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Weapon skill lines as main new feature of a chapter?

Drammanoth
Drammanoth
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ZOS is known to introduce new skill lines with new chapters, which is understandable - promotion, marketing, etc. Now we're getting Scribing, which is something we've been asking about - well, spellcrafting, but still.

How do you think, would it be necessary for ZOS to introduce new weapon skill lines with a chapter, or with some 'minor' patch?

Chapter promotion, teasing always hypes us up greatly, but here, with Polearms, Hand to Hand, Crossbow or some other ideas, would it really have to be with the introduction of a chapter? They could di it as they did with IA - that was brilliant!
My wishlist for ESO
I.Skills:
>>weapons: Polearms, Unarmed, Crossbow

>>Sorc's Twilight - perched animation

>>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

II.Overland Mechanics
>>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

>>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

>>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

III.CP 2.0
>>Craft Tree development

III.Replayable content in overland
>>pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

IV.Geography
>>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

V.Other
(the ideas are also inspired by other Forum Users' posts)
>>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

>>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

>>possibility to dye barding

>>display the dialogue options so that we can see which answer the NPC is reacting to

>>a way to make Overland more challenging - for those who want
  • Kendaric
    Kendaric
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    A weapon skill line (or more than one ) should not be tied to a chapter but be tied to another content patch. Making it part of a chapter would cause a lot of negative feedback, something an old game like ESO can't really afford.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Pixiepumpkin
      Pixiepumpkin
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      Ya know, sadly I don't think we will ever see a new weapon skill line for one simple reason.

      Every motif in game would have to have the new weapon type made in that style.
      But it gets worse....
      Becasue the old motifs have lower resolution than the new motifs, if they were able to create 120+ new weapons in their respective styles, the older motifs would have their lower resolution with the new weapon made in the higher resolution creating a sort of disconnect.

      And when you consider there is no way to really monetize the new weapon skins....well there is your answer. Its highly doubtful we see a new weapon skill line (even though magicka desperately deserves one).

      That is unless they decide not to make new weapon skins for old motifs and we all know how well that will go over with the community.
      Edited by Pixiepumpkin on February 10, 2024 10:11AM
      "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
      PC/NA
    • FluffyBird
      FluffyBird
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      Ya know, sadly I don't think we will ever see a new weapon skill line for one simple reason.

      Every motif in game would have to have the new weapon type made in that style.
      But it gets worse....
      Becasue the old motifs have lower resolution than the new motifs, if they were able to create 120+ new weapons in their respective styles, the older motifs would have their lower resolution with the new weapon made in the higher resolution creating a sort of disconnect.

      And when you consider there is no way to really monetize the new weapon skins....well there is your answer. Its highly doubtful we see a new weapon skill line (even though magicka desperately deserves one).

      That is unless they decide not to make new weapon skins for old motifs and we all know how well that will go over with the community.

      They wouldn't have to add new weapons to old styles.
      Apperance wise only new content would have a chance of drop of new weapons, sort of like some sets won't drop certain weapons.
      Outfit/crafting wise it would be just like every other motif or style that a player did not learn.
    • Cooperharley
      Cooperharley
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      Ya know, sadly I don't think we will ever see a new weapon skill line for one simple reason.

      Every motif in game would have to have the new weapon type made in that style.
      But it gets worse....
      Becasue the old motifs have lower resolution than the new motifs, if they were able to create 120+ new weapons in their respective styles, the older motifs would have their lower resolution with the new weapon made in the higher resolution creating a sort of disconnect.

      And when you consider there is no way to really monetize the new weapon skins....well there is your answer. Its highly doubtful we see a new weapon skill line (even though magicka desperately deserves one).

      That is unless they decide not to make new weapon skins for old motifs and we all know how well that will go over with the community.

      Yea I personally think this is a flawed argument - primarily because nobody in the community would prefer having all the older styles over not having a new weapon in the game at all. They could very easily launch a new weapon and then in following updates add them to previous motif styles. By no means would they need to add everything all at once - that would be a monumental task for the artists.

      Also, they could start with something like unarmed prior to spears/halberds, crossbows, wands, etc.

