The current Guilds and Glory event has many components that work fine, but the ones where you have to do something tied to a respawn timer OR get so many drops are really messed up.
Try to get pearls in Hew's Bane! The boss gets mowed down so quickly that it is almost impossible to do enough damage to get a drop from the boss and the trash mobs around the area that drop pearls respawn very slowly. Not a good design to have a mass of players standing around doing nothing because they can't get 10 things to kill. I did get 5 pearls from one boss kill, but 0 from several more boss kills after that, during the times I managed (somehow) to do enough damage to be able to loot. Having 20+ players there makes a lootable boss VERY unlikely.
Then go to the "rescue prisoners" one in Wrothgar. Either camp and watch a single spawn spot for who knows how long or run rapidly between them for very little interesting things to do.
Is anyone at ZOS considering things like this? They have said they grew based on player input, but surely these things have been noted before.
I noted the trouble with Harrowstorms and 1-3 players before, but these have the opposite problem of being too easy to mow down when many players are present. Forget "harder overland", someone needs to be looking at many issues like this and adjusting them to make for a much better play experience! Ramping up the HP for the boss in the pearl's quest would help give participants a chance to do enough damage, along with making the respawn of other mobs that drop them higher when many players are in the area. (The reverse of what Harrowstorms need!)
Things like this are annoyances that are completely avoidable!
Edited by ZOS_Hadeostry on January 30, 2024 4:25AM PC
PS4/PS5