Is that necessarily an argument against mixing classes? There will probably always be a/some meta builds, regardless of how the game works, because that's just human nature, since players will always gravitate towards the most effective and powerful builds.That's really a symptom of classic MMORPG design, I remember the singleplayer titles let you mix and match classes, but if we were given the freedom here to mix and match all the class skill trees, thered be found a blatant new META that you'd be required to use, if you want to succeed alongside everyone else.
Or even worse, not feeling like the class really aligns with what you *thought* they would (ie. Sorcerers do indeed wield magic, but are more "dark" magic than your traditional fantasy wizard).
Particularly for those quests that have you sneaking around or stealing things, that sort of playstyle doesn't always line up with what the "character class" would be.
Is that necessarily an argument against mixing classes? There will probably always be a/some meta builds, regardless of how the game works, because that's just human nature, since players will always gravitate towards the most effective and powerful builds.That's really a symptom of classic MMORPG design, I remember the singleplayer titles let you mix and match classes, but if we were given the freedom here to mix and match all the class skill trees, thered be found a blatant new META that you'd be required to use, if you want to succeed alongside everyone else.
There are no class related dialogs in the game, afaik.
It’s just the one thing I’ve really struggled with when trying ESO. I never quite feel like my character is immersed in the overall experience, because it feels like there’s a disconnect between “what the character is” and “what the character is actually doing”.
For me, immersion is key.
I don’t choose classes for where they fall on “Tier lists”
rather I try to choose characters that feel like they would be “canon”, that would blend the most seamlessly into whatever the experience is supposed to be.
So I often wind up playing fairly “vanilla” characters, like human warriors or paladins.
Either that, or I would also really dig the idea of a totally traditional “Mage”.
AnduinTryggva wrote: »Yeah. I think it would be great to have a sort of extended tutorial where you can, if you want, get to try basic class skills of the different classes and then you have to decide at the end of the tutorial. Or you pick it at the end of it for your generic adventurer right away if you want to play the tutorial without trying all classes. Might be also a nice teaser for those who like to play arcanist but did not buy the dlc yet. Would be way more immersive and for those who want to go straight to the main content they can skip the tutorial and at this stage decide their class and not during character creation.
See, that kind of thing drives me nuts. Like, I genuinely wouldn’t be able to enjoy that experience (though I can totally respect it!).
For me, immersion is key. I don’t choose classes for where they fall on “Tier lists”, even if they’re fun to look at, but rather I try to choose characters that feel like they would be “canon”, that would blend the most seamlessly into whatever the experience is supposed to be.
So I often wind up playing fairly “vanilla” characters, like human warriors or paladins. But in ESO in particular, the classes feel a bit more flavorful than past Elder Scrolls games, but not quite clearly defined enough that they feel like a concrete identity (save for probably Necromancer, imo).
It’s obviously just down to personal preference, and I’m probably in the minority for sure. I just quite like the idea of being more of a broad adventurer, where you’re a little more flexible without needing to “adjust your head-canon”.
Either that, or I would also really dig the idea of a totally traditional “Mage”. Like using the classic element a of Frost, Shock, and Flame (where Sorcerer feels like it leans into decidedly “dark” magic, as does the Nightblade from what I could tell).
AnduinTryggva wrote: »Why would you have to re-invent the backstories of your existing characters just because the tutorial is modified?
The past tutorial is part of the personal history of those of your characters that went through it. When you create a new character with the new tutorial he/she gets her own personal history of an adventurer.