP only, then I have no interest in it and it shouldn't be intended in relation to overland areas but simply Cyrodiil or Imperial City. Maybe the OP's intention was to be more general, but it does seem to been expressed in very PvP-centric terms.
  • Duke_Falcon
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    fizl101 wrote: »
    Wouldn't that only limit guild halls to guilds with pvp presence? Not all guilds have PVP teams or interest in PVP

    It could be related to PvE as well, have the guild halls be combination of Cyrodiil and Trials leader boards to acquire them. I pretty much PvP, but I have many friends who excel at both.
  • Duke_Falcon
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    kringled_1 wrote: »
    What 7 day campaign? Afaik the only campaign that's 7 day is the U50.

    I play on the PS5 and we have a 30 day campaign called Gray Host, as well as a 7 day campaign call Black Reach. Combat rules are the same for both, except one is Faction Locked and one is not. The Faction locked one has all the population though.

    A couple years back there was a non faction locked 30 day campaign & a locked one, the non-locked one was dead, while the faction locked one saw all the action. I think if ZoS faction locks the 7 day, it'll see more action, especially if there's an open world Guild Hall to put your name on for Clout.
  • Necrotech_Master
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    kringled_1 wrote: »
    What 7 day campaign? Afaik the only campaign that's 7 day is the U50.

    I play on the PS5 and we have a 30 day campaign called Gray Host, as well as a 7 day campaign call Black Reach. Combat rules are the same for both, except one is Faction Locked and one is not. The Faction locked one has all the population though.

    A couple years back there was a non faction locked 30 day campaign & a locked one, the non-locked one was dead, while the faction locked one saw all the action. I think if ZoS faction locks the 7 day, it'll see more action, especially if there's an open world Guild Hall to put your name on for Clout.

    blackreach is also a 30 day campaign, at least on PC

    as far as im aware the only time we have any 7 day camps anymore is during the whitestrake pvp event
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Duke_Falcon
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    I'll guess I'll have to check, I didn't realize Blackreach became a 30 day.
  • Dragonnord
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    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    "It's just a player house..." you say.

    So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?

    Sorry, but big no!
     
    Edited by Dragonnord on February 14, 2024 8:12PM
  • Necrotech_Master
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    I'll guess I'll have to check, I didn't realize Blackreach became a 30 day.

    technically speaking the camps arent exactly 30 days anymore anyway, they start on day 1 of month and end of the last day of the month

    so they kind of vary between 28 and 31 days depending on which month it is
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Carcamongus
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    Dragonnord wrote: »
    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    "It's just a player house..." you say.

    So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?

    Sorry, but big no!
     

    I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.
    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    This is far too limited to PvP. Instead of making it a competition for APs or trial scoring, why not actually add to the game a guild hall function that allows, for example, for banners with the guild's heraldry to be displayed, increased limits for furnishings and visitors, etc. If the guild so wishes, it can allow access to non-members through some sort of guild hall finder. To enhance visibility, albeit by a tiny fraction, each month the devs could select 10 halls at random to be featured on a post on the official website. This way, all kinds of guilds can benefit from this function.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Amottica
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    I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.

    However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.

    If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.

    Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.
  • karthrag_inak
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    There is an addon, Housing Hub, that comes with Essential Housing Tools, that makes visiting other players' homes and guilds' halls quite easy, should the owners wish visitors.

    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Necrotech_Master
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    Dragonnord wrote: »
    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    "It's just a player house..." you say.

    So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?

    Sorry, but big no!
     

    I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.
    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    This is far too limited to PvP. Instead of making it a competition for APs or trial scoring, why not actually add to the game a guild hall function that allows, for example, for banners with the guild's heraldry to be displayed, increased limits for furnishings and visitors, etc. If the guild so wishes, it can allow access to non-members through some sort of guild hall finder. To enhance visibility, albeit by a tiny fraction, each month the devs could select 10 halls at random to be featured on a post on the official website. This way, all kinds of guilds can benefit from this function.

    it might be a better idea for these areas to essentially be further gold sinks, akin to say a guild trader, but more fancy

    the guild "rents" out the space for a period of time and guilds can blind bid on it

    that would be a way to incorporate it into a non-pvp area (like how we currently can claim keeps in cyrodiil, but because it is subject to pvp, it can be easily lost)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Duke_Falcon
    Duke_Falcon
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    Amottica wrote: »
    I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.

    However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.

    If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.

    Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.

    I'm not saying get rid of the existing trader system at all. Keep it, it works.
  • Amottica
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    Amottica wrote: »
    I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.

    However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.

    If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.

    Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.

    I'm not saying get rid of the existing trader system at all. Keep it, it works.

    I did not suggest anyone was proposing getting rid of the trader system in any manner.

