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Please add playable Khajiit and Argonian subtypes

aspergalas4
aspergalas4
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I have long advocated for character customisation to be broadened and expanded upon in ESO with the various and extensive set of collectibles being revamped and recategorised in order for new combinations to be used such as eyes, makeup, head markings all separate, beards and horns separate, body markings and scale/fur patterns etc.

As the title suggests I think it would be a great idea as part of any character customisation overhaul that the Khajiit and Argonian races receive a "subrace" option to broaden their overall customisation. This could also be done for Orcs potentially if the various Orc types (regular Orc, Iron Orc and Wood Orcs) are ever differentiated more in terms of appearance (unlikely but would be great).

I refer of course to the furstocks added in Elsweyr, a couple of which could be made playable due to their existing player compatible skeletons and use of in game outfits/equipment already.

A) The Dagi

mg0iba7yurq3.jpg

B) The Pahmar

2e9c4nduyinq.jpg


And the Naga breed of Argonian added in Murkmire, which as far as I can tell merely uses a different base head model.

6ewuizuipkym.jpg


I personally think ZOS missed a trick not having these being playable as selling points of their respective chapters. But it would be great if they were retroactively added as playable as they would add a bit more depth to these races, give us players more to play with (new characters to level) and utilise assets in the game to the fullest. It seems a shame work went into designing these guys just for them to be NPCs for us to talk to or fight.

  • Pixiepumpkin
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    I just want to play as an Alfiq.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • LunaFlora
    LunaFlora
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    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.


    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Pixiepumpkin
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    LunaFlora wrote: »
    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.


    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.

    I'd play an alfiq if their only customization option was their helmet and booties. They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    Keep them out of PVP due to hitboxes

    PVE is not an issue because of glowing nameplates/healthbars.

    Its easily doable. The only thing holding them back is desire/will.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.
    Edited by Pixiepumpkin on February 12, 2024 11:58AM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • LunaFlora
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    LunaFlora wrote: »
    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.


    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.

    I'd play an alfiq if their only customization option was their helmet and booties. They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    Keep them out of PVP due to hitboxes

    PVE is not an issue because of glowing nameplates/healthbars.

    Its easily doable. The only thing holding them back is desire/will.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.

    yea you just gave more reasons for why alfiq wouldn't work
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Pixiepumpkin
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    LunaFlora wrote: »
    LunaFlora wrote: »
    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.


    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.

    I'd play an alfiq if their only customization option was their helmet and booties. They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    Keep them out of PVP due to hitboxes

    PVE is not an issue because of glowing nameplates/healthbars.

    Its easily doable. The only thing holding them back is desire/will.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.

    yea you just gave more reasons for why alfiq wouldn't work

    They would completely work.

    I am a designer by trade, I can solve every issue that implementing an Alfiq would create in one evening.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • SydneyGrey
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    I'd love all three of those sub-races you mentioned. The more variety, the better.

    Also, we need more skins for khajiit and argonian that are natural-looking (not weird glowy tattooed skins). More natural colors for khajiit, like a black-and-white spotted skin.
  • LunaFlora
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    LunaFlora wrote: »
    LunaFlora wrote: »
    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.


    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.

    I'd play an alfiq if their only customization option was their helmet and booties. They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    Keep them out of PVP due to hitboxes

    PVE is not an issue because of glowing nameplates/healthbars.

    Its easily doable. The only thing holding them back is desire/will.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.

    yea you just gave more reasons for why alfiq wouldn't work

    They would completely work.

    I am a designer by trade, I can solve every issue that implementing an Alfiq would create in one evening.

    well uh good luck then
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Pixiepumpkin
    Pixiepumpkin
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    LunaFlora wrote: »
    LunaFlora wrote: »
    LunaFlora wrote: »
    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.


    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.

    I'd play an alfiq if their only customization option was their helmet and booties. They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    Keep them out of PVP due to hitboxes

    PVE is not an issue because of glowing nameplates/healthbars.

    Its easily doable. The only thing holding them back is desire/will.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.

    yea you just gave more reasons for why alfiq wouldn't work

    They would completely work.

    I am a designer by trade, I can solve every issue that implementing an Alfiq would create in one evening.

    well uh good luck then

    Well I mean, it sure beats playing the same race with a different head.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
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    SydneyGrey wrote: »
    Also, we need more skins for khajiit and argonian that are natural-looking (not weird glowy tattooed skins). More natural colors for khajiit, like a black-and-white spotted skin.

    Agreed, But I think they are heading more into the glowy side of things than natural.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • aspergalas4
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    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable/feasible to the point of being seamless. It's a wonder they weren't made playable when they were first introduced to the game.

    As much as i'd like to see this too, race options like Maormer not being playable I understand because for lore reasons they clash with the narrative of the game in the context of the alliance war, and general antagonistic nature to all the Tamrielic provinces they interact with.

