DarkWombat wrote: »One of my main issues Ive always had with ESO is that magicka abilities do damage based on how much magicka you have and stamina abilities do damaged based on stamina. I felt this has always taken away from what Elder Scrolls is. In most Elder Scrolls games, you almost always end up being a battlemage.
For a casual player like me, who 90% of the time does overworld dungeons, and 5% pvp and 5% dungeons, is it safe to say I can do things like, make a full magicka sorcerer and when I am out in the open world I can pull mobs with a spell and when they get close, smack them with a 2-hander and it wont hit like wet noodle anymore?
The big question, does this apply to BASIC 2 mouse light click attacks? Meaning is it scaling damage based of magicka or does this happen ONLY for abilities and not light and heavy attacks? Ive searched and cant find this.
Thanks!
MashmalloMan wrote: »
Have fun! It's great, just wish they would finish what they started.
MashmalloMan wrote: »
Have fun! It's great, just wish they would finish what they started.
Someone posted interview responses from the developers and mentioned Provisioning/Alchemy getting more hybridization updates in the near future. 😅 Maybe not as much as one would hope for finishing, but still another step. I just want them to remove some excessive recipes from the game. Provisioning is way more complicated for no reason...
MashmalloMan wrote: »MashmalloMan wrote: »
Have fun! It's great, just wish they would finish what they started.
Someone posted interview responses from the developers and mentioned Provisioning/Alchemy getting more hybridization updates in the near future. 😅 Maybe not as much as one would hope for finishing, but still another step. I just want them to remove some excessive recipes from the game. Provisioning is way more complicated for no reason...
You could really extend that view point to any of the crafting skill lines because it's a relic of what the game was before One Tamriel added scaling, removing vet areas.
Why do we need 10 different metal, wood, and leather materials from lv 1-50 and CP 1-160, when you spend 99.99% of your time in ESO at CP160+. Anyone who's a vet to the game can level from 1-CP160 in 1 day, and not the whole day, just within that day, could be a few hours.
So 100s of different recipes and materials just taking up space in guild stores, loot tables, crafting bag, banks, I'm guessing it has some level of impact on the server load.
In my opinion, if they want to look ahead for 10+ years they need to remove all lv 1-CP150 unique materials and just use end game materials with new quantity requirements. Similar to how they buffed Jewelry Crafting recently by removing dust and just converting the amount of plates everyone has.
Aka lv 1 item could be 1 Rubedite, lv 15 takes 30 to craft, but cp 160 items could be 200 to craft. Fixed.
DarkWombat wrote: »One of my main issues Ive always had with ESO is that magicka abilities do damage based on how much magicka you have and stamina abilities do damaged based on stamina. I felt this has always taken away from what Elder Scrolls is. In most Elder Scrolls games, you almost always end up being a battlemage.
For a casual player like me, who 90% of the time does overworld dungeons, and 5% pvp and 5% dungeons, is it safe to say I can do things like, make a full magicka sorcerer and when I am out in the open world I can pull mobs with a spell and when they get close, smack them with a 2-hander and it wont hit like wet noodle anymore?
The big question, does this apply to BASIC 2 mouse light click attacks? Meaning is it scaling damage based of magicka or does this happen ONLY for abilities and not light and heavy attacks? Ive searched and cant find this.
Thanks!
StarOfElyon wrote: »DarkWombat wrote: »One of my main issues Ive always had with ESO is that magicka abilities do damage based on how much magicka you have and stamina abilities do damaged based on stamina. I felt this has always taken away from what Elder Scrolls is. In most Elder Scrolls games, you almost always end up being a battlemage.
For a casual player like me, who 90% of the time does overworld dungeons, and 5% pvp and 5% dungeons, is it safe to say I can do things like, make a full magicka sorcerer and when I am out in the open world I can pull mobs with a spell and when they get close, smack them with a 2-hander and it wont hit like wet noodle anymore?
The big question, does this apply to BASIC 2 mouse light click attacks? Meaning is it scaling damage based of magicka or does this happen ONLY for abilities and not light and heavy attacks? Ive searched and cant find this.
Thanks!
You can but unfortunately it is now too easy to make a hybrid. For me, it spoils the flavor of playing a hybrid .when everyone else is playing a hybrid now.