Stop hoarding stuff. 14 slots should make no difference to your inventory once it's maxed. Heck, you could lose 50 slots and still be able to do an evening's hunting without needing more space.
ClowdyAllDay wrote: »Armory should store the items for each build with the slot they use. An armory is properly the place where you store weapons and armors, and i eso alo your build out skills and afflictions.
Stop hoarding stuff. 14 slots should make no difference to your inventory once it's maxed. Heck, you could lose 50 slots and still be able to do an evening's hunting without needing more space.
DenverRalphy wrote: »The Armory System was introduced after players accepted that they had to re-slot gear, re-spec attributes/skills, etc.. every time they wanted to tackle different content with the same character. Some players wanted a method to simplify the process. ZoS listened to player feedback and gave them exactly what they wanted.
Back then, players didn't complain about having to lug all that gear around so they could switch whenever needed. It was their choice to have different gear loadouts and accepted that they'd have to carry it around with them.
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Kelenan7368 wrote: »I literally wont buy more armory slots right now because the armory does not store the gear just the stats of the build and nothing more.
This is poor in design, Please make the armory store the guild and remember the outfits and or costumes and mount being used at the time so it all gets put back into place when loaded.
I will most certainly buy more armory slot when this happens. Until then its just not worth it.
The current design is keeping me from exploring more builds and experimenting more and I refuse to make more characters so I can do this.
Leveling a new toon every time I want to try a new build is absurd!
Please for the love of ZOS! Make the Armory store the gear sets and appearances including costumes and mounts. TY