    Dagi, Pahmar (both of which can also be the Raht versions by simply tweaking height in character creation) and the Naga would all fit the narrative of the game if playable as they are for all intents and purposes Khajiit and Argonians that look a bit more unique/different.
    Edited by aspergalas4 on February 12, 2024 1:13PM
  • Pixiepumpkin
    Pixiepumpkin
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    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable to the point of being seamless.
    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable to the point of being seamless.

    You might want to look again.
    Alfiq fall within the category of playing a sub race. I was argued against for doing nothing more than giving my opinion on what I would like to play, like you did. So I defended my position and rightfully so.....and sadly I had to do so multiple times.

    y4f0nrew44th.jpg
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • aspergalas4
    aspergalas4
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    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable to the point of being seamless.
    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable to the point of being seamless.

    You might want to look again.
    Alfiq fall within the category of playing a sub race. I was argued against for doing nothing more than giving my opinion on what I would like to play, like you did. So I defended my position and rightfully so.....and sadly I had to do so multiple times.

    y4f0nrew44th.jpg

    I don't need to look again. Alfiq are not a practical playable option due to how they do not follow the established player character skeleton/model and as such would require a whole host of new animations, motif and outfit style redesign to fit what parts of the model wear armour. They can't use weapons and can't use mounts without looking comical. And no, letting a talking house cat run at the speed of a maxed out horse/mount is not a solution.

    It's hard enough getting what we want from the devs without people suggesting completely outlandish and unreasonable things on a thread that is asking for something that is more than feasible and would prove popular. Which is what you are doing now. I actually want what was suggested in the OP to happen, shoehorning Alfiq in compromises that because it's not going to happen.

    Notice that I have only asked for that which is already in the game, I haven't even suggested the Ohmes or other Khajiit variants because getting what the player base wants from ZoS is often akin to getting blood from a stone. And asking for beyond existing assets is probably a stretch at this point in time. But giving us access to the Pahmar, Dagi and Naga character models is not, and could be done with relative ease.
    Edited by aspergalas4 on February 12, 2024 1:26PM
  • FayJolyn
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    Ohh the feral urge to play as a tiny Alfiq with S&B tank going at a Dragon in Elsweyr and yelling: "Come at me Bro!" and proceed to taunt that giant thing.
    Just like my two RL cats who chase every male cat out of our yard. They have no chill.

    Jokes aside, I'm all for more player character customization. Skins are nice and all that but there is an untapped potential for some unique polymorphs or something.
    Zha'ishii - Kahjiit nightblade (main) PC-EU
  • Panderbander
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    I'd love to play a tojay raht or one of the other digitigrade furstocks but keep hearing the same argument about using a different skeleton and requiring every set and animation to be remade.

    And yet, other games have added other races with wildly different models and skeletons years after the game came out (some longer than ESO has been out) and somehow they manage to make all their gear from years past work.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • aspergalas4
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    I'd love to play a tojay raht or one of the other digitigrade furstocks but keep hearing the same argument about using a different skeleton and requiring every set and animation to be remade.

    And yet, other games have added other races with wildly different models and skeletons years after the game came out (some longer than ESO has been out) and somehow they manage to make all their gear from years past work.

    I'm just being realistic in my rather conservative request based on ZoS track record, I would suggest the same if I thought ZoS were willing believe me. But they haven't even recategorised the collections tab to reflect the new items we've received in recent years such as "eyes" or fixed the NB permaglow bug yet.



  • Pixiepumpkin
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    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable to the point of being seamless.
    You're derailing the topic at hand friend, Alfiq simply won't happen for the reasons stated. The 3 examples communicated in the OP on the other hand are far more workable to the point of being seamless.

    You might want to look again.
    Alfiq fall within the category of playing a sub race. I was argued against for doing nothing more than giving my opinion on what I would like to play, like you did. So I defended my position and rightfully so.....and sadly I had to do so multiple times.

    y4f0nrew44th.jpg

    I don't need to look again. Alfiq are not a practical playable option due to how they do not follow the established player character skeleton/model and as such would require a whole host of new animations, motif and outfit style redesign to fit what parts of the model wear armour.
    So you agree then that we will never see a new weapon skill line becasue of the need to create 120+ new weapon skins for whatever that weapon skill line would be? Because creating an outfit for an Alfiq would be no more difficult than creating a new weapon skin. Yet I see people ask for new weapon skins all the time.