      I think we definitely will see new weapons in the future - just a matter of when :)
    • fizzylu
      fizzylu
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      Yea I personally think this is a flawed argument - primarily because nobody in the community would prefer having all the older styles over not having a new weapon in the game at all. They could very easily launch a new weapon and then in following updates add them to previous motif styles. By no means would they need to add everything all at once - that would be a monumental task for the artists.

      This, and if the reasoning is that they don't want to add more modeling to the game weapon wise in general.... well, there's still no good excuse because there's already new weapon line ideas they could do that use current models. More staves, for example. There's currently one DPS magic weapon and one healing weapon. There are so many other schools of magic in TES lore that could be made into staves and I'd like to see an alternative healing type. Same with an actual spellsword line. Swords already exist. No reason such a line couldn't use the models the same way one hand+shield and dual wield use the same models.
    • Drammanoth
      Drammanoth
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      Yea I personally think this is a flawed argument - primarily because nobody in the community would prefer having all the older styles over not having a new weapon in the game at all. They could very easily launch a new weapon and then in following updates add them to previous motif styles. By no means would they need to add everything all at once - that would be a monumental task for the artists.

      Also, they could start with something like unarmed prior to spears/halberds, crossbows, wands, etc.

      I think we definitely will see new weapons in the future - just a matter of when :)
      Ohhh, I do love such optimism. But maybe it's just stating facts - both, for me.

      Spears, Halberds, Poles, Glaives, Naginatas, as well as some knuckles for H2H - all of those could use assets that are already in the game, not to mention that we have some animations (eg. Khenarthi's Roost monks or those of Pyroture Encratis).

      My wild guess is that if - when? - we were to get those weapons (and their skills), it would be when ZOS sent us to Akavir.

      Heck, let ZOS make a contest for the best skill line for those. They'd flooded for sure, BUT it would just leave their team of magicians to do their magic with skills.

      My wishlist for ESO
      I.Skills:
      >>weapons: Polearms, Unarmed, Crossbow

      >>Sorc's Twilight - perched animation

      >>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

      II.Overland Mechanics
      >>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

      >>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

      >>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

      III.CP 2.0
      >>Craft Tree development

      III.Replayable content in overland
      >>pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

      IV.Geography
      >>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

      V.Other
      (the ideas are also inspired by other Forum Users' posts)
      >>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

      >>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

      >>possibility to dye barding

      >>display the dialogue options so that we can see which answer the NPC is reacting to

      >>a way to make Overland more challenging - for those who want
    • LunaFlora
      LunaFlora
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      Drammanoth wrote: »
      Yea I personally think this is a flawed argument - primarily because nobody in the community would prefer having all the older styles over not having a new weapon in the game at all. They could very easily launch a new weapon and then in following updates add them to previous motif styles. By no means would they need to add everything all at once - that would be a monumental task for the artists.

      Also, they could start with something like unarmed prior to spears/halberds, crossbows, wands, etc.

      I think we definitely will see new weapons in the future - just a matter of when :)
      Ohhh, I do love such optimism. But maybe it's just stating facts - both, for me.

      Spears, Halberds, Poles, Glaives, Naginatas, as well as some knuckles for H2H - all of those could use assets that are already in the game, not to mention that we have some animations (eg. Khenarthi's Roost monks or those of Pyroture Encratis).

      My wild guess is that if - when? - we were to get those weapons (and their skills), it would be when ZOS sent us to Akavir.

      Heck, let ZOS make a contest for the best skill line for those. They'd flooded for sure, BUT it would just leave their team of magicians to do their magic with skills.

      akavir is extremely unlikely to happen
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    • chessalavakia_ESO
      chessalavakia_ESO
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      I'd like to be mistaken but, I think the Scribing system means that no new weapon skill lines are likely coming.

      For a weapon skill line to occur the skill lines would likely need to both present something new and also provide similar value to the existing skill lines.

      Doing that was somewhat challenging before Scribing but, after Scribing it potentially gets significantly harder. As your new skills need to be unique even when compared against a customizable ability.

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