    My comment about the trader system is the historical reference where Zenimax learned that linking the trader system to Cyrodiil was a bad idea. As such they will never consider linking guild halls to keep ownership or any other aspect of Cyrodiil. Heck,

    So again, actual guild halls is a great idea and should happen. Linking it to any aspect of Cyrodiil will never happen.


  • g0thiCiCecReaM
    g0thiCiCecReaM
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    Amottica wrote: »
    I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.

    However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.

    If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.

    Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.

    They added guild halls to Everquest 2 quite a long time ago, guild members had to contribute to buying them. The guild hall attached to the guild itself and not the primary residence of a single character. It's actually pretty awesome. People could place furniture/decorate and maintain ownership of the items. The guild hall mechanics in EQ2 should totally be added to ESO, it would really make a huge difference.

    I agree though putting them in Cyrodiil would be not so great though, not everyone likes the pvp.
  • Danikat
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    I like the idea of guild halls being something the guild earns in-game rather than just bought in the crown store (although maybe that could be an option as well), and I think my ideal would be to have several which are unlocked in different ways.

    So there could be one (or more) unlocked by playing together in Cyrodiil, but then also ones unlocked in Battlegrounds, ones from trials, or dungeons, and at least one with minimal requirements for small/casual guilds. That way the hall could reflect the guilds interests and achievements. The specific requirements could be tailored to each activity (and maybe different halls from the same content type could have slightly different requirements) but each would require multiple guild members playing together to unlock.
    Dragonnord wrote: »
    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    "It's just a player house..." you say.

    So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?

    Sorry, but big no!
     

    I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.

    Not only that, it also means the 'guild hall' and everything in it belongs to that player. If they ever leave the guild, or simply choose to change the access permissions on that house the rest of the guild loses their hall. It doesn't matter how much "effort, gold, real money, time, materials, will and love" the rest of the guild has put into it, the house only has 1 owner and everyone else is simply a guest.

    It might not be a problem if the guild is very focused around the leader and will cease to function if they ever leave, as long as the leader is also the owner of the guild hall house. But two of my guilds have survived a change of leader where one of the senior officers took over and each time we had to start over building up a 'guild hall'. Other times we lost the hall because it wasn't the leaders house and the person who owned it left the guild or didn't want the responsibility any more.

    Based on that experience I think it would be much better if the guild hall genuinely belonged to the guild and all the time and resources the members put into building it up didn't amount to gifting furnishings to one player who then has sole control over whether the guild is allowed to use them. I suspect it would make more guild members willing to donate towards it as well.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Duke_Falcon
    Duke_Falcon
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    Amottica wrote: »
    I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.

    However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.

    If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.

    Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.

    They added guild halls to Everquest 2 quite a long time ago, guild members had to contribute to buying them. The guild hall attached to the guild itself and not the primary residence of a single character. It's actually pretty awesome. People could place furniture/decorate and maintain ownership of the items. The guild hall mechanics in EQ2 should totally be added to ESO, it would really make a huge difference.

    I agree though putting them in Cyrodiil would be not so great though, not everyone likes the pvp.

    Can we stop throwing pvp under the bus just because not everyone likes it. Not everyone likes pve, should it then take a back seat to pvp. The ESO experience does not have to be and should not be one or the other.
  • Duke_Falcon
    Duke_Falcon
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    Danikat wrote: »
    I like the idea of guild halls being something the guild earns in-game rather than just bought in the crown store (although maybe that could be an option as well), and I think my ideal would be to have several which are unlocked in different ways.

    So there could be one (or more) unlocked by playing together in Cyrodiil, but then also ones unlocked in Battlegrounds, ones from trials, or dungeons, and at least one with minimal requirements for small/casual guilds. That way the hall could reflect the guilds interests and achievements. The specific requirements could be tailored to each activity (and maybe different halls from the same content type could have slightly different requirements) but each would require multiple guild members playing together to unlock.
    Dragonnord wrote: »
    I wasn't sure where to post this in the forums, I could have posted it in Crafting, Housing, or Cyrodiil. Hear me out... Guilds frequently have a "Guild Hall", but its actually just a players house. How about we actually introduce Guild Halls into the game that is in the open world for all of Tamriel to see and use. In Cyrodiil the pvp guilds often put their Guilds names on keeps, but more often than not it just ends up being a Meme Name on an objective in Cyrodiil to make fun of something or someone. Why not instead faction lock the 7 day campaign and every week award a Guild Hall in each of the base PvE alliance zones to the Guilds in Cyrodil that earn the most Alliance Points. I'm not sure if the Devs could make the Guild Halls all that customizable like an actual House can be, but they could put a Guild Trader at each Guild Hall with the based game crafting stations that already exist, or make them as customize-able as open world would allow. I do think this could be developed into something really fun.

    "It's just a player house..." you say.

    So you are disregarding the amount of years, effort, gold (also real money buying crowns for housing items), time, materials, will and love that current guild masters/members put in their homes to act as guild houses, and erase all that with the creation of guild halls?

    Sorry, but big no!
     

