It's been, VERY, tiring, trying to build my MagWarden Cryomancer into something I can live with stat-wise, but for a while I thought I had it at a good enough place. Until tonight, when I realized I wasn't utilizing any of my Undaunted Mettle Passive, and when I swapped out my Light Hands for a Medium weight, I enjoyed seeing my Max Resources get higher, BUT, my Spell Critical Chance which I had sitting at 50.whatever% dropped to 49.6%
0.4%! That's all I needed to get back! I NEEDED, to get back, I felt capable with 50% Crit Chance, I couldn't play without it. So I had an idea,
I'm using the Thief, all my Divines armor pieces increases the Mundus effect. All the small body pieces are purple quality. I'll just make one of them Gold. That changes the Divines trait from 8.1% to 9.1%. That's probably all I'd need! Put it in the bank, logged my Crafter, had to buy some extra Wax, improved, logged back to Warden, equipped the piece and... 49.6% -> 49.7%.
An extra 1% Divines effect only had a ZERO POINT ONE percent change to my Crit Chance. You can guess I was properly disgruntled. I was becoming desperate, staring at my character sheet, staring at my Skill Passives, staring at my Equipment. Then, another idea. If making my body piece Gold quality gave me 0.1% extra Crit Chance, and I was already so close to 50%, what if I just made the rest of my Armor Gold? I counted. I needed to improve three more Divines pieces to Legendary. I had, THREE more purple Divines pieces.
Threw em all in the bank, logged my Crafter, spent 120,000g on a chunk of Wax, improved them all, logged back to my Warden, threw em all back on, and,
FLAT 50%.
I don't care anymore. I spent a LOT of Gold on something so petty and frivolous and I know it takes me forever to gain money but I don't care anymore. I managed to eek out some extra Magic and Health AND kept my Crit Chance at 50%. I don't have a problem I swear I'm fine. NO DON'T POINT OUT MY SPELL RESIST IS ONLY 78 AWAY FROM 15K STAHP.