I am pretty sure some people got bored to stuck with 10 playable races in every Elder Scrolls game. This should be changed, I believe. New races, new sub-races, new cultures and some unique classes for some races should be introduced.
NEW RACES/SUB-RACES/CULTURAL GROUPS/ETHNICITIES [NOTE: Some of their backstories are made up by me.]DIRENNI, type: altmer sub-race or entirely new elven race
- They are last members of Direnni heritage in High Rock (excluding Isle of Balfiera). When breton revolted against their elven masters, some Direnni ran away with some of their most loyal servants (generally half-mer with some men), they isolated themselves and took shelter in several caves and mountains of High Rock, they started settlements and intermingled so; they are not pure elves but; much purer than bretons for sure. Blood purity can change from 5/8 to 7/8 for each person. They generally have softer facial structure than other elves but; their eye shape, skin color etc. gives away their heritance. To be able to build new settlements, they carved mountains and caves with magic, they bent earth and stone to their will. And these practices became their trademark known as "geomancy". They live in isolation on several points of High Rock so; political matters does not affect them too much except for a minority. And they also do not have central authority. Each settlement governs itself.
MAORMER, type: new race
- They have increased regenerative abilities near or inside water. Some of them defected to Aldmeri Dominion for various reasons such as; running away from tyranny and brutality or mere pragmatism.
WOOD ORC, type: orsimer sub-race
- They are more agile than their cousins, can make camouflage pretty well. They are worshippers of Mauloch not; Malacath. Eventhough; they are generally not in good terms with neither altmer nor bosmer, they reluctantly joined Aldmeri Dominion to protect their lands and welfare.
HONORABLE MENTIONKHAJIITI MORPHOLOGY
- The most unique thing about khajiiti is their drastic morphological differences related to shape of the moon they born under. So; some khajiiti sub-races (Morphology might be more appropriate to use because; they are part of the same race with different physiology.) especially bipedal ones should be introduced as a sub-race such as; cathay, cathay-raht, dagi, dagi-raht, ohmes, ohmes-raht etc. It is very hard to implement maybe but; it should be considered. Even if it means to give different racial skill trees to these sub-races.
NEW PLAYABLE CLASSES [NOTE: Some of their backstories are made up by me.]ASHLANDER, exclusive to: dunmer
- The Ashlanders (or the People of the Wastes) are dunmeri nomads that traditionally hail from Morrowind's wilderness. They refuse to worship Tribunal so; they are looked upon by their more "civilized" brethren and cast aside as heathens, heretics and barbarians. Eventhough; they are generally not in good terms with their more "civilized" brethren, some of them reluctantly joined Ebonheart Pact to protect their lands and welfare.
GEOMANCER, exclusive to: Direnni
- They are known to develop geomancy (They maybe invented it too.) to shape mountains and caves to make new shelters and settlements for themselves.
HIST-MAGE, exclusive to: Argonian
- They are users of unique kind of magic which draws power from the Hist. Its nature is not well understood by outsiders.
HYDROMANCER
- They are magicians who can manipulate water and water-related phenomena such as; ocean, rain, weather, fog and body fluids.
MOTH-PRIEST
- They are known as keepers of the Elder Scrolls. To be able to read Elder Scrolls, they must study various topics such as; magic, history, language for years and this is the thing that makes them powerful. They are not known for their battle tendency but; when dire times come, they can show what they can do. They are known for practition of a martial art called "the Way of the Peaceful Fist" to defend Elder Scrolls.
PNEUMANCER
- They are pursuers of ancient dwemer knowledge about pneumatics and tonal magic.
SHOUTER, exclusive to: Nord
- They are militant nords which have been diverged from the way of voice. They also have lower age limit in the character creation screen because; mastering in thuum takes very long time so; shouters cannot be younger than middle-aged.
SPINNER, exclusive to: Bosmer
- They are Bosmeri priests and historians, who record the story of their people—past, present, and even future. Principally associated with Y'ffre, Storyteller and chief god in the Bosmeri pantheon. They serve as highly-influential advisors and bards, as well as helping to enforce Y'ffre's Green Pact.
THEY ARE NOT WARDENS!SWORD-SINGER, exclusive to: Redguard
- They are knightly practitioners of the ancient yokudan "Way of the Sword" tradition.
WINDCALLER, exclusive to: Nord
- The Windcallers, also known as the Blessed of the All-Maker are Skaal witches who adeptly invoke the winds. I don't know if male are allowed to become windcallers per se.
What do you think? And, also I would appreciate if some of the staff saw and left comment.
The great thing about Elder Scrolls is its lore. So; I don't want to play generic MMORPG under the name of Elder Scrolls, I want diversity and freedom which I tasted in other Elder Scrolls games. And; I want to have more diversity and freedom in new Elder Scrolls games. ESO is an MMO so; we can consider is as new-ish game eventhough; it's been released in 2014. I hope you understood my goal.