First of all, I apologize if this isn't the right section for this post. I was confused on where to place it.
As a PVP-Centric player, as well as a former DAoC player for several years. I have some input and critique i'd like to share about alliance points, the bounty board quest, and the armor pieces you can purchase with alliance points.
According to the new patch notes released while the servers are down, the bounty board "kill 20 players" quest has been changed to be a daily rather than a repeatable. Which, doesn't truly bother me in theory because I felt that constantly porting back to receive your reward and renew the quest every 5 minutes was rather silly. It wasn't a logical approach considering that it encouraged players to leave the fight rather than staying and encouraging them to assist in the Alliance effort. However, this isn't to say that a kill <X> amount of players quest is bad as a concept. It wasn't a bad concept, because it allowed for small-scale and even solo Cyrodil players to have an effective route of gaining alliance points and armor.
However, the issue was that the number of players required was simply too small. It would be more realistic if the quest were kill 100 players (this would also scale with the fast pace combat in Cyrodil and encourage more players to stay in the fight). The reward could be bumped up as well. As it once stood, the quest originally granted 1,000 alliance points after you killed 20 players. So, just bump it up to 100 players required and bump the reward up to, let's say, 3,000 to 5,000 alliance points. It HAS to be scaled higher, because players WILL take these quests, and grind them out in order to advance. The lower the amount of players required to achieve quest completion, the more porting back and running they will have to do. That's what players do, and you should know this. This is more logical for the following reasons:
-Encourages players to stay in Alliance vs. Alliance fights longer.
-Less grindy, and less porting away from the battle ultimately
That isn't all. With the way alliance points and buying armor is currently, and now the quest being changed to a daily rather than a repeatable. People are not going to want to spend their alliance points on a bag and have a small random chance of getting a piece of armor that's actually useful. Also, due to how the merchants sell bags with RNG based loot, you constantly end up spending your alliance points on these items and end up receiving multiples of an item you've already once received. This is just awful, because not only are you creating a time-sink, but you're actually causing players to waste alliance points. This is a major issue to me, and many of my circle of friends/guildies.
Edited by austinwalter87ub17_ESO on April 2, 2014 5:44PM
PC and PS4 (bring back character transfers please?)
Templar Extraordinaire