Necrotech_Master wrote: »i think the only reason that the summons expire right now is to play off the necromancer corpse mechanics, if the pets did not expire then corpse consuming abilities would be useless in long duration fights without adds
the other problem is that all of the summon skills for necro are considered criminal acts, so you would have to manually despawn the pets if you wanted to go anywhere (necromancer skills counting as criminal acts is also not something i like either lol)
i would really like to see the necromancer almost reworked to be well, just better and more of a necromancer than what feels like a half baked, non-synergistic class who is penalized for using half of their skills in from of npcs
Necrotech_Master wrote: »
my problem though is that the necromancer doesnt feel like a necromancer, like yeah your raising dead, or utilizing the dead, but still not my idea of a necromancer
Necrotech_Master wrote: »
my problem though is that the necromancer doesnt feel like a necromancer, like yeah your raising dead, or utilizing the dead, but still not my idea of a necromancer
It feels like an Elder Scrolls Necro to me.
Experimenting with the dead, black soul gems, and copse use, rather than having an army of the dead.
Necrotech_Master wrote: »for me when i think necromancer, i think army of undead lol, with the added life draining
Necrotech_Master wrote: »for me when i think necromancer, i think army of undead lol, with the added life draining
Not wanting to quote your whole post, that's what Necros in Diablo and GW1 are like. Necromancers in Elder Scrolls have never been about an army of undead. You even say yourself that you mod Skyrim to be like that. So then even that's not what an Elder Scrolls necromancer is.
The only additional summons I would have taken as Elder Scrolls raised dead would have been something like a short lived bone Goliath, but I guess we have the morph and Colossus for that. And a thrall. But what's a thrall going to add to the table that Skeletal arcanists and archer don't already provide? Making the new Blastbones morph a zombie thrall could make sense, but I doubt they're going to add in a new pet for a model and animation that already exists.
Necrotech_Master wrote: »for me when i think necromancer, i think army of undead lol, with the added life draining
Not wanting to quote your whole post, that's what Necros in Diablo and GW1 are like. Necromancers in Elder Scrolls have never been about an army of undead. You even say yourself that you mod Skyrim to be like that. So then even that's not what an Elder Scrolls necromancer is.
The only additional summons I would have taken as Elder Scrolls raised dead would have been something like a short lived bone Goliath, but I guess we have the morph and Colossus for that. And a thrall. But what's a thrall going to add to the table that Skeletal arcanists and archer don't already provide? Making the new Blastbones morph a zombie thrall could make sense, but I doubt they're going to add in a new pet for a model and animation that already exists.
Necrotech_Master wrote: »Necrotech_Master wrote: »for me when i think necromancer, i think army of undead lol, with the added life draining
Not wanting to quote your whole post, that's what Necros in Diablo and GW1 are like. Necromancers in Elder Scrolls have never been about an army of undead. You even say yourself that you mod Skyrim to be like that. So then even that's not what an Elder Scrolls necromancer is.
The only additional summons I would have taken as Elder Scrolls raised dead would have been something like a short lived bone Goliath, but I guess we have the morph and Colossus for that. And a thrall. But what's a thrall going to add to the table that Skeletal arcanists and archer don't already provide? Making the new Blastbones morph a zombie thrall could make sense, but I doubt they're going to add in a new pet for a model and animation that already exists.
i wouldnt mind the temp summons as much if they didnt suck so bad in their current state
i also would have preferred a temp summon bone colossus for an ultimate over the current colossus ultimate
and looking at most of the skills there isnt really anything in the current toolkit that is akin to soul magic or life draining really, if that were true both of the tethers would be able to attach to living targets instead of corpses
basically any skill they have that works on corpses if it worked on a live target would make more sense for life draining (and probably make most of those skills significantly easier to use)
the skeletal mage/archer summon is just plain bad, the dmg is far too low (i thought it was too low even before it got nerfed with all the other dot skills)
blastbones i would have liked more if it jumped to the target and could do some melee attacks for like a few seconds before exploding, or be a summon that exploded on death or after its time expired (something like 10 seconds), or at a bare minimum remove that awful skill lockout when one is already summoned