El_Borracho wrote: »How about a wand and an absurdly long handkerchief.
UntilValhalla13 wrote: »If they add new weapon types, they'll have to add it to every existing loot pool. You know messing with the "old code" never ends well. XD
Arcanist stole the tomes so I guess we don't get that.
What about Wand and crystal ball (similar to one handed and shield)?
Or rune sword? Rune whataver? ANYTHING lol
Yep!
Rune + shield for magicka tanking
Or wand for more utility spells
Of course hybridization was meant to have diversified weapon type options, but really just halved build variety options, pushing everyone to use perfected maelstrom staff / 2H on backbar and dual daggers frontbar.
Oh, also something I've mentioned in previous threads:
SEPARATE THE DESTRO STAVES INTO THREE DISTINCT WEAPON SKILL LINES
I don't really see the point. What do you hope to do that you can't with DW or a 2H weapon? Heavy attacks returning magicka?
For that, IMO the simplest way would be to add new enchantments, that transform the element of your normal (light, heavy) attacks. That would also give us the ability to have poison (melee) staves.
I don't really see the point. What do you hope to do that you can't with DW or a 2H weapon?
Relax, with spell crafting pretty much every weapon becomes a magic weapon.
magical bows that shoot healing arrows?? done
just imagine what else will be coming in the future.. hopefully some magical shield stuff.
Arcanist stole the tomes so I guess we don't get that.
What about Wand and crystal ball (similar to one handed and shield)?
Or rune sword? Rune whataver? ANYTHING lol
SilverBride wrote: »I'd like a Spellbook as a weapon. It makes more sense than a long stick stuck to our backs.
UntilValhalla13 wrote: »If they add new weapon types, they'll have to add it to every existing loot pool. You know messing with the "old code" never ends well. XD
I don't really see the point. What do you hope to do that you can't with DW or a 2H weapon? Heavy attacks returning magicka?
However I would be happy with something like unarmed, as it could become a skill line simply by slotting rings in both weapon slots. We can see other NPCs using assets that could be used in such a skill line and using rings would allow the least amount of assets required to be made.
Maybe it is silly of me to ask something that would hopefully be the least amount of work needed. But I do so hoping it would be something most likely in the realm of considering. That and I would love being able to punch things be an acceptable means of giving something a really bad day. ;3
.However I would be happy with something like unarmed, as it could become a skill line simply by slotting rings in both weapon slots. We can see other NPCs using assets that could be used in such a skill line and using rings would allow the least amount of assets required to be made.
Maybe it is silly of me to ask something that would hopefully be the least amount of work needed. But I do so hoping it would be something most likely in the realm of considering. That and I would love being able to punch things be an acceptable means of giving something a really bad day. ;3
For unarmed combat, the simplest suggestion to implement that I've seen so far is to introduce it through arena weapons, and re-using the existing weapon tree skills.
Then there would be no need for development of motifs beyond perhaps the initial arena weapon; adding it to the game-wide loot table or necessarily any noteworthy ability balancing.
Each arena weapon set being linked to a weapon tree for the already existing weapons, so that you can use dual wield skills for example, but the animation will be some unarmed version of it, and maybe the weapon passives are disabled and replaced with something equivalent from the arena set being used, as each would be tied to a specific weapon tree.
This way you have dual wield for fast paced strikes, two handed for a harder fighting style, one hand and shield for a defensive style and I guess bow would be some ninja-like poison dart/shuriken type of thing.
In a similar vein, the staves would allow for various magic monk themes along the lines of fire, frost, shock and healing
Actually, a monk class would be interesting. Make it to where the armor you wear changes your skills?
Actually, a monk class would be interesting. Make it to where the armor you wear changes your skills?
If someone told me ~ten years ago that my time on a videogame's forums would be spent mostly asking for the same ~six things over and over, I'd have laughed. But hey, I'll enjoy being a broken record until people tell me to stop, I suppose.
A monk, or something like one, is probably the thing I want most from ESO. There are only two "classes" left that I'd like to see from the game, and a monk stand-in is definitely top of that list. I did martial arts and gymnastics for a great deal of my life, I roll monks in D&D virtually every time, etc, etc. When Black Drake Villa came out, I was immensely jealous that Encratis could jumping spin-kick my head. And I still am. He's my favorite boss fight, because of it.
Personally, I think "unarmed" combat works better on a class than it does on a weapon skill line. I don't imagine them adding fist weapons, and I also don't imagine them letting a certain class walk around without actual weapons. Loot gotta loot, you know?
If it were me (this is the broken record part), I'd flavor a class around Kyne, call it a Nomad or a Wanderer or something like that, and let just one of its class skill lines deal with unarmed combat. If it is indeed Kyne, the other two skill lines could easily be something with water/rain, wind, music (songs? Bard stuff?), shouts (yes, the draconic ones!), auroras--there's a million ways to go.
There's a certain portion of the fanbase that dislikes monk as being lore-breaking or something, and I've never quite understood the argument. They already exist, in-game; various martial forms are already talked about/referenced in-universe, various enemies are already out there doing spin-kicks and back-handsprings. (Also, if we're talking about lore, I need someone to tell me what a Dragonknight is.) Just give me my kicks!
Anyway. All that to say, I'd love Bound Weapons for a weapon line, and a monk/nomad/wanderer for a class.
Pixiepumpkin wrote: »New weapon line wont be a thing. Adding the new weapon to every loot pool will need to be accompanied by a weapon skin made for 120+ motifs in game.
That is a serious labor investment.
Duke_Falcon wrote: »
I want this weapon skill line for mages. I don't even know what to call it, but when I first started the game I equipped one sword as a Sorcerer and quickly found out that weapon skill line didn't exist. One hand and Spell? What would you guys call it?
Pixiepumpkin wrote: »New weapon line wont be a thing. Adding the new weapon to every loot pool will need to be accompanied by a weapon skin made for 120+ motifs in game.
That is a serious labor investment.