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Dont give up on the Social games ZOS- just make em....

MakoFore
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simpler, easier and less grindy.
these games should be as simple as gambling over a slug race - or kagoutis for that matter.
we all know the card game didnt quite land - it was overly complicated and clunky- and too grindy .
BUT
zos should not give up on the idea of providing social acitivites for its players to relax and do in their down time. giving players a reason to hang out in taverns- other than getting virtually drunk- is a great way to keep players logged in and connected- which is the name of the MMO game after all.
i think the simpler the better, a darts game, a game of checkers , even games that could integrate combat like say football. imagine a football game of 3 on 3 where u need to use ur combat skills to hit the ball around a small field. heck just look at how the GTA franchise has done it with their mini games and activities- it truly brings a social space to life and gives people a reason to play the game , socialise , mingle and have fun - most important- its an in game social activity - and not discord etc.

  • Syldras
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    There are many game furnishings already, making those actually playable would really be appreciated. Like this one, for example:
    https://en.uesp.net/wiki/Online:Hlaalu_Gaming_Table,_Foxes_&_Felines
    They wouldn't even have to make up completely new rules, as those games all have their real life counterparts:
    https://en.wikipedia.org/wiki/Hounds_and_jackals
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • BulletMagnetX
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    Coming this Jester's Festival: The pie-eating contest minigame.
    Molag's balls!
  • soelslaev
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    Coming this Jester's Festival: The pie-eating contest minigame.

    I keep trying to earn the Eating Loudly On Area Voice Chat achievement on Xbox but it never triggers. I guess I need to be even louder next time.
  • I_killed_Vivec
    I_killed_Vivec
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    Syldras wrote: »
    There are many game furnishings already, making those actually playable would really be appreciated. Like this one, for example:
    https://en.uesp.net/wiki/Online:Hlaalu_Gaming_Table,_Foxes_&_Felines
    They wouldn't even have to make up completely new rules, as those games all have their real life counterparts:
    https://en.wikipedia.org/wiki/Hounds_and_jackals

    Don't forget Kick the Khajiit!

    I could play that all day ;)
  • Syldras
    Syldras
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    Don't forget Kick the Khajiit!
    I could play that all day ;)

    Well, you do you. If I'd kick my Khajiit, he would spill my tea.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • SeaGtGruff
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    Love the card game, personally, think it is great and am happy it wasn't a copy of Legends which is beyond me (and probably not something they would play in Tamriel, unlike Tribute).
    I've fought mudcrabs more fearsome than me!
  • Syldras
    Syldras
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    SeaGtGruff wrote: »
    Love the card game, personally, think it is great and am happy it wasn't a copy of Legends which is beyond me (and probably not something they would play in Tamriel, unlike Tribute).

    Legends would be unrealistic, but honestly, I don't think ToT is much better in that regard. Mostly due to the fact that ZOS wants to include sets about factions that players are fans of, although their popularity - or even knowledge about their existence - among normal Tamrielic people is questionable. Take the "Duke of Crows" cards as an example: How could normal citizens know in detail about the Blackfeather Court? Same goes for the decks "Psijic Order" and "Hermaeus Mora" (How would the average person know about Tomeshells, Ciphers or even the glyphics?).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Pelanora
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    Backgammon. Simple to make, simple to learn, hard to master. Endlessly fun.
  • TaSheen
    TaSheen
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    Pelanora wrote: »
    Backgammon. Simple to make, simple to learn, hard to master. Endlessly fun.

    Good thought! I have a backgammon travel set that my grandfather used in WW1 - it's fairly battered, but that only adds to the charm.

    And really, the "board game furnishings" already in the game would be ideal too.
    Edited by TaSheen on February 2, 2024 1:07AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Jammy420
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    Needs to be less grindy, but I like how complex it is, it is one of the only things in this game where you still need to practice
  • fakingfocused
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    Completly agree with op.
    They are the exact type of things I was hoping for simple games you can play while hanging around taverns to bring them more to life and enhancing the social aspect. Nothing too complex.
  • RetPing
    RetPing
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    Please don't waste any other resource on this kind of things, there are tons of other part of the game that need improving.
  • Eiagra
    Eiagra
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    Honestly, just giving us the tools to make our own games would be fine, like dice or a standard deck of cards. I can understand how that would require its own "desktop simulator" style development though, and isn't as simple as it first appears, so I get why it hasn't been done yet. The point is that not every addition to a game has to be a whole "thing" like the gwent-wannabe thing is. Just create tools and let us do the work of making the games. We can be pretty creative, too.
          In verity.
  • CrazyKitty
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    RetPing wrote: »
    Please don't waste any other resource on this kind of things, there are tons of other part of the game that need improving.

    I couldn't agree more. Any time spent on stuff like ToT is time not being spent on improving the core, most important, aspects of the game. Improving balance between classes would be time much better spent, just for starters.
  • Anumaril
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    I absolutely love when games have minigames within them. ZOS tried their hand at an elaborate minigame in the form of Tales of Tribute, and from what I've heard it wasn't very successful.

    But that doesn't mean they need to give up. Like others have pointed out, there are plenty of other simpler minigames that could be made to give the game more flavour. There are so many board game furnishings I'd love to be interactable. I, for one, would definitely spend a lot of my time at inns with other players drinking some wine and playing board games.
  • Vaqual
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    Tributes is fine, I think it's cool.
    But I am not opposed to other mini games.
    Edited by Vaqual on February 2, 2024 6:52PM
  • SeaGtGruff
    SeaGtGruff
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    Syldras wrote: »
    SeaGtGruff wrote: »
    Love the card game, personally, think it is great and am happy it wasn't a copy of Legends which is beyond me (and probably not something they would play in Tamriel, unlike Tribute).

    Legends would be unrealistic, but honestly, I don't think ToT is much better in that regard. Mostly due to the fact that ZOS wants to include sets about factions that players are fans of, although their popularity - or even knowledge about their existence - among normal Tamrielic people is questionable. Take the "Duke of Crows" cards as an example: How could normal citizens know in detail about the Blackfeather Court? Same goes for the decks "Psijic Order" and "Hermaeus Mora" (How would the average person know about Tomeshells, Ciphers or even the glyphics?).

    While I tend to agree with you about some of the decks, I suppose the lore explanation would be that the individuals who got together (in Tamriel) to create Tribute knew about those patrons somehow-- from some obscure book, or word of mouth, etc. The players themselves wouldn't need to know about the patrons and the cards in their decks, just what the patrons and their cards do in the game.

    Then again, common people everywhere seem to know about all of the obscure heroic things I've done in the game, or know about events that happened in places they probably shouldn't know about-- such as people in High Isle knowing about events that happened in Coldharbour or Clockwork City-- even if they don't know that I'm the one who saved the day. But then again, all of the heroes from the three alliances and from the Fighters Guild and Mages Guild who went to Coldharbour with me to stop Molag Bal did go back home eventually, and people do talk.
    I've fought mudcrabs more fearsome than me!
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