    So, I dont buy this as an excuse.
    They can't use weapons and can't use mounts without looking comical.
    As they are magical in nature there is a solution for this issue.
    And no, letting a talking house cat run at the speed of a maxed out horse/mount is not a solution.
    I agree that the first thing I would say as an art director would be to keep the comedy on the downlow. To approach the race in a more serious manner. Off the top of my head, I'd give them summoned runes to float on.
    It's hard enough getting what we want from the devs without people suggesting completely outlandish and unreasonable things on a thread that is asking for something that is more than feasible and would prove popular. Which is what you are doing now. I actually want what was suggested in the OP to happen, shoehorning Alfiq in compromises that because it's not going to happen.

    Notice that I have only asked for that which is already in the game, I haven't even suggested the Ohmes or other Khajiit variants because getting what the player base wants from ZoS is often akin to getting blood from a stone. And asking for beyond existing assets is probably a stretch at this point in time. But giving us access to the Pahmar, Dagi and Naga character models is not, and could be done with relative ease.
    And what about race varients for all the other races? I highly doubt everyone is going to get excited about a single race variant.
    What about racials? Surely their racials would differ slightly. I mean Alfiq for example are magical in nature. They would be completely different than the Khajiit we see in game. And as you go up the line there should be changes to racials including your suggestions.

    Now, this has to be applied to all the race varients for all the races in game.

    I am starting to think making an Alfiq would be less cost intensive than implementing 14 or 21 new race varients with their new racials and the balance concerns.



    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Kiyakotari
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    They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.

    Alfiq mount is just an option for the zoomies. I could totally see that.

    As a side note, ESO has a tab-targeting option. Most people just don't use it.
  • Pixiepumpkin
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    Kiyakotari wrote: »
    They don't need mounts. Using H to mount could be met with a short animation showing the Alfiq "getting ready to pounce" before they take off running like a bullet.

    EDIT to segue.

    This is why I prefer tab target games. You can have small races, big races, all kinds of races. Not 1 human with 7 different heads.

    Alfiq mount is just an option for the zoomies. I could totally see that.

    As a side note, ESO has a tab-targeting option. Most people just don't use it.

    Well, I generally refer to it as target locking but everyone calls it tab targeting.

    What I mean to say there is that when you are target locked, aiming is obviously not an issue (as a side note tab target games have less cheats created for them on average), so you can create a character of any size where the hitbox is irrelevant, where as in ESO the charcters hit box is important (and probably all the same size if I had to guess).

    That aside...I was just thinking about the OPs reply to me about Alfiq looking comical if they ran as fast as mounts do in game.

    Has anyone seen the horses!?!?!!? they look ridiculous at max speed. They should have a separate animation where their gate stride is longer vs just a sped up animaton. With this in mind, Alfiq on a floating rune might actually look better, and if they just sprinted instead....no more goofy than mounts already look in game.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Lemurejo
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    This Game with his rich universe has tons of potencial for customization i really love to see these Khajiit and Argonians sub types being added as opcions even if they made it some "Premium" comes to my head how GW2 sells you some hair styiles and eyes colors or exclusive faces trough a kit you can buy anytime could be cool to see soemthing like that This one thinks is a Win/win on both sides
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • NotaDaedraWorshipper
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    And the Naga breed of Argonian added in Murkmire, which as far as I can tell merely uses a different base head model.
    6ewuizuipkym.jpg

    Naga are supposed to be very tall. Between seven to eight feet tall according to lore. But ZOS made the tribes that appear in ESO the same height as the others. There's also supposed to be more tribes like the naga that looks quite different from the others, like more amphibian looking ones, and allegedly winged ones in the deepest part of Black Marsh.


    I also wish argonians and khajiit got more natural looking skins and body markings. Which needs to be possible to overlap. It's frustrating we can't use Bright-Throat markings on anything but the default skin, and if you use the Bright-Throat skin then markings aren't visible.
    [Lie] Of course! I don't even worship Daedra!
  • I_killed_Vivec
    I_killed_Vivec
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    More varieties of cats to kick! ;)
  • zaria
    zaria
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    LunaFlora wrote: »
    i would be so happy to have those as options.

    Ohmes Khajiit would be easy to add too as they're supposed to look like bosmer.

    I just want to play as an Alfiq.
    that seems very unlikely to happen.

    any race that uses a different skeleton like Alfiq, minotaur, sload, or faun are likely impossible.
    they cant use all the animations, outfit styles, weapons, mounts we can use.

    Alfiq aren't bipedal so they're not gonna be holding a staff or greatsword.

    it definitely would be fun, however if zos did accomplish it they'd probably have pretty limited gameplay.
    I agree, its unlikely to happen, now you have two quests who transform you to an monkey, Ember quest and one in Coldharbor helping an Khajiit and an Dunmer, as an skeevaton in clockwork city and Frostvault. we have quests there we play as other people trough their memory.
    (Frostvault, we got this probably a 5 key run guild group on voice. One said never been here before, we other three started laughing. Some explained that he had to use an free green circle then they appeared on last boss.
    He was as confused as we hoped :smile: )

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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