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High quality textures for Playable characters

r34lian
r34lian
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Are there any addon that improves texture quality of playable characters ? Also this allowed by ZOS ?
Edited by ZOS_Icy on February 3, 2024 12:25PM
2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • w002exp
    w002exp
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    Texture replacement wouldn't be allowed. However if you are on PC you can Google some specific ini changes that can enhance your experience.
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  • Wolfshade
    Wolfshade
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    Replacement istn`t allowed but there is no need to replace them. Textures are pretty fine for an MMO, but the shaders are very poor with no ingameoptions to finetune them. Cause of that use ReShade . Its no cheating or whatever and nothing gets changed by the game itself.
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  • Shagreth
    Shagreth
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    They should update the character models already. But no, replacing files isn't allowed.
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  • Dankulakhan
    Dankulakhan
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    Character models really needs to be updated already. It's hilarious (in a bad way) when my pet rooster has more polygons and better textures than my character.
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  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    This thread has been moved to the Add-Ons & UI Mods section, as it is better suited there.

    Thank you for your understanding.
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    Staff Post
  • Baertram
    Baertram
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    Read here what addons can do, cannot do and MUST NOT do:
    https://www.esoui.com/forums/showthread.php?t=9865
    What addons cannot do

    Change anything prior to or at the character selection screen, pre-ingame code, or at/during loading screens, or in the crown store/market, at teh scying UI, at the Tribute game
    Read the current position (x, y, z) of non-grouped players, or even enemies/NPCs
    Change any visual textures/effects of skills, weapons, armor, procs, pets, mounts, houses, characters, NPCs, and other non-UI related things
    Change sounds of skills, weapons, armor, procs, pets, mounts, houses, music, NPCs and other non-UI related things
    Play custom sounds or videos or animations or include other 3d objects from external sources.
    Include any external files in the addons that are not lua, xml or dds (texture files).
    Load files which are outside of the live/AddOns folder (SavedVariablse are stored in live/SavedVariables but we do not have access to the files directly, only via the ZO_SavedVars wrapper class), or which are in a depth > 3 subfolders of your addon (where "your addon" = addOns' txt manifest file's depth).
    Change the visual indicators like the "selected enemy" frame or "AOE ground rings/fields"
    Change the name plates (only the font might be changed "globally" which would affect all text that is using the same font)
    3d markers in the world cannot be drawn inside dungeons. So no, there won't be any way (first due to the lack of position information about enemies/NPCs and secondary due to this lack here) to draw any selected enemy OR group markers above the heads.
    Group markers are provided by the game already and can be changed via addons e.g. "Votans Group Pins" and there is a way to highlight grouped players (in overland areas) with a light beam effect e.g. "Lights of Meridia"
    Change the camera x/y/z axis position to anything that is not changable via the official settings menu.
    Hide pets, players, mounts, NPCs from the game. There is a setting to hide them by the game if you are near crafting tables/inside towns, so use that one please. But it won't hide them in dungeons or overland afaik
    Move, jump, crouch, swim, block, or call any other movement or fighting related controls/actions of the player in any way
    Cast skills in any way
    Use items from the quickslot (you cannot e.g. auto-drink a potion, but you could try to cast a companion or banker via API functions, or eat some food)
    Any other "botting related" automatisms
    Send messages to chat (which others can see) directly. They are only allowed to add text to the chat message box and you manually need to press the return key to send.
    Modify ingame mail's gold
    Change behaviours/restrictions of the game like "change slotted skill on the actionbar during combat", "teleport/mount if in combat", etc.
    Change tooltip's textures or texts. Some texts might be changed if they use constants, like a trait uses a constant ingame. One could change the constant text and the tooltip text (as well as ANY other position in the game these constants are used!) will change then too. But the surrounding tooltip texts, around the constant in there, cannot be changed!
    Directly communicate with files on your PC on-the-fly/live. Means: Data can only be stored into SavedVariables (SavedVariables cannot be altered on the disk and read into the game! They are copied in internal game memory and only read from that memory, saved to the disk on a reloadui or zone charge with a loading screen. Any altered data on the disk file will be overwritten from internal game memory at that point! ). These can only update as the game does a reloadUI/zone change ingame, and not live every n milliseconds. Exchanging data with other players via save to disk, send to server, read from server at other player, transfer to his/her ESO won't work!
    Exchange data between websites or use web services in real time. External clients, like TTC does, writing and reading SavedVariables, is the only non- realtime way to exchange data between addons and external sources
    Share data between players. Only for grouped players: There exist workarounds via MapPings but the more addon use the same method the more stressed the server will get and might kick you because of message spam. If you want to create addons sharing data between grouped members you should use LibGroupSocket so that many addons using this lib will work together properly!



    What addons MUST not do
    Please read what addons must not do at all and strickly follow these rules!


    What addons could do

    Change (or disable -> See addon "FCO ChangeStuff e.g.") the sounds of UI related things like click, book open, book page change, menu open, etc.
    Add additional controls to the UI. From simple buttons over textures (needs to be ingame texures or provided supported .dds files -> read here for more information about the supported width/height and properties: )
    They can move with the player's position but you need to invest a decent amount of effort and performance loss (espeically if you want to do that for group members as well).
    Draw 3d markers in overland areas (e.g. "Harvest Map")
    Show/hide UI controls (not all controls can be hidden properly/in time/Accordingly to your needs though. It depends on the use-case)
    Consume some items from your inventory, like eat/drink food/drinks. Not all will work though (potions e.g. might not be automatically consumable, one would need to test it).
    https://www.esoui.com/forums/forumdisplay.php?f=175 If there is no way (please wait for an answer first!) you can ask ZOs in the wishlist forum for new API: https://www.esoui.com/forums/forumdisplay.php?f=177 If you find a bug in ZOs code check the buglist here and raise a new bug (if you are sure it IS a bug AND you have tested this with all addons disabled AND provide info how to fully rebuild the bug + maybe even a fix: https://www.esoui.com/forums/forumdisplay.php?f=187
    Add tooltip texts by adding to the bottom of the tooltip
    Use API functions defined here (https://wiki.esoui.com/APIVersion#live_API_version -> APIVersion number of live -> Linked "API TXT Documentation" file) to get information. If an API is missing you can ask if there is any way to achieve your use-case via this forum please:


    Options
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