    I believe the OP meant guild halls don't get special benefits that differenciate them from other player houses. I used to think a guild could select a house to be its hall and then some new possibilities for decoration would be unlocked. It was a bit disappointing to find out that's not so.

    Not only that, it also means the 'guild hall' and everything in it belongs to that player. If they ever leave the guild, or simply choose to change the access permissions on that house the rest of the guild loses their hall. It doesn't matter how much "effort, gold, real money, time, materials, will and love" the rest of the guild has put into it, the house only has 1 owner and everyone else is simply a guest.

    It might not be a problem if the guild is very focused around the leader and will cease to function if they ever leave, as long as the leader is also the owner of the guild hall house. But two of my guilds have survived a change of leader where one of the senior officers took over and each time we had to start over building up a 'guild hall'. Other times we lost the hall because it wasn't the leaders house and the person who owned it left the guild or didn't want the responsibility any more.

    Based on that experience I think it would be much better if the guild hall genuinely belonged to the guild and all the time and resources the members put into building it up didn't amount to gifting furnishings to one player who then has sole control over whether the guild is allowed to use them. I suspect it would make more guild members willing to donate towards it as well.

    I have experienced that exact same dilemma. I ran a guild for about 5 years, we built up the hall with everything the game had to offer for housing, placing it in an officers house. Eventually over time I grew weary of being a GM and settling drama that naturally arises in any group of people, no one else wanted to be GM, the guild shrank and the officer took the guild hall with them, because it was their house.
  • Amottica
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    Amottica wrote: »
    I fully agree and have noted that actual guild halls should be added to the game. They would remain with the guild regardless of changeover of members.

    However, I do realize they would still require a purchase. They should be purchasable via gold and crown and I realize some will likely be crown exclusive. They will not be free and it is not a novel concept for a game to charge to obtain a guild hall.

    If Zenimax did add guild halls they will not be tied to Cyrodiil or PvP. Zenimax learned their lesson of tying things to Cyrodiil as the initial guild trading design was tied to guilds claiming keeps in Cyrodiil. That was quickly deemed a poor idea which should have been obvious from its inception and Zenimax redesigned the trading system and added the traders throughout the maps.

    Guild halls are a great idea. Tying them to Cyrdiil by any means will not happen because it is not a good idea.

    They added guild halls to Everquest 2 quite a long time ago, guild members had to contribute to buying them. The guild hall attached to the guild itself and not the primary residence of a single character. It's actually pretty awesome. People could place furniture/decorate and maintain ownership of the items. The guild hall mechanics in EQ2 should totally be added to ESO, it would really make a huge difference.

    I agree though putting them in Cyrodiil would be not so great though, not everyone likes the pvp.

    Glad you agree with me on both points. Not that I think it should be done just like Everquest as other games have added guild halls but with different designs. Zenimax should come up with something more fitting for this franchise.

  • Duke_Falcon
    Duke_Falcon
    ✭✭✭
    I'm strongly against the idea of purchasing Guild Halls with crowns or gold. Purchasing them with crowns will make it meaningless, requiring no effort, making it not a fun, exciting or rewarding game experience. People quickly lose interest in boring games and they won't invest their time or money into them.

    We already have a Guild Traders System completely revolving around acquiring gold. The best sources for acquiring gold are by farming and selling resources, or by exploiting those that do. They best ways for acquiring resource materials are crafting on multiple characters per day or farming resource nodes, both of which become extremely boring quickly and only a chore that players tolerate because they need gold or mats for doing the things they really enjoy in the game. Guild Halls do not have to require a purchase unless the programmers design them that way, which I would strongly discourage if they want to keep a player base excited about playing.

    Guild Halls would need to revolve around players doing the things they really enjoy in the game, all of which are connect to meaningful achievement through rewarding gameplay. Excluding either PvP players or PvE players is a huge mistake as doing so would be a excluding a huge player base of the game, which is not a good idea for game longevity.

    My personally experience when I first played the game at launch was just the PvE content and after a few months I became bored of it and left the game for other games. I came back for the Morrowind dlc because I enjoyed the original Morrowind game that came out decades earlier. After completing it I became bored with PvE again and almost left again, but decided to give PvP a try. I did find PvE rewarding even if it was only for a time, requiring new content to continue to keep my interest.

    My experience in PvP was at first extremely difficult with little immediate reward or personal achievement, but with each victory over time it has become the most rewarding game experience I've ever had. Its been my experience that PvE is rewarding for a time but running the same content over and over becomes boring (whether its crafting, farming nodes, or repeating the same dungeon/trial over and over). PvP is the most rewarding for me because competing against other players just as determined to achieve victory always makes it challenging and rewarding. Ultimately biding on Guild Traders is a PvP experience thru a PvE means.

    I'd strongly recommend connecting Guild Halls to the meaningful and rewarding game play experiences that we all love, in both PvE and PvP.
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