karthrag_inak wrote: »<snip>. Man, this one has heard of so many things 'killing the game' over the past 10 years <snip>
karthrag_inak wrote: »<snip>. Man, this one has heard of so many things 'killing the game' over the past 10 years <snip>
And it always turns out to be just about PvP...
Then PvPers complain when it gets moved to the PvP forum...
karthrag_inak wrote: »<snip>. Man, this one has heard of so many things 'killing the game' over the past 10 years <snip>
And it always turns out to be just about PvP...
Then PvPers complain when it gets moved to the PvP forum...
Utter rubbish. The PvErs have their fair share of "killing the game" threads.
PVE asks for buffs
PVP asks for nerfs
it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
IncultaWolf wrote: »it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
Undeath in my opinion is the #1 cause of all these issues in pvp, free unique 30% mitigation with basically zero drawbacks, sustain is so easy to get and the fire damage taken isn't noticeable. It's literally a requirement on any competitive pvp build now to be a vampire stage 3. And people only have vamp for this one overtuned passive alone. So much for build diversity..
IncultaWolf wrote: »it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
Undeath in my opinion is the #1 cause of all these issues in pvp, free unique 30% mitigation with basically zero drawbacks, sustain is so easy to get and the fire damage taken isn't noticeable. It's literally a requirement on any competitive pvp build now to be a vampire stage 3. And people only have vamp for this one overtuned passive alone. So much for build diversity..
IncultaWolf wrote: »it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
Undeath in my opinion is the #1 cause of all these issues in pvp, free unique 30% mitigation with basically zero drawbacks, sustain is so easy to get and the fire damage taken isn't noticeable. It's literally a requirement on any competitive pvp build now to be a vampire stage 3. And people only have vamp for this one overtuned passive alone. So much for build diversity..
I'd rather have unmitigated Health Recovery, which Battle Spirit now cuts that in half.
Ren_TheRedFox wrote: »Ever since we got all the fancy arena weapons and monster sets (Vateshran ice staff, master dual wield, balorghs, and many other weapons), there is literally no class identity anymore. Every other player in PvP has both weapons equipped and there is no way to get away with it unless you use the same setup. I've literally tried other setups to counter them, but most of the time you spend either removing all DoTs or healing yourself. Don't even get me started on all the 40k+ tanks in PvP with unlimited damage and 0 damage taken .... Seriously... what's going on here? Has everyone given up on their skills and become a meta bot that just follows the meta and has no creativity?
katanagirl1 wrote: »IncultaWolf wrote: »it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
Undeath in my opinion is the #1 cause of all these issues in pvp, free unique 30% mitigation with basically zero drawbacks, sustain is so easy to get and the fire damage taken isn't noticeable. It's literally a requirement on any competitive pvp build now to be a vampire stage 3. And people only have vamp for this one overtuned passive alone. So much for build diversity..
This must be why I struggle with my dk in Cyro. I don’t want anything to do with vampire stuff.
katanagirl1 wrote: »IncultaWolf wrote: »it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
Undeath in my opinion is the #1 cause of all these issues in pvp, free unique 30% mitigation with basically zero drawbacks, sustain is so easy to get and the fire damage taken isn't noticeable. It's literally a requirement on any competitive pvp build now to be a vampire stage 3. And people only have vamp for this one overtuned passive alone. So much for build diversity..
This must be why I struggle with my dk in Cyro. I don’t want anything to do with vampire stuff.
My StamDK is "trying" to be a DoT Build. Masters Dual Wield, Swamp Raider, and Deadly Strike. Yet for some reason even with 17k resists unbuffed I get hit HARD, my self healing is terrible, my Health pool is terrible, and my sustain is terrible. I tried building for damage and I ended up an extreme glass cannon that somehow still doesn't even hurt most of those Meta builds running around 1vXing everyone.
Tyrant_Tim wrote: »katanagirl1 wrote: »IncultaWolf wrote: »it is what it is, I've done a post before on this and the "undeath" passive killing the essence of PvP and reason people don't participate
Undeath in my opinion is the #1 cause of all these issues in pvp, free unique 30% mitigation with basically zero drawbacks, sustain is so easy to get and the fire damage taken isn't noticeable. It's literally a requirement on any competitive pvp build now to be a vampire stage 3. And people only have vamp for this one overtuned passive alone. So much for build diversity..
This must be why I struggle with my dk in Cyro. I don’t want anything to do with vampire stuff.
My StamDK is "trying" to be a DoT Build. Masters Dual Wield, Swamp Raider, and Deadly Strike. Yet for some reason even with 17k resists unbuffed I get hit HARD, my self healing is terrible, my Health pool is terrible, and my sustain is terrible. I tried building for damage and I ended up an extreme glass cannon that somehow still doesn't even hurt most of those Meta builds running around 1vXing everyone.
Try Dragon’s Appetite with Essence Thief instead of Deadly and Raider, you’ll have much better results.
Most sets in the game look great on paper for certain builds but do absolutely nothing, and the problem with your build is you’re trying to multiply small numbers with Deadly, which results in slightly larger small numbers, and Swamp Raider provides nothing for your healing or your damage on your DK ultimates.
El_Borracho wrote: »Well, this is what you get when there are constant demands to nerf whatever is currently effective. Oh, the irony.
The better route would be to demand other sets and classes get buffed to counter the meta-du-jour. Like when werewolves were viable, templars did more than spam Jesus beam, sorcs wore more than a magic ring, and necros didn't do their best imitation of corpses. But that would lead to more kills in PVP, by [GASP] players who don't commit their entire lives to playing PVP. Wearing proc sets, no less! Which really, really, really upsets the PVP world.
Pixiepumpkin wrote: »^
Secondly, I'd argue the overall population is not as healthy as advertised. I was in queue for 47 minutes last night on a level 17 tank for a random dungeon with 1 DPS party member.
You mean to tell me that there is no one running dungeons sub 50 during prime time hours who need a tank?
ya....not